Added iOS simulator configuration.

This commit is contained in:
bkaradzic
2013-07-21 14:43:36 -07:00
parent 5b4cf5c16d
commit 8076ad6df7
4 changed files with 56 additions and 7 deletions

View File

@@ -12,6 +12,13 @@
# include <android/log.h>
#elif BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360
extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA(const char* _str);
#elif BX_PLATFORM_IOS || BX_PLATFORM_OSX
# if defined(__OBJC__)
# import <Foundation/NSObjCRuntime.h>
# else
# include <CoreFoundation/CFString.h>
extern "C" void NSLog(CFStringRef _format, ...);
# endif // defined(__OBJC__)
#else
# include <stdio.h>
#endif // BX_PLATFORM_WINDOWS
@@ -40,6 +47,12 @@ namespace bx
__android_log_write(ANDROID_LOG_DEBUG, "", _out);
#elif BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360
OutputDebugStringA(_out);
#elif BX_PLATFORM_IOS || BX_PLATFORM_OSX
# if defined(__OBJC__)
NSLog(@"%s", _out);
# else
NSLog(__CFStringMakeConstantString("%s"), _out);
# endif // defined(__OBJC__)
#else
fputs(_out, stderr);
fflush(stderr);

View File

@@ -41,7 +41,7 @@
# define BX_OVERRIDE
# define BX_PRINTF_ARGS(_format, _args) __attribute__ ( (format(__printf__, _format, _args) ) )
# define BX_STATIC_ASSERT(_condition, ...) static_assert(_condition, __VA_ARGS__)
# if BX_COMPILER_CLANG
# if BX_COMPILER_CLANG || BX_PLATFORM_IOS
# define BX_THREAD /* not supported right now */
# else
# define BX_THREAD __thread
@@ -103,7 +103,14 @@
#endif // BX_CONFIG_SPSCQUEUE_USE_MUTEX
#ifndef BX_CONFIG_CRT_FILE_READER_WRITER
# define BX_CONFIG_CRT_FILE_READER_WRITER (BX_PLATFORM_ANDROID|BX_PLATFORM_LINUX|BX_PLATFORM_OSX|BX_PLATFORM_QNX|BX_PLATFORM_WINDOWS)
# define BX_CONFIG_CRT_FILE_READER_WRITER (0 \
|BX_PLATFORM_ANDROID \
|BX_PLATFORM_IOS \
|BX_PLATFORM_LINUX \
|BX_PLATFORM_OSX \
|BX_PLATFORM_QNX \
|BX_PLATFORM_WINDOWS \
)
#endif // BX_CONFIG_CRT_FILE_READER_WRITER
#ifndef BX_CONFIG_SEMAPHORE_PTHREAD

View File

@@ -15,7 +15,7 @@
#if BX_COMPILER_MSVC
# define fseeko64 _fseeki64
# define ftello64 _ftelli64
#elif BX_PLATFORM_ANDROID|BX_PLATFORM_OSX|BX_PLATFORM_QNX
#elif BX_PLATFORM_ANDROID|BX_PLATFORM_IOS|BX_PLATFORM_OSX|BX_PLATFORM_QNX
# define fseeko64 fseeko
# define ftello64 ftello
#endif // BX_

View File

@@ -20,7 +20,8 @@ function toolchain(_buildDir, _libDir)
{ "nacl-arm", "Native Client - ARM" },
{ "pnacl", "Native Client - PNaCl" },
{ "osx", "OSX" },
{ "ios", "iOS" },
{ "ios-arm", "iOS - ARM" },
{ "ios-simulator", "iOS - Simulator" },
{ "qnx-arm", "QNX/Blackberry - ARM" },
}
}
@@ -120,11 +121,18 @@ function toolchain(_buildDir, _libDir)
location (_buildDir .. "projects/" .. _ACTION .. "-osx")
end
if "ios" == _OPTIONS["gcc"] then
if "ios-arm" == _OPTIONS["gcc"] then
premake.gcc.cc = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-gcc-4.2"
premake.gcc.cxx = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/arm-apple-darwin10-llvm-g++-4.2"
premake.gcc.ar = "ar"
location (_buildDir .. "projects/" .. _ACTION .. "-ios")
location (_buildDir .. "projects/" .. _ACTION .. "-ios-arm")
end
if "ios-simulator" == _OPTIONS["gcc"] then
premake.gcc.cc = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/i686-apple-darwin11-llvm-gcc-4.2"
premake.gcc.cxx = "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/i686-apple-darwin11-llvm-g++-4.2"
premake.gcc.ar = "ar"
location (_buildDir .. "projects/" .. _ACTION .. "-ios-simulator")
end
if "qnx-arm" == _OPTIONS["gcc"] then
@@ -428,7 +436,7 @@ function toolchain(_buildDir, _libDir)
}
includedirs { bxDir .. "include/compat/osx" }
configuration { "ios" }
configuration { "ios-arm" }
targetdir (_buildDir .. "ios-arm" .. "/bin")
objdir (_buildDir .. "ios-arm" .. "/obj")
libdirs { _libDir .. "lib/ios-arm" }
@@ -451,6 +459,27 @@ function toolchain(_buildDir, _libDir)
}
includedirs { bxDir .. "include/compat/osx" }
configuration { "ios-simulator" }
targetdir (_buildDir .. "ios-simulator" .. "/bin")
objdir (_buildDir .. "ios-simulator" .. "/obj")
libdirs { _libDir .. "lib/ios-simulator" }
linkoptions {
"--sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.1.sdk",
"-L/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.1.sdk/usr/lib/system",
"-F/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.1.sdk/System/Library/Frameworks",
"-F/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.1.sdk/System/Library/PrivateFrameworks",
}
buildoptions {
"--sysroot=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator6.1.sdk",
"-miphoneos-version-min=3.0.0",
"-fobjc-abi-version=2",
"-fobjc-legacy-dispatch",
"-U__STRICT_ANSI__",
"-Wfatal-errors",
"-Wunused-value",
}
includedirs { bxDir .. "include/compat/osx" }
configuration { "qnx-arm" }
targetdir (_buildDir .. "qnx-arm" .. "/bin")
objdir (_buildDir .. "qnx-arm" .. "/obj")