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Cleanup.
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208
src/thread.cpp
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208
src/thread.cpp
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/*
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* Copyright 2010-2017 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bx#license-bsd-2-clause
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*/
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#include <bx/thread.h>
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#if BX_CONFIG_SUPPORTS_THREADING
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namespace bx
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{
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Thread::Thread()
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360 || BX_PLATFORM_XBOXONE || BX_PLATFORM_WINRT
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: m_handle(INVALID_HANDLE_VALUE)
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, m_threadId(UINT32_MAX)
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#elif BX_PLATFORM_POSIX
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: m_handle(0)
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#endif // BX_PLATFORM_
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, m_fn(NULL)
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, m_userData(NULL)
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, m_stackSize(0)
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, m_exitCode(0 /*EXIT_SUCCESS*/)
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, m_running(false)
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{
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}
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Thread::~Thread()
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{
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if (m_running)
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{
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shutdown();
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}
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}
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void Thread::init(ThreadFn _fn, void* _userData, uint32_t _stackSize, const char* _name)
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{
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BX_CHECK(!m_running, "Already running!");
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m_fn = _fn;
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m_userData = _userData;
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m_stackSize = _stackSize;
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m_running = true;
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360 || BX_PLATFORM_XBOXONE
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m_handle = ::CreateThread(NULL
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, m_stackSize
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, (LPTHREAD_START_ROUTINE)threadFunc
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, this
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, 0
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, NULL
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);
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#elif BX_PLATFORM_WINRT
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m_handle = CreateEventEx(nullptr, nullptr, CREATE_EVENT_MANUAL_RESET, EVENT_ALL_ACCESS);
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auto workItemHandler = ref new WorkItemHandler([=](IAsyncAction^)
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{
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m_exitCode = threadFunc(this);
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SetEvent(m_handle);
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}, CallbackContext::Any);
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ThreadPool::RunAsync(workItemHandler, WorkItemPriority::Normal, WorkItemOptions::TimeSliced);
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#elif BX_PLATFORM_POSIX
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int result;
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BX_UNUSED(result);
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pthread_attr_t attr;
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result = pthread_attr_init(&attr);
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BX_CHECK(0 == result, "pthread_attr_init failed! %d", result);
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if (0 != m_stackSize)
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{
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result = pthread_attr_setstacksize(&attr, m_stackSize);
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BX_CHECK(0 == result, "pthread_attr_setstacksize failed! %d", result);
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}
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// sched_param sched;
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// sched.sched_priority = 0;
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// result = pthread_attr_setschedparam(&attr, &sched);
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// BX_CHECK(0 == result, "pthread_attr_setschedparam failed! %d", result);
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result = pthread_create(&m_handle, &attr, &threadFunc, this);
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BX_CHECK(0 == result, "pthread_attr_setschedparam failed! %d", result);
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#else
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# error "Not implemented!"
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#endif // BX_PLATFORM_
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m_sem.wait();
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if (NULL != _name)
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{
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setThreadName(_name);
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}
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}
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void Thread::shutdown()
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{
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BX_CHECK(m_running, "Not running!");
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360
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WaitForSingleObject(m_handle, INFINITE);
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GetExitCodeThread(m_handle, (DWORD*)&m_exitCode);
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CloseHandle(m_handle);
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m_handle = INVALID_HANDLE_VALUE;
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#elif BX_PLATFORM_WINRT
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WaitForSingleObjectEx(m_handle, INFINITE, FALSE);
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CloseHandle(m_handle);
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m_handle = INVALID_HANDLE_VALUE;
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#elif BX_PLATFORM_POSIX
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union
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{
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void* ptr;
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int32_t i;
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} cast;
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pthread_join(m_handle, &cast.ptr);
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m_exitCode = cast.i;
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m_handle = 0;
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#endif // BX_PLATFORM_
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m_running = false;
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}
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bool Thread::isRunning() const
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{
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return m_running;
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}
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int32_t Thread::getExitCode() const
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{
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return m_exitCode;
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}
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void Thread::setThreadName(const char* _name)
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{
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#if BX_PLATFORM_OSX || BX_PLATFORM_IOS
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pthread_setname_np(_name);
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#elif (BX_CRT_GLIBC >= 21200) && ! BX_PLATFORM_HURD
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pthread_setname_np(m_handle, _name);
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#elif BX_PLATFORM_LINUX
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prctl(PR_SET_NAME,_name, 0, 0, 0);
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#elif BX_PLATFORM_BSD
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# ifdef __NetBSD__
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pthread_setname_np(m_handle, "%s", (void*)_name);
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# else
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pthread_set_name_np(m_handle, _name);
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# endif // __NetBSD__
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#elif BX_PLATFORM_WINDOWS && BX_COMPILER_MSVC
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# pragma pack(push, 8)
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struct ThreadName
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{
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DWORD type;
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LPCSTR name;
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DWORD id;
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DWORD flags;
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};
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# pragma pack(pop)
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ThreadName tn;
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tn.type = 0x1000;
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tn.name = _name;
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tn.id = m_threadId;
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tn.flags = 0;
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__try
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{
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RaiseException(0x406d1388
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, 0
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, sizeof(tn)/4
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, reinterpret_cast<ULONG_PTR*>(&tn)
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);
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}
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__except(EXCEPTION_EXECUTE_HANDLER)
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{
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}
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#else
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BX_UNUSED(_name);
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#endif // BX_PLATFORM_
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}
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int32_t Thread::entry()
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{
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#if BX_PLATFORM_WINDOWS
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m_threadId = ::GetCurrentThreadId();
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#endif // BX_PLATFORM_WINDOWS
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m_sem.post();
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return m_fn(m_userData);
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}
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360 || BX_PLATFORM_WINRT
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DWORD WINAPI Thread::threadFunc(LPVOID _arg)
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{
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Thread* thread = (Thread*)_arg;
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int32_t result = thread->entry();
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return result;
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}
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#else
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void* Thread::threadFunc(void* _arg)
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{
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Thread* thread = (Thread*)_arg;
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union
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{
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void* ptr;
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int32_t i;
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} cast;
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cast.i = thread->entry();
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return cast.ptr;
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}
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#endif // BX_PLATFORM_
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} // namespace bx
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#endif // BX_CONFIG_SUPPORTS_THREADING
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