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https://github.com/bkaradzic/bx.git
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Merge pull request #86 from dariomanesku/master
Added Lh and Rh versions of mtxLookAt() and mtxProj().
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@@ -552,14 +552,8 @@ namespace bx
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mtxQuatTranslation(_result, quat, _translation);
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}
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inline void mtxLookAt(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL)
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inline void mtxLookAt_Impl(float* __restrict _result, const float* __restrict _eye, const float* __restrict _view, const float* __restrict _up = NULL)
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{
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float tmp[4];
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vec3Sub(tmp, _at, _eye);
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float view[4];
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vec3Norm(view, tmp);
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float up[3] = { 0.0f, 1.0f, 0.0f };
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if (NULL != _up)
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{
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@@ -567,37 +561,66 @@ namespace bx
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up[1] = _up[1];
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up[2] = _up[2];
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}
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vec3Cross(tmp, up, view);
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float tmp[4];
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vec3Cross(tmp, up, _view);
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float right[4];
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vec3Norm(right, tmp);
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vec3Cross(up, view, right);
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vec3Cross(up, _view, right);
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memset(_result, 0, sizeof(float)*16);
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_result[ 0] = right[0];
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_result[ 1] = up[0];
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_result[ 2] = view[0];
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_result[ 2] = _view[0];
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_result[ 4] = right[1];
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_result[ 5] = up[1];
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_result[ 6] = view[1];
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_result[ 6] = _view[1];
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_result[ 8] = right[2];
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_result[ 9] = up[2];
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_result[10] = view[2];
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_result[10] = _view[2];
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_result[12] = -vec3Dot(right, _eye);
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_result[13] = -vec3Dot(up, _eye);
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_result[14] = -vec3Dot(view, _eye);
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_result[14] = -vec3Dot(_view, _eye);
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_result[15] = 1.0f;
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}
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inline void mtxProjXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc = false)
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inline void mtxLookAtLh(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL)
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{
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float tmp[4];
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vec3Sub(tmp, _eye, _at);
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float view[4];
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vec3Norm(view, tmp);
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mtxLookAt_Impl(_result, _eye, view, _up);
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}
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inline void mtxLookAtRh(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL)
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{
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float tmp[4];
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vec3Sub(tmp, _at, _eye);
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float view[4];
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vec3Norm(view, tmp);
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mtxLookAt_Impl(_result, _eye, view, _up);
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}
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inline void mtxLookAt(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL)
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{
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mtxLookAtRh(_result, _eye, _at, _up);
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}
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inline void mtxProjRhXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc = false)
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{
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const float diff = _far-_near;
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const float aa = _oglNdc ? (_far+_near)/diff : _far/diff;
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const float bb = _oglNdc ? -(2.0f*_far*_near)/diff : -_near*aa;
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const float bb = _oglNdc ? (2.0f*_far*_near)/diff : _near*aa;
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memset(_result, 0, sizeof(float)*16);
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_result[ 0] = _width;
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@@ -606,28 +629,80 @@ namespace bx
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_result[ 9] = -_y;
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_result[10] = aa;
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_result[11] = 1.0f;
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_result[14] = bb;
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_result[14] = -bb;
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}
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inline void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
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inline void mtxProjRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
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{
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const float width = 2.0f / (_lt + _rt);
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const float height = 2.0f / (_ut + _dt);
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const float xx = (_lt - _rt) * width * 0.5f;
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const float yy = (_ut - _dt) * height * 0.5f;
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mtxProjXYWH(_result, xx, yy, width, height, _near, _far, _oglNdc);
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mtxProjRhXYWH(_result, xx, yy, width, height, _near, _far, _oglNdc);
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}
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inline void mtxProjRh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
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{
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mtxProjRh(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
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}
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inline void mtxProjRh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
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{
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const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
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const float width = height * 1.0f/_aspect;
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mtxProjRhXYWH(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
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}
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inline void mtxProjLhXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc = false)
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{
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const float diff = _far-_near;
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const float aa = _oglNdc ? (_far+_near)/diff : _far/diff;
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const float bb = _oglNdc ? (2.0f*_far*_near)/diff : _near*aa;
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memset(_result, 0, sizeof(float)*16);
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_result[ 0] = _width;
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_result[ 5] = _height;
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_result[ 8] = _x;
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_result[ 9] = -_y;
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_result[10] = -aa;
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_result[11] = -1.0f;
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_result[14] = -bb;
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}
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inline void mtxProjLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
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{
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const float width = 2.0f / (_lt + _rt);
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const float height = 2.0f / (_ut + _dt);
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const float xx = (_lt - _rt) * width * 0.5f;
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const float yy = (_ut - _dt) * height * 0.5f;
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mtxProjLhXYWH(_result, xx, yy, width, height, _near, _far, _oglNdc);
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}
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inline void mtxProjLh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
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{
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mtxProjLh(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
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}
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inline void mtxProjLh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
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{
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const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
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const float width = height * 1.0f/_aspect;
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mtxProjLhXYWH(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
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}
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inline void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
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{
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mtxProjRh(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
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}
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inline void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
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{
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mtxProj(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
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mtxProjRh(_result, _fov, _near, _far, _oglNdc);
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}
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inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
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{
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const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
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const float width = height * 1.0f/_aspect;
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mtxProjXYWH(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
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mtxProjRh(_result, _fovy, _aspect, _near, _far, _oglNdc);
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}
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inline void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f)
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