Merge pull request #86 from dariomanesku/master

Added Lh and Rh versions of mtxLookAt() and mtxProj().
This commit is contained in:
Branimir Karadžić
2016-01-03 14:17:40 -08:00

View File

@@ -552,14 +552,8 @@ namespace bx
mtxQuatTranslation(_result, quat, _translation);
}
inline void mtxLookAt(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL)
inline void mtxLookAt_Impl(float* __restrict _result, const float* __restrict _eye, const float* __restrict _view, const float* __restrict _up = NULL)
{
float tmp[4];
vec3Sub(tmp, _at, _eye);
float view[4];
vec3Norm(view, tmp);
float up[3] = { 0.0f, 1.0f, 0.0f };
if (NULL != _up)
{
@@ -567,37 +561,66 @@ namespace bx
up[1] = _up[1];
up[2] = _up[2];
}
vec3Cross(tmp, up, view);
float tmp[4];
vec3Cross(tmp, up, _view);
float right[4];
vec3Norm(right, tmp);
vec3Cross(up, view, right);
vec3Cross(up, _view, right);
memset(_result, 0, sizeof(float)*16);
_result[ 0] = right[0];
_result[ 1] = up[0];
_result[ 2] = view[0];
_result[ 2] = _view[0];
_result[ 4] = right[1];
_result[ 5] = up[1];
_result[ 6] = view[1];
_result[ 6] = _view[1];
_result[ 8] = right[2];
_result[ 9] = up[2];
_result[10] = view[2];
_result[10] = _view[2];
_result[12] = -vec3Dot(right, _eye);
_result[13] = -vec3Dot(up, _eye);
_result[14] = -vec3Dot(view, _eye);
_result[14] = -vec3Dot(_view, _eye);
_result[15] = 1.0f;
}
inline void mtxProjXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc = false)
inline void mtxLookAtLh(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL)
{
float tmp[4];
vec3Sub(tmp, _eye, _at);
float view[4];
vec3Norm(view, tmp);
mtxLookAt_Impl(_result, _eye, view, _up);
}
inline void mtxLookAtRh(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL)
{
float tmp[4];
vec3Sub(tmp, _at, _eye);
float view[4];
vec3Norm(view, tmp);
mtxLookAt_Impl(_result, _eye, view, _up);
}
inline void mtxLookAt(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL)
{
mtxLookAtRh(_result, _eye, _at, _up);
}
inline void mtxProjRhXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc = false)
{
const float diff = _far-_near;
const float aa = _oglNdc ? (_far+_near)/diff : _far/diff;
const float bb = _oglNdc ? -(2.0f*_far*_near)/diff : -_near*aa;
const float bb = _oglNdc ? (2.0f*_far*_near)/diff : _near*aa;
memset(_result, 0, sizeof(float)*16);
_result[ 0] = _width;
@@ -606,28 +629,80 @@ namespace bx
_result[ 9] = -_y;
_result[10] = aa;
_result[11] = 1.0f;
_result[14] = bb;
_result[14] = -bb;
}
inline void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
inline void mtxProjRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
{
const float width = 2.0f / (_lt + _rt);
const float height = 2.0f / (_ut + _dt);
const float xx = (_lt - _rt) * width * 0.5f;
const float yy = (_ut - _dt) * height * 0.5f;
mtxProjXYWH(_result, xx, yy, width, height, _near, _far, _oglNdc);
mtxProjRhXYWH(_result, xx, yy, width, height, _near, _far, _oglNdc);
}
inline void mtxProjRh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
{
mtxProjRh(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
}
inline void mtxProjRh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
{
const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
const float width = height * 1.0f/_aspect;
mtxProjRhXYWH(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
}
inline void mtxProjLhXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc = false)
{
const float diff = _far-_near;
const float aa = _oglNdc ? (_far+_near)/diff : _far/diff;
const float bb = _oglNdc ? (2.0f*_far*_near)/diff : _near*aa;
memset(_result, 0, sizeof(float)*16);
_result[ 0] = _width;
_result[ 5] = _height;
_result[ 8] = _x;
_result[ 9] = -_y;
_result[10] = -aa;
_result[11] = -1.0f;
_result[14] = -bb;
}
inline void mtxProjLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
{
const float width = 2.0f / (_lt + _rt);
const float height = 2.0f / (_ut + _dt);
const float xx = (_lt - _rt) * width * 0.5f;
const float yy = (_ut - _dt) * height * 0.5f;
mtxProjLhXYWH(_result, xx, yy, width, height, _near, _far, _oglNdc);
}
inline void mtxProjLh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
{
mtxProjLh(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
}
inline void mtxProjLh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
{
const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
const float width = height * 1.0f/_aspect;
mtxProjLhXYWH(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
}
inline void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
{
mtxProjRh(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
}
inline void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
{
mtxProj(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
mtxProjRh(_result, _fov, _near, _far, _oglNdc);
}
inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
{
const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
const float width = height * 1.0f/_aspect;
mtxProjXYWH(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
mtxProjRh(_result, _fovy, _aspect, _near, _far, _oglNdc);
}
inline void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f)