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https://github.com/bkaradzic/bx.git
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Cleanup.
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@@ -213,16 +213,6 @@ namespace bx
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return mul(_a, rcpSafe(_b) );
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}
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inline BX_CONSTEXPR_FUNC float ceilDiv(float _a, float _b)
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{
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return div(_a + _b - 1, _b);
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}
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inline BX_CONSTEXPR_FUNC float ceilDivSafe(float _a, float _b)
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{
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return divSafe(_a + _b - 1, _b);
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}
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inline BX_CONSTEXPR_FUNC float mod(float _a, float _b)
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{
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return _a - _b * floor(div(_a, _b) );
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@@ -372,14 +372,6 @@ namespace bx
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///
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BX_CONSTEXPR_FUNC float divSafe(float _a, float _b);
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/// Returns result of division (_a / _b), and rounds upwards.
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///
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BX_CONSTEXPR_FUNC float ceilDiv(float _a, float _b);
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/// Returns result of division (_a / _b), and rounds upwards. Avoids divide by zero.
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///
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BX_CONSTEXPR_FUNC float ceilDivSafe(float _a, float _b);
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/// Returns the floating-point remainder of the division operation _a/_b.
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///
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BX_CONSTEXPR_FUNC float mod(float _a, float _b);
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