diff --git a/include/bx/inline/math.inl b/include/bx/inline/math.inl index 8775849..5fc99f3 100644 --- a/include/bx/inline/math.inl +++ b/include/bx/inline/math.inl @@ -213,16 +213,6 @@ namespace bx return mul(_a, rcpSafe(_b) ); } - inline BX_CONSTEXPR_FUNC float ceilDiv(float _a, float _b) - { - return div(_a + _b - 1, _b); - } - - inline BX_CONSTEXPR_FUNC float ceilDivSafe(float _a, float _b) - { - return divSafe(_a + _b - 1, _b); - } - inline BX_CONSTEXPR_FUNC float mod(float _a, float _b) { return _a - _b * floor(div(_a, _b) ); diff --git a/include/bx/math.h b/include/bx/math.h index 4bef4ea..ad7a24c 100644 --- a/include/bx/math.h +++ b/include/bx/math.h @@ -372,14 +372,6 @@ namespace bx /// BX_CONSTEXPR_FUNC float divSafe(float _a, float _b); - /// Returns result of division (_a / _b), and rounds upwards. - /// - BX_CONSTEXPR_FUNC float ceilDiv(float _a, float _b); - - /// Returns result of division (_a / _b), and rounds upwards. Avoids divide by zero. - /// - BX_CONSTEXPR_FUNC float ceilDivSafe(float _a, float _b); - /// Returns the floating-point remainder of the division operation _a/_b. /// BX_CONSTEXPR_FUNC float mod(float _a, float _b);