mirror of
https://github.com/bkaradzic/bx.git
synced 2026-02-17 20:52:37 +01:00
Cleanup.
This commit is contained in:
11
src/file.cpp
11
src/file.cpp
@@ -361,10 +361,14 @@ namespace bx
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bool stat(const FilePath& _filePath, FileInfo& _outFileInfo)
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{
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#if BX_CRT_NONE
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BX_UNUSED(_filePath, _outFileInfo);
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return false;
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#else
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_outFileInfo.m_size = 0;
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_outFileInfo.m_type = FileInfo::Count;
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#if BX_COMPILER_MSVC
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# if BX_COMPILER_MSVC
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struct ::_stat64 st;
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int32_t result = ::_stat64(_filePath.get(), &st);
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@@ -381,7 +385,7 @@ namespace bx
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{
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_outFileInfo.m_type = FileInfo::Directory;
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}
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#else
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# else
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struct ::stat st;
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int32_t result = ::stat(_filePath.get(), &st);
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if (0 != result)
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@@ -397,11 +401,12 @@ namespace bx
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{
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_outFileInfo.m_type = FileInfo::Directory;
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}
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#endif // BX_COMPILER_MSVC
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# endif // BX_COMPILER_MSVC
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_outFileInfo.m_size = st.st_size;
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return true;
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#endif // BX_CRT_NONE
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}
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} // namespace bx
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18
src/os.cpp
18
src/os.cpp
@@ -70,7 +70,8 @@ namespace bx
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#if BX_PLATFORM_WINDOWS
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::Sleep(_ms);
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#elif BX_PLATFORM_XBOXONE \
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|| BX_PLATFORM_WINRT
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|| BX_PLATFORM_WINRT \
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|| BX_CRT_NONE
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BX_UNUSED(_ms);
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debugOutput("sleep is not implemented"); debugBreak();
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#else
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@@ -85,7 +86,8 @@ namespace bx
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#if BX_PLATFORM_WINDOWS
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::SwitchToThread();
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#elif BX_PLATFORM_XBOXONE \
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|| BX_PLATFORM_WINRT
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|| BX_PLATFORM_WINRT \
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|| BX_CRT_NONE
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debugOutput("yield is not implemented"); debugBreak();
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#else
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::sched_yield();
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@@ -224,7 +226,8 @@ namespace bx
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return result;
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#elif BX_PLATFORM_PS4 \
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|| BX_PLATFORM_XBOXONE \
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|| BX_PLATFORM_WINRT
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|| BX_PLATFORM_WINRT \
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|| BX_CRT_NONE
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BX_UNUSED(_name, _out, _inOutSize);
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return false;
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#else
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@@ -253,7 +256,8 @@ namespace bx
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::SetEnvironmentVariableA(_name, _value);
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#elif BX_PLATFORM_PS4 \
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|| BX_PLATFORM_XBOXONE \
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|| BX_PLATFORM_WINRT
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|| BX_PLATFORM_WINRT \
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|| BX_CRT_NONE
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BX_UNUSED(_name, _value);
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#else
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::setenv(_name, _value, 1);
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@@ -266,7 +270,8 @@ namespace bx
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::SetEnvironmentVariableA(_name, NULL);
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#elif BX_PLATFORM_PS4 \
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|| BX_PLATFORM_XBOXONE \
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|| BX_PLATFORM_WINRT
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|| BX_PLATFORM_WINRT \
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|| BX_CRT_NONE
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BX_UNUSED(_name);
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#else
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::unsetenv(_name);
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@@ -277,7 +282,8 @@ namespace bx
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{
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#if BX_PLATFORM_PS4 \
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|| BX_PLATFORM_XBOXONE \
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|| BX_PLATFORM_WINRT
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|| BX_PLATFORM_WINRT \
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|| BX_CRT_NONE
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BX_UNUSED(_path);
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return -1;
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#elif BX_CRT_MSVC
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