mirror of
https://github.com/bkaradzic/bx.git
synced 2026-02-17 20:52:37 +01:00
Cleanup.
This commit is contained in:
@@ -635,12 +635,12 @@ namespace bx
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{
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enum Enum
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{
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RightHanded = false,
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LeftHanded = true,
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RightHanded,
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LeftHanded,
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};
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};
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template <bool HandnessT>
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template <Handness::Enum HandnessT>
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inline void mtxProjXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc = false)
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{
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const float diff = _far-_near;
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@@ -657,7 +657,7 @@ namespace bx
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_result[14] = -bb;
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}
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template <bool HandnessT>
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template <Handness::Enum HandnessT>
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inline void mtxProj_impl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
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{
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const float invDiffRl = 1.0f/(_rt - _lt);
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@@ -669,20 +669,12 @@ namespace bx
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mtxProjXYWH<HandnessT>(_result, xx, yy, width, height, _near, _far, _oglNdc);
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}
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template <bool HandnessT>
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template <Handness::Enum HandnessT>
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inline void mtxProj_impl(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
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{
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mtxProj_impl<HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
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}
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template <bool HandnessT>
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inline void mtxProj_impl(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
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{
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const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
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const float width = height * 1.0f/_aspect;
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mtxProjXYWH<HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
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}
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inline void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
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{
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mtxProj_impl<Handness::LeftHanded>(_result, _fov, _near, _far, _oglNdc);
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@@ -698,6 +690,14 @@ namespace bx
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mtxProj_impl<Handness::RightHanded>(_result, _fov, _near, _far, _oglNdc);
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}
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template <Handness::Enum HandnessT>
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inline void mtxProj_impl(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
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{
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const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
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const float width = height * 1.0f/_aspect;
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mtxProjXYWH<HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
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}
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inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
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{
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mtxProj_impl<Handness::LeftHanded>(_result, _fovy, _aspect, _near, _far, _oglNdc);
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@@ -722,7 +722,7 @@ namespace bx
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};
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};
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template <bool NearFarT, bool HandnessT>
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template <bool NearFarT, Handness::Enum HandnessT>
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inline void mtxProjInfXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, bool _oglNdc = false)
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{
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float aa;
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@@ -748,7 +748,7 @@ namespace bx
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_result[14] = -bb;
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}
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template <bool NearFarT, bool HandnessT>
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template <bool NearFarT, Handness::Enum HandnessT>
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inline void mtxProjInf_impl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
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{
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const float invDiffRl = 1.0f/(_rt - _lt);
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@@ -760,13 +760,28 @@ namespace bx
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mtxProjInfXYWH<NearFarT,HandnessT>(_result, xx, yy, width, height, _near, _oglNdc);
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}
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template <bool NearFarT, bool HandnessT>
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template <bool NearFarT, Handness::Enum HandnessT>
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inline void mtxProjInf_impl(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
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{
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mtxProjInf_impl<NearFarT,HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);
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}
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template <bool NearFarT, bool HandnessT>
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inline void mtxProjInf(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
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{
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mtxProjInf_impl<bx::NearFar::Default, bx::Handness::LeftHanded>(_result, _fov, _near, _oglNdc);
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}
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inline void mtxProjInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
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{
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mtxProjInf_impl<bx::NearFar::Default, bx::Handness::LeftHanded>(_result, _fov, _near, _oglNdc);
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}
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inline void mtxProjInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
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{
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mtxProjInf_impl<bx::NearFar::Default, bx::Handness::RightHanded>(_result, _fov, _near, _oglNdc);
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}
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template <bool NearFarT, Handness::Enum HandnessT>
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inline void mtxProjInf_impl(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
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{
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const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
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@@ -774,13 +789,17 @@ namespace bx
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mtxProjInfXYWH<NearFarT,HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _oglNdc);
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}
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#define mtxProjInf mtxProjInf_impl<bx::NearFar::Default, bx::Handness::LeftHanded>
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#define mtxProjInfLh mtxProjInf_impl<bx::NearFar::Default, bx::Handness::LeftHanded>
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#define mtxProjInfRh mtxProjInf_impl<bx::NearFar::Default, bx::Handness::RightHanded>
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#define mtxProjRevInfLh mtxProjInf_impl<bx::NearFar::Reverse, bx::Handness::LeftHanded>
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#define mtxProjRevInfRh mtxProjInf_impl<bx::NearFar::Reverse, bx::Handness::RightHanded>
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inline void mtxProjRevInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
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{
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mtxProjInf_impl<bx::NearFar::Reverse, bx::Handness::LeftHanded>(_result, _fovy, _aspect, _near, _oglNdc);
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}
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template <bool HandnessT>
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inline void mtxProjRevInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
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{
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mtxProjInf_impl<bx::NearFar::Reverse, bx::Handness::RightHanded>(_result, _fovy, _aspect, _near, _oglNdc);
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}
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template <Handness::Enum HandnessT>
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inline void mtxOrtho_impl(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
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{
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const float aa = 2.0f/(_right - _left);
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@@ -800,9 +819,20 @@ namespace bx
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_result[15] = 1.0f;
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}
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#define mtxOrtho mtxOrtho_impl<bx::Handness::LeftHanded>
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#define mtxOrthoLh mtxOrtho_impl<bx::Handness::LeftHanded>
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#define mtxOrthoRh mtxOrtho_impl<bx::Handness::RightHanded>
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inline void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
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{
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mtxOrtho_impl<bx::Handness::LeftHanded>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
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}
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inline void mtxOrthoLh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
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{
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mtxOrtho_impl<bx::Handness::LeftHanded>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
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}
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inline void mtxOrthoRh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
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{
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mtxOrtho_impl<bx::Handness::RightHanded>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
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}
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inline void mtxRotateX(float* _result, float _ax)
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{
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