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https://github.com/bkaradzic/bx.git
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Use rcpSafe.
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@@ -896,7 +896,7 @@ namespace bx
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inline BX_CONST_FUNC Vec3 normalize(const Vec3 _a)
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{
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const float invLen = 1.0f/length(_a);
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const float invLen = rcpSafe(length(_a) );
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const Vec3 result = mul(_a, invLen);
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return result;
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}
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@@ -957,14 +957,14 @@ namespace bx
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if (abs(nx) > abs(nz) )
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{
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float invLen = 1.0f / sqrt(nx*nx + nz*nz);
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const float invLen = rcpSafe(sqrt(nx*nx + nz*nz) );
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_outT.x = -nz * invLen;
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_outT.y = 0.0f;
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_outT.z = nx * invLen;
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}
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else
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{
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float invLen = 1.0f / sqrt(ny*ny + nz*nz);
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const float invLen = rcpSafe(sqrt(ny*ny + nz*nz) );
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_outT.x = 0.0f;
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_outT.y = nz * invLen;
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_outT.z = -ny * invLen;
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@@ -1264,7 +1264,7 @@ namespace bx
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return;
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}
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const float invSa = 1.0f/sa;
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const float invSa = rcpSafe(sa);
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_outAxis = { _a.x * invSa, _a.y * invSa, _a.z * invSa };
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}
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@@ -355,7 +355,7 @@ namespace bx
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///
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BX_CONSTEXPR_FUNC float rcp(float _a);
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/// Returns reciprocal of _a.
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/// Returns reciprocal of _a. Avoids divide by zero.
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///
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BX_CONSTEXPR_FUNC float rcpSafe(float _a);
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