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https://github.com/bkaradzic/bx.git
synced 2026-02-18 13:03:06 +01:00
Fixed fequal.
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@@ -14,10 +14,10 @@
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namespace bx
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{
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static const float pi = 3.14159265358979323846f;
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static const float invPi = 1.0f/3.14159265358979323846f;
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static const float piHalf = 1.57079632679489661923f;
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static const float sqrt2 = 1.41421356237309504880f;
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static const float pi = 3.14159265358979323846f;
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static const float invPi = 1.0f/3.14159265358979323846f;
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static const float piHalf = 1.57079632679489661923f;
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static const float sqrt2 = 1.41421356237309504880f;
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inline float toRad(float _deg)
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{
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@@ -141,7 +141,10 @@ namespace bx
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inline bool fequal(float _a, float _b, float _epsilon)
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{
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return fabsolute(_a - _b) <= _epsilon;
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// http://realtimecollisiondetection.net/blog/?p=89
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const float lhs = fabsolute(_a - _b);
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const float rhs = _epsilon * fmax3(1.0f, fabsolute(_a), fabsolute(_b) );
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return lhs <= rhs;
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}
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inline bool fequal(const float* __restrict _a, const float* __restrict _b, uint32_t _num, float _epsilon)
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