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Cleanup.
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@@ -14,10 +14,10 @@
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namespace bx
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{
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const float pi = 3.14159265358979323846f;
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const float invPi = 1.0f/3.14159265358979323846f;
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const float piHalf = 1.57079632679489661923f;
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const float sqrt2 = 1.41421356237309504880f;
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static const float pi = 3.14159265358979323846f;
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static const float invPi = 1.0f/3.14159265358979323846f;
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static const float piHalf = 1.57079632679489661923f;
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static const float sqrt2 = 1.41421356237309504880f;
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inline float toRad(float _deg)
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{
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