Added vec3Lerp.

This commit is contained in:
Branimir Karadžić
2015-11-22 22:24:17 -08:00
parent ea0d28c3d5
commit 289914931d

View File

@@ -89,6 +89,11 @@ namespace bx
return fabsf(_a);
}
inline float fsq(float _a)
{
return _a * _a;
}
inline float fsqrt(float _a)
{
return sqrtf(_a);
@@ -206,6 +211,20 @@ namespace bx
return fsqrt(vec3Dot(_a, _a) );
}
inline void vec3Lerp(float* __restrict _result, const float* __restrict _a, const float* __restrict _b, float _t)
{
_result[0] = flerp(_a[0], _b[0], _t);
_result[1] = flerp(_a[1], _b[1], _t);
_result[2] = flerp(_a[2], _b[2], _t);
}
inline void vec3Lerp(float* __restrict _result, const float* __restrict _a, const float* __restrict _b, const float* __restrict _c)
{
_result[0] = flerp(_a[0], _b[0], _c[0]);
_result[1] = flerp(_a[1], _b[1], _c[1]);
_result[2] = flerp(_a[2], _b[2], _c[2]);
}
inline float vec3Norm(float* __restrict _result, const float* __restrict _a)
{
const float len = vec3Length(_a);