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https://github.com/bkaradzic/bx.git
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Cleanup.
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@@ -367,19 +367,16 @@ namespace bx
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}
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/// Calculate tangent frame from normal and angle.
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inline void vec3TangentFrame(const float* __restrict _n, float _angle, float* __restrict _t, float* __restrict _b)
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inline void vec3TangentFrame(const float* __restrict _n, float* __restrict _t, float* __restrict _b, float _angle)
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{
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const float nx = _n[0];
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const float ny = _n[1];
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const float nz = _n[2];
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vec3TangentFrame(_n, _t, _b);
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const float sa = fsin(_angle);
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const float ca = fcos(_angle);
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const float omca = 1.0f - ca;
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const float sa = fsin(_angle);
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const float ca = fcos(_angle);
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_t[0] = omca * nx * nx + ca;
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_t[1] = omca * nx * ny - nz * sa;
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_t[2] = omca * nx * nz + ny * sa;
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_t[0] = -sa * _b[0] + ca * _t[0];
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_t[1] = -sa * _b[1] + ca * _t[1];
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_t[2] = -sa * _b[2] + ca * _t[2];
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bx::vec3Cross(_b, _n, _t);
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}
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@@ -593,11 +590,11 @@ namespace bx
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_result[15] = 1.0f;
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}
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inline void mtxFromNormal(float* __restrict _result, const float* __restrict _normal, float _angle, float _scale, const float* __restrict _pos)
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inline void mtxFromNormal(float* __restrict _result, const float* __restrict _normal, float _scale, const float* __restrict _pos, float _angle)
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{
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float tangent[3];
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float bitangent[3];
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vec3TangentFrame(_normal, _angle, tangent, bitangent);
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vec3TangentFrame(_normal, tangent, bitangent, _angle);
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vec3Mul(&_result[ 0], bitangent, _scale);
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vec3Mul(&_result[ 4], _normal, _scale);
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