mirror of
https://github.com/bkaradzic/bx.git
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cross3 with one less swizzle.
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@@ -15,7 +15,7 @@ namespace bx
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const float4_t xAyB = float4_shuf_xAyB(_a, _b);
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const float4_t zCwD = float4_shuf_zCwD(_a, _b);
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const float4_t result = float4_shuf_xyAB(xAyB, zCwD);
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return result;
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}
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@@ -24,7 +24,7 @@ namespace bx
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const float4_t xAyB = float4_shuf_xAyB(_a, _b);
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const float4_t zCwD = float4_shuf_zCwD(_a, _b);
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const float4_t result = float4_shuf_zwCD(xAyB, zCwD);
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return result;
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}
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@@ -192,7 +192,7 @@ namespace bx
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const float4_t one = float4_splat(1.0f);
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const float4_t sqrt = float4_sqrt(_a);
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const float4_t result = float4_div(one, sqrt);
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return result;
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}
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@@ -206,7 +206,7 @@ namespace bx
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const float4_t three = float4_splat(3.0f);
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const float4_t three_sub_iter1 = float4_sub(three, iter1);
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const float4_t result = float4_mul(half_rsqrt, three_sub_iter1);
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return result;
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}
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@@ -375,7 +375,7 @@ namespace bx
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const float4_t expfpart = float4_logexp_detail::float4_exppoly(fpart);
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const float4_t result = float4_mul(expipart, expfpart);
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return result;
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}
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@@ -401,12 +401,21 @@ namespace bx
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BX_FLOAT4_INLINE float4_t float4_cross3_ni(float4_t _a, float4_t _b)
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{
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// a.yzx * b.zxy - a.zxy * b.yzx == (a * b.yzx - a.yzx * b).yzx
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#if 0
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const float4_t a_yzxw = float4_swiz_yzxw(_a);
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const float4_t a_zxyw = float4_swiz_zxyw(_a);
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const float4_t b_zxyw = float4_swiz_zxyw(_b);
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const float4_t b_yzxw = float4_swiz_yzxw(_b);
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const float4_t tmp = float4_mul(a_yzxw, b_zxyw);
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const float4_t result = float4_nmsub(a_zxyw, b_yzxw, tmp);
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#else
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const float4_t a_yzxw = float4_swiz_yzxw(_a);
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const float4_t b_yzxw = float4_swiz_yzxw(_b);
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const float4_t tmp0 = float4_mul(_a, b_yzxw);
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const float4_t tmp1 = float4_nmsub(a_yzxw, _b, tmp0);
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const float4_t result = float4_swiz_yzxw(tmp1);
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#endif
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return result;
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}
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@@ -416,7 +425,7 @@ namespace bx
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const float4_t dot3 = float4_dot3(_a, _a);
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const float4_t invSqrt = float4_rsqrt(dot3);
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const float4_t result = float4_mul(_a, invSqrt);
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return result;
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}
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