mirror of
https://github.com/bkaradzic/bx.git
synced 2026-02-19 05:23:00 +01:00
cross3 with one less swizzle.
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@@ -15,7 +15,7 @@ namespace bx
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const float4_t xAyB = float4_shuf_xAyB(_a, _b);
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const float4_t zCwD = float4_shuf_zCwD(_a, _b);
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const float4_t result = float4_shuf_xyAB(xAyB, zCwD);
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return result;
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}
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@@ -24,7 +24,7 @@ namespace bx
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const float4_t xAyB = float4_shuf_xAyB(_a, _b);
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const float4_t zCwD = float4_shuf_zCwD(_a, _b);
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const float4_t result = float4_shuf_zwCD(xAyB, zCwD);
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return result;
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}
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@@ -192,7 +192,7 @@ namespace bx
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const float4_t one = float4_splat(1.0f);
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const float4_t sqrt = float4_sqrt(_a);
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const float4_t result = float4_div(one, sqrt);
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return result;
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}
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@@ -206,7 +206,7 @@ namespace bx
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const float4_t three = float4_splat(3.0f);
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const float4_t three_sub_iter1 = float4_sub(three, iter1);
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const float4_t result = float4_mul(half_rsqrt, three_sub_iter1);
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return result;
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}
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@@ -375,7 +375,7 @@ namespace bx
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const float4_t expfpart = float4_logexp_detail::float4_exppoly(fpart);
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const float4_t result = float4_mul(expipart, expfpart);
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return result;
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}
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@@ -401,12 +401,21 @@ namespace bx
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BX_FLOAT4_INLINE float4_t float4_cross3_ni(float4_t _a, float4_t _b)
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{
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// a.yzx * b.zxy - a.zxy * b.yzx == (a * b.yzx - a.yzx * b).yzx
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#if 0
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const float4_t a_yzxw = float4_swiz_yzxw(_a);
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const float4_t a_zxyw = float4_swiz_zxyw(_a);
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const float4_t b_zxyw = float4_swiz_zxyw(_b);
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const float4_t b_yzxw = float4_swiz_yzxw(_b);
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const float4_t tmp = float4_mul(a_yzxw, b_zxyw);
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const float4_t result = float4_nmsub(a_zxyw, b_yzxw, tmp);
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#else
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const float4_t a_yzxw = float4_swiz_yzxw(_a);
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const float4_t b_yzxw = float4_swiz_yzxw(_b);
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const float4_t tmp0 = float4_mul(_a, b_yzxw);
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const float4_t tmp1 = float4_nmsub(a_yzxw, _b, tmp0);
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const float4_t result = float4_swiz_yzxw(tmp1);
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#endif
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return result;
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}
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@@ -416,7 +425,7 @@ namespace bx
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const float4_t dot3 = float4_dot3(_a, _a);
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const float4_t invSqrt = float4_rsqrt(dot3);
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const float4_t result = float4_mul(_a, invSqrt);
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return result;
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}
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@@ -228,6 +228,11 @@ TEST(float4_arithmetic)
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, float4_madd(float4_ld(0.0f, 1.0f, 2.0f, 3.0f), float4_ld(4.0f, 5.0f, 6.0f, 7.0f), float4_ld(8.0f, 9.0f, 10.0f, 11.0f) )
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, 8.0f, 14.0f, 22.0f, 32.0f
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);
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float4_check_float("cross3"
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, float4_cross3(float4_ld(1.0f, 0.0f, 0.0f, 0.0f), float4_ld(0.0f, 1.0f, 0.0f, 0.0f) )
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, 0.0f, 0.0f, 1.0f, 0.0f
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);
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}
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TEST(float4)
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