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Added all Exif orientation modes.
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@@ -143,6 +143,10 @@ namespace bimg
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R90,
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R180,
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R270,
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HFlip,
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HFlipR90,
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HFlipR270,
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VFlip,
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};
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};
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@@ -1995,6 +1995,7 @@ namespace bimg
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{ 16, DDPF_RGB, { 0x0000f800, 0x000007e0, 0x0000001f, 0x00000000 }, TextureFormat::R5G6B5 },
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{ 16, DDPF_RGB, { 0x00007c00, 0x000003e0, 0x0000001f, 0x00008000 }, TextureFormat::RGB5A1 },
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{ 24, DDPF_RGB, { 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000 }, TextureFormat::RGB8 },
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{ 32, DDPF_RGB, { 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000 }, TextureFormat::BGRA8 },
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{ 32, DDPF_RGB|DDPF_ALPHAPIXELS, { 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 }, TextureFormat::RGBA8 },
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{ 32, DDPF_BUMPDUDV, { 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 }, TextureFormat::RGBA8S },
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{ 32, DDPF_RGB|DDPF_ALPHAPIXELS, { 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000 }, TextureFormat::BGRA8 }, // D3DFMT_A8R8G8B8
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@@ -621,14 +621,14 @@ namespace bimg
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switch (u16)
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{
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default:
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case 1: orientation = Orientation::R0; break; // Horizontal (normal)
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case 2: orientation = Orientation::R0; break; // Mirror horizontal
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case 3: orientation = Orientation::R180; break; // Rotate 180
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case 4: orientation = Orientation::R0; break; // Mirror vertical
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case 5: orientation = Orientation::R0; break; // Mirror horizontal and rotate 270 CW
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case 6: orientation = Orientation::R90; break; // Rotate 90 CW
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case 7: orientation = Orientation::R0; break; // Mirror horizontal and rotate 90 CW
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case 8: orientation = Orientation::R270; break; // Rotate 270 CW
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case 1: orientation = Orientation::R0; break; // Horizontal (normal)
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case 2: orientation = Orientation::HFlip; break; // Mirror horizontal
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case 3: orientation = Orientation::R180; break; // Rotate 180
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case 4: orientation = Orientation::VFlip; break; // Mirror vertical
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case 5: orientation = Orientation::HFlipR270; break; // Mirror horizontal and rotate 270 CW
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case 6: orientation = Orientation::R90; break; // Rotate 90 CW
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case 7: orientation = Orientation::HFlipR90; break; // Mirror horizontal and rotate 90 CW
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case 8: orientation = Orientation::R270; break; // Rotate 270 CW
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}
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}
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break;
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