Removing old vector math.

This commit is contained in:
Branimir Karadžić
2018-12-20 23:25:19 -08:00
parent 18248c9492
commit c37ce95e22

View File

@@ -259,22 +259,46 @@ namespace bimg
const float* src2 = (const float*)&srcData[y1*srcPitch + x0*16];
const float* src3 = (const float*)&srcData[y1*srcPitch + x1*16];
const float tx = srcU - float(int32_t(x0) );
const float ty = srcV - float(int32_t(y0) );
const float omtx = 1.0f - tx;
const float omty = 1.0f - ty;
const float tx = srcU - float(int32_t(x0) );
const float ty = srcV - float(int32_t(y0) );
const float omtx = 1.0f - tx;
const float omty = 1.0f - ty;
float p0[4];
bx::vec4Mul(p0, src0, omtx*omty);
const float p0x = omtx*omty;
const float p0[4] =
{
src0[0] * p0x,
src0[1] * p0x,
src0[2] * p0x,
src0[3] * p0x,
};
float p1[4];
bx::vec4Mul(p1, src1, tx*omty);
const float p1x = tx*omty;
const float p1[4] =
{
src1[0] * p1x,
src1[1] * p1x,
src1[2] * p1x,
src1[3] * p1x,
};
float p2[4];
bx::vec4Mul(p2, src2, omtx*ty);
const float p2x = omtx*ty;
const float p2[4] =
{
src2[0] * p2x,
src2[1] * p2x,
src2[2] * p2x,
src2[3] * p2x,
};
float p3[4];
bx::vec4Mul(p3, src3, tx*ty);
const float p3x = tx*ty;
const float p3[4] =
{
src3[0] * p3x,
src3[1] * p3x,
src3[2] * p3x,
src3[3] * p3x,
};
const float rr = p0[0] + p1[0] + p2[0] + p3[0];
const float gg = p0[1] + p1[1] + p2[1] + p3[1];