mirror of
https://github.com/bkaradzic/bimg.git
synced 2026-02-17 20:52:38 +01:00
Added GGX radiance cubemap filter.
This commit is contained in:
@@ -149,6 +149,7 @@ namespace bimg
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PhongBrdf,
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Blinn,
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BlinnBrdf,
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Ggx,
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Count
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};
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@@ -158,9 +159,7 @@ namespace bimg
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ImageContainer* imageCubemapRadianceFilter(
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bx::AllocatorI* _allocator
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, const ImageContainer& _image
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, LightingModel::Enum _lightingModel = LightingModel::BlinnBrdf
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, float _glossScale = 10.0f
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, float _glossBias = 1.0f
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, LightingModel::Enum _lightingModel
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);
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} // namespace bimg
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@@ -5,6 +5,7 @@
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#include "bimg_p.h"
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#include <bimg/encode.h>
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#include <bx/rng.h>
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namespace bimg
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{
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@@ -620,6 +621,63 @@ namespace bimg
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}
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}
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struct Sampler
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{
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Sampler(const ImageContainer& _image, uint16_t _side, float _lod)
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{
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const uint8_t lod = uint8_t(bx::clamp(_lod, 0.0f, 1.0f) * _image.m_numMips);
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imageGetRawData(_image, _side, lod, _image.m_data, _image.m_size, mip);
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}
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ImageMip mip;
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};
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void texelFetch(float* _rgba, const Sampler& _sampler, uint32_t _u, uint32_t _v)
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{
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const uint32_t bpp = _sampler.mip.m_bpp;
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const uint32_t pitch = _sampler.mip.m_width*bpp/8;
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const uint8_t* texel = _sampler.mip.m_data + _v*pitch + _u*bpp/8;
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UnpackFn unpack = getUnpack(_sampler.mip.m_format);
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unpack(_rgba, texel);
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}
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void sampleCubeMap(float* _rgba, const ImageContainer& _image, const float* _dir, float _lod)
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{
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float uu, vv;
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uint8_t side;
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dirToTexelUv(uu, vv, side, _dir);
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Sampler sampler(_image, side, _lod);
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const uint32_t widthMinusOne = sampler.mip.m_width-1;
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const uint32_t u0 = uint32_t(uu*widthMinusOne+0.5f);
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const uint32_t v0 = uint32_t(vv*widthMinusOne+0.5f);
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const uint32_t u1 = bx::min(u0 + 1, widthMinusOne);
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const uint32_t v1 = bx::min(v0 + 1, widthMinusOne);
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const float fu = bx::fract(uu);
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const float fv = bx::fract(vv);
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float rgba00[4];
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texelFetch(rgba00, sampler, u0, v0);
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float rgba01[4];
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texelFetch(rgba01, sampler, u0, v1);
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float rgba10[4];
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texelFetch(rgba10, sampler, u1, v0);
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float rgba11[4];
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texelFetch(rgba11, sampler, u1, v1);
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_rgba[0] = bx::lerp(bx::lerp(rgba00[0], rgba01[0], fv), bx::lerp(rgba10[0], rgba11[0], fv), fu);
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_rgba[1] = bx::lerp(bx::lerp(rgba00[1], rgba01[1], fv), bx::lerp(rgba10[1], rgba11[1], fv), fu);
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_rgba[2] = bx::lerp(bx::lerp(rgba00[2], rgba01[2], fv), bx::lerp(rgba10[2], rgba11[2], fv), fu);
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_rgba[3] = bx::lerp(bx::lerp(rgba00[3], rgba01[3], fv), bx::lerp(rgba10[3], rgba11[3], fv), fu);
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}
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void importanceSampleGgx(float* _result, float _u, float _v, float _roughness, const float* _normal)
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{
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const float aa = bx::square(_roughness);
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@@ -651,7 +709,85 @@ namespace bimg
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_result[2] = tangentX[2] * hh[0] + tangentY[2] * hh[1] + _normal[2] * hh[2];
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}
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#define GGX 0
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void processFilterAreaGgx(
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float* _result
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, const ImageContainer& _image
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, uint8_t _lod
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, const float* _dir
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, float _roughness
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)
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{
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ImageMip mip;
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imageGetRawData(_image, 0, _lod, _image.m_data, _image.m_size, mip);
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const uint32_t bpp = getBitsPerPixel(_image.m_format);
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const float lod = float(_lod)/_image.m_numMips;
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const uint32_t pitch = mip.m_width*bpp/8;
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const float widthMinusOne = float(mip.m_width-1);
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UnpackFn unpack = getUnpack(_image.m_format);
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float color[3] = { 0.0f, 0.0f, 0.0f };
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float totalWeight = 0.0f;
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bx::RngMwc mwc;
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for (uint32_t ii = 0; ii < 1024; ++ii)
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{
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const float uu = ii/1024.0f;
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const float vv = bx::frnd(&mwc);
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float hh[3];
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importanceSampleGgx(hh, uu, vv, _roughness, _dir);
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const float ddoth2 = 2.0f * bx::vec3Dot(_dir, hh);
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float ll[3];
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ll[0] = ddoth2 * hh[0] - _dir[0];
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ll[1] = ddoth2 * hh[1] - _dir[1];
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ll[2] = ddoth2 * hh[2] - _dir[2];
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const float ndotl = bx::clamp(bx::vec3Dot(_dir, ll), 0.0f, 1.0f);
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if (ndotl > 0.0f)
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{
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float rgba[4];
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sampleCubeMap(rgba, _image, ll, lod);
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color[0] += rgba[0] * ndotl;
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color[1] += rgba[1] * ndotl;
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color[2] += rgba[2] * ndotl;
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totalWeight += ndotl;
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}
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}
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if (0.0f < totalWeight)
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{
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const float invWeight = 1.0f/totalWeight;
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_result[0] = color[0] * invWeight;
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_result[1] = color[1] * invWeight;
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_result[2] = color[2] * invWeight;
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}
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else
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{
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float uu, vv;
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uint8_t face;
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dirToTexelUv(uu, vv, face, _dir);
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imageGetRawData(_image, face, 0, _image.m_data, _image.m_size, mip);
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const uint32_t xx = uint32_t(uu*widthMinusOne);
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const uint32_t yy = uint32_t(vv*widthMinusOne);
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float rgba[4];
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unpack(rgba, mip.m_data + yy*pitch + xx*bpp/8);
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_result[0] = rgba[0];
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_result[1] = rgba[1];
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_result[2] = rgba[2];
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}
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}
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void processFilterArea(
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float* _result
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@@ -697,24 +833,14 @@ namespace bimg
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for (uint32_t yy = minY; yy <= maxY; ++yy)
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{
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const uint8_t* row = mip.m_data + yy*pitch;
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BX_UNUSED(row);
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for (uint32_t xx = minX; xx <= maxX; ++xx)
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{
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#if !GGX
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# if 0
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const float uu = float(xx)*texelSize*2.0f - 1.0f;
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const float vv = float(yy)*texelSize*2.0f - 1.0f;
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float normal[4];
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texelUvToDir(normal, side, uu, vv);
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const float solidAngle = texelSolidAngle(uu, vv, texelSize);
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const float ndotl = bx::clamp(bx::vec3Dot(normal, _dir), 0.0f, 1.0f);
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# else
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const float* normal = (const float*)&nsaMip.m_data[(yy*nsaMip.m_width+xx)*(nsaMip.m_bpp/8)];
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const float solidAngle = normal[3];
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const float ndotl = bx::clamp(bx::vec3Dot(normal, _dir), 0.0f, 1.0f);
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# endif
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if (ndotl >= _specularAngle)
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{
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const float weight = solidAngle * bx::pow(ndotl, _specularPower);
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@@ -726,47 +852,6 @@ namespace bimg
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color[2] += rgba[2] * weight;
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totalWeight += weight;
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}
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#else
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BX_UNUSED(_specularAngle);
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const float uu = float(xx)*texelSize; //*2.0f - 1.0f;
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const float vv = float(yy)*texelSize; //*2.0f - 1.0f;
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const float* normal = (const float*)&nsaMip.m_data[(yy*nsaMip.m_width+xx)*(nsaMip.m_bpp/8)];
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float hh[3];
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importanceSampleGgx(hh, uu, vv, _specularPower, normal);
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const float ddoth2 = 2.0f * bx::vec3Dot(normal, hh);
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float ll[3];
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ll[0] = ddoth2 * hh[0] - normal[0];
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ll[1] = ddoth2 * hh[1] - normal[1];
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ll[2] = ddoth2 * hh[2] - normal[2];
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const float ndotl = bx::clamp(bx::vec3Dot(normal, ll), 0.0f, 1.0f);
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// if (ndotl > 0.0f)
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{
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const float solidAngle = normal[3];
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const float weight = solidAngle * ndotl;
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float rgba[4];
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unpack(rgba, row + xx*bpp/8);
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# if 1
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color[0] += rgba[0] * weight;
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color[1] += rgba[1] * weight;
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color[2] += rgba[2] * weight;
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totalWeight += weight;
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# else
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color[0] += ll[0];
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color[1] += ll[1];
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color[2] += ll[2];
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totalWeight += 1.0f;
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# endif // 0
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}
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#endif // 0
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}
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}
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@@ -890,7 +975,6 @@ namespace bimg
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// - https://web.archive.org/web/20180622232041/https://seblagarde.wordpress.com/2012/03/29/relationship-between-phong-and-blinn-lighting-model/
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switch (_lightingModel)
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{
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case LightingModel::Phong: return _specularPower;
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case LightingModel::PhongBrdf: return _specularPower + 1.0f;
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case LightingModel::Blinn: return _specularPower/4.0f;
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case LightingModel::BlinnBrdf: return _specularPower/4.0f + 1.0f;
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@@ -900,7 +984,7 @@ namespace bimg
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return _specularPower;
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}
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ImageContainer* imageCubemapRadianceFilter(bx::AllocatorI* _allocator, const ImageContainer& _image, LightingModel::Enum _lightingModel, float _glossScale, float _glossBias)
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ImageContainer* imageCubemapRadianceFilter(bx::AllocatorI* _allocator, const ImageContainer& _image, LightingModel::Enum _lightingModel)
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{
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ImageContainer* input = imageConvert(_allocator, TextureFormat::RGBA32F, _image, true);
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@@ -926,6 +1010,9 @@ namespace bimg
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bx::memCopy(dstData, srcMip.m_data, srcMip.m_size);
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}
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const float glossScale = 10.0f;
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const float glossBias = 1.0f;
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for (uint8_t lod = 1, numMips = input->m_numMips; lod < numMips; ++lod)
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{
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ImageContainer* nsa = imageCubemapNormalSolidAngle(_allocator, bx::max<uint32_t>(_image.m_width>>lod, 1) );
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@@ -942,7 +1029,8 @@ namespace bimg
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const float maxAngle = bx::kPiHalf;
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const float toFilterSize = 1.0f/(minAngle*dstWidth*2.0f);
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const float glossiness = glossinessFor(lod, float(numMips) );
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const float specularPowerRef = bx::pow(2.0f, _glossScale * glossiness + _glossBias);
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const float roughness = 1.0f-glossiness;
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const float specularPowerRef = bx::pow(2.0f, glossiness*glossScale + glossBias);
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const float specularPower = applyLightningModel(specularPowerRef, _lightingModel);
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const float filterAngle = bx::clamp(cosinePowerFilterAngle(specularPower), minAngle, maxAngle);
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const float cosAngle = bx::max(0.0f, bx::cos(filterAngle) );
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@@ -961,14 +1049,17 @@ namespace bimg
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float dir[3];
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texelUvToDir(dir, side, uu, vv);
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Aabb aabb[6];
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calcFilterArea(aabb, dir, filterSize);
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if (LightingModel::Ggx == _lightingModel)
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{
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processFilterAreaGgx(dstData, *input, lod, dir, roughness);
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}
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else
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{
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Aabb aabb[6];
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calcFilterArea(aabb, dir, filterSize);
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#if GGX
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processFilterArea(dstData, *input, *nsa, lod, aabb, dir, 1.0f-glossiness, cosAngle);
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#else
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processFilterArea(dstData, *input, *nsa, lod, aabb, dir, specularPower, cosAngle);
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#endif // GGX
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processFilterArea(dstData, *input, *nsa, lod, aabb, dir, specularPower, cosAngle);
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}
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}
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}
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}
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@@ -32,21 +32,6 @@ BX_ERROR_RESULT(TEXTRUREC_ERROR, BX_MAKEFOURCC('t', 'c', 0, 0) );
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struct Options
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{
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Options()
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: maxSize(UINT32_MAX)
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, edge(0.0f)
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, format(bimg::TextureFormat::Count)
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, quality(bimg::Quality::Default)
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, mips(false)
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, normalMap(false)
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, equirect(false)
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, iqa(false)
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, pma(false)
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, sdf(false)
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, alphaTest(false)
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{
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}
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void dump()
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{
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DBG("Options:\n"
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@@ -71,18 +56,18 @@ struct Options
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);
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}
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uint32_t maxSize;
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float edge;
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bimg::TextureFormat::Enum format;
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bimg::Quality::Enum quality;
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bool mips;
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bool normalMap;
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bool equirect;
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bool iqa;
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bool pma;
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bool sdf;
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bool alphaTest;
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bool radiance;
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uint32_t maxSize = UINT32_MAX;
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float edge = 0.0f;
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bimg::TextureFormat::Enum format = bimg::TextureFormat::Count;
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bimg::Quality::Enum quality = bimg::Quality::Default;
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bimg::LightingModel::Enum radiance = bimg::LightingModel::Count;
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bool mips = false;
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bool normalMap = false;
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bool equirect = false;
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bool iqa = false;
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bool pma = false;
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bool sdf = false;
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bool alphaTest = false;
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};
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void imageRgba32fNormalize(void* _dst, uint32_t _width, uint32_t _height, uint32_t _srcPitch, const void* _src)
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@@ -231,7 +216,7 @@ bimg::ImageContainer* convert(bx::AllocatorI* _allocator, const void* _inputData
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&& !_options.equirect
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&& !_options.iqa
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&& !_options.pma
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&& !_options.radiance
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&& (bimg::LightingModel::Count == _options.radiance)
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;
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if (needResize)
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@@ -303,9 +288,9 @@ bimg::ImageContainer* convert(bx::AllocatorI* _allocator, const void* _inputData
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bimg::imageFree(dst);
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}
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if (_options.radiance)
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if (bimg::LightingModel::Count != _options.radiance)
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{
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output = bimg::imageCubemapRadianceFilter(_allocator, *input);
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output = bimg::imageCubemapRadianceFilter(_allocator, *input, _options.radiance);
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if (bimg::TextureFormat::RGBA32F != outputFormat)
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{
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@@ -814,6 +799,7 @@ void help(const char* _error = NULL, bool _showHelp = true)
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" --pma Premultiply alpha into RGB channel.\n"
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" --max <max size> Maximum width/height (image will be scaled down and\n"
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" aspect ratio will be preserved.\n"
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" --radiance <model> Radiance cubemap filter. (Lighting model: Phong, PhongBrdf, Blinn, BlinnBrdf, GGX)\n"
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" --as <extension> Save as.\n"
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" --validate *DEBUG* Validate that output image produced matches after loading.\n"
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@@ -937,7 +923,6 @@ int main(int _argc, const char* _argv[])
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options.equirect = cmdLine.hasArg("equirect");
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options.iqa = cmdLine.hasArg("iqa");
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options.pma = cmdLine.hasArg("pma");
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options.radiance = cmdLine.hasArg("radiance");
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const char* maxSize = cmdLine.findOption("max");
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if (NULL != maxSize)
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@@ -1001,6 +986,21 @@ int main(int _argc, const char* _argv[])
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}
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}
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const char* radiance = cmdLine.findOption("radiance");
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if (NULL != radiance)
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{
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if (0 == bx::strCmpI(radiance, "phong" ) ) { options.radiance = bimg::LightingModel::Phong; }
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else if (0 == bx::strCmpI(radiance, "phongbrdf") ) { options.radiance = bimg::LightingModel::PhongBrdf; }
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else if (0 == bx::strCmpI(radiance, "blinn" ) ) { options.radiance = bimg::LightingModel::Blinn; }
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else if (0 == bx::strCmpI(radiance, "blinnbrdf") ) { options.radiance = bimg::LightingModel::BlinnBrdf; }
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else if (0 == bx::strCmpI(radiance, "ggx" ) ) { options.radiance = bimg::LightingModel::Ggx; }
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else
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{
|
||||
help("Invalid radiance lighting model specified.");
|
||||
return bx::kExitFailure;
|
||||
}
|
||||
}
|
||||
|
||||
const bool validate = cmdLine.hasArg("validate");
|
||||
|
||||
bx::Error err;
|
||||
|
||||
Reference in New Issue
Block a user