Fixed legacy BUMPDUDV .dds parsing.

This commit is contained in:
Branimir Karadžić
2017-07-19 18:03:02 -07:00
parent 1117bb0d00
commit 3e2758c2ee

View File

@@ -1873,6 +1873,7 @@ namespace bimg
#define DDPF_RGB 0x00000040
#define DDPF_YUV 0x00000200
#define DDPF_LUMINANCE 0x00020000
#define DDPF_BUMPDUDV 0x00080000
#define DDSCAPS_COMPLEX 0x00000008
#define DDSCAPS_TEXTURE 0x00001000
@@ -1987,16 +1988,19 @@ namespace bimg
static const TranslateDdsPixelFormat s_translateDdsPixelFormat[] =
{
{ 8, DDPF_LUMINANCE, { 0x000000ff, 0x00000000, 0x00000000, 0x00000000 }, TextureFormat::R8 },
{ 16, DDPF_BUMPDUDV, { 0x000000ff, 0x0000ff00, 0x00000000, 0x00000000 }, TextureFormat::RG8S },
{ 16, DDPF_RGB, { 0x0000ffff, 0x00000000, 0x00000000, 0x00000000 }, TextureFormat::R16U },
{ 16, DDPF_RGB|DDPF_ALPHAPIXELS, { 0x00000f00, 0x000000f0, 0x0000000f, 0x0000f000 }, TextureFormat::RGBA4 },
{ 16, DDPF_RGB, { 0x0000f800, 0x000007e0, 0x0000001f, 0x00000000 }, TextureFormat::R5G6B5 },
{ 16, DDPF_RGB, { 0x00007c00, 0x000003e0, 0x0000001f, 0x00008000 }, TextureFormat::RGB5A1 },
{ 24, DDPF_RGB, { 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000 }, TextureFormat::RGB8 },
{ 32, DDPF_RGB|DDPF_ALPHAPIXELS, { 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 }, TextureFormat::RGBA8 },
{ 32, DDPF_BUMPDUDV, { 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000 }, TextureFormat::RGBA8S },
{ 32, DDPF_RGB|DDPF_ALPHAPIXELS, { 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000 }, TextureFormat::BGRA8 }, // D3DFMT_A8R8G8B8
{ 32, DDPF_RGB|DDPF_ALPHAPIXELS, { 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000 }, TextureFormat::BGRA8 }, // D3DFMT_X8R8G8B8
{ 32, DDPF_RGB|DDPF_ALPHAPIXELS, { 0x000003ff, 0x000ffc00, 0x3ff00000, 0xc0000000 }, TextureFormat::RGB10A2 },
{ 32, DDPF_RGB, { 0x0000ffff, 0xffff0000, 0x00000000, 0x00000000 }, TextureFormat::RG16 },
{ 32, DDPF_BUMPDUDV, { 0x0000ffff, 0xffff0000, 0x00000000, 0x00000000 }, TextureFormat::RG16S },
{ 32, DDPF_RGB, { 0xffffffff, 0x00000000, 0x00000000, 0x00000000 }, TextureFormat::R32U },
};
@@ -2136,6 +2140,7 @@ namespace bimg
{
const TranslateDdsPixelFormat& pf = s_translateDdsPixelFormat[ii];
if (pf.m_bitCount == bitCount
&& pf.m_flags == pixelFlags
&& pf.m_bitmask[0] == bitmask[0]
&& pf.m_bitmask[1] == bitmask[1]
&& pf.m_bitmask[2] == bitmask[2]