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https://github.com/bkaradzic/bimg.git
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Cleanup.
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39
makefile
39
makefile
@@ -39,9 +39,6 @@ clean: ## Clean all intermediate files.
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@mkdir .build
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projgen: ## Generate project files for all configurations.
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$(GENIE) --with-tools vs2012
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$(GENIE) --with-tools vs2013
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$(GENIE) --with-tools vs2015
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$(GENIE) --with-tools vs2017
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$(GENIE) --with-tools --gcc=mingw-gcc gmake
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$(GENIE) --with-tools --gcc=linux-gcc gmake
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@@ -135,42 +132,6 @@ mingw-clang-release64: .build/projects/gmake-mingw-clang ## Build - MinGW Clang
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$(MAKE) -R -C .build/projects/gmake-mingw-clang config=release64
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mingw-clang: mingw-clang-debug32 mingw-clang-release32 mingw-clang-debug64 mingw-clang-release64 ## Build - MinGW Clang x86/x64 Debug and Release
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.build/projects/vs2012:
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$(GENIE) --with-tools vs2012
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vs2012-debug32: .build/projects/vs2012 ## Build - VS2012 x86 Debug
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devenv .build/projects/vs2012/bimg.sln /Build "Debug|Win32"
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vs2012-release32: .build/projects/vs2012 ## Build - VS2012 x86 Release
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devenv .build/projects/vs2012/bimg.sln /Build "Release|Win32"
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vs2012-debug64: .build/projects/vs2012 ## Build - VS2012 x64 Debug
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devenv .build/projects/vs2012/bimg.sln /Build "Debug|x64"
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vs2012-release64: .build/projects/vs2012 ## Build - VS2012 x64 Release
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devenv .build/projects/vs2012/bimg.sln /Build "Release|x64"
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vs2012: vs2012-debug32 vs2012-release32 vs2012-debug64 vs2012-release64 ## Build - VS2012 x86/x64 Debug and Release
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.build/projects/vs2013:
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$(GENIE) --with-tools vs2013
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vs2013-debug32: .build/projects/vs2013 ## Build - VS2013 x86 Debug
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devenv .build/projects/vs2013/bimg.sln /Build "Debug|Win32"
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vs2013-release32: .build/projects/vs2013 ## Build - VS2013 x86 Release
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devenv .build/projects/vs2013/bimg.sln /Build "Release|Win32"
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vs2013-debug64: .build/projects/vs2013 ## Build - VS2013 x64 Debug
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devenv .build/projects/vs2013/bimg.sln /Build "Debug|x64"
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vs2013-release64: .build/projects/vs2013 ## Build - VS2013 x64 Release
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devenv .build/projects/vs2013/bimg.sln /Build "Release|x64"
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vs2013: vs2013-debug32 vs2013-release32 vs2013-debug64 vs2013-release64 ## Build - VS2013 x86/x64 Debug and Release
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.build/projects/vs2015:
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$(GENIE) --with-tools vs2015
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vs2015-debug32: .build/projects/vs2015 ## Build - VS2015 x86 Debug
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devenv .build/projects/vs2015/bimg.sln /Build "Debug|Win32"
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vs2015-release32: .build/projects/vs2015 ## Build - VS2015 x86 Release
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devenv .build/projects/vs2015/bimg.sln /Build "Release|Win32"
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vs2015-debug64: .build/projects/vs2015 ## Build - VS2015 x64 Debug
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devenv .build/projects/vs2015/bimg.sln /Build "Debug|x64"
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vs2015-release64: .build/projects/vs2015 ## Build - VS2015 x64 Release
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devenv .build/projects/vs2015/bimg.sln /Build "Release|x64"
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vs2015: vs2015-debug32 vs2015-release32 vs2015-debug64 vs2015-release64 ## Build - VS2015 x86/x64 Debug and Release
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.build/projects/vs2017:
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$(GENIE) --with-tools vs2017
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vs2017-debug32: .build/projects/vs2017 ## Build - vs2017 x86 Debug
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@@ -2429,9 +2429,9 @@ namespace bimg
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switch (rotationMode)
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{
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case 1: bx::xchg(aa, rr); break;
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case 2: bx::xchg(aa, gg); break;
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case 3: bx::xchg(aa, bb); break;
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case 1: bx::swap(aa, rr); break;
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case 2: bx::swap(aa, gg); break;
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case 3: bx::swap(aa, bb); break;
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default: break;
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};
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@@ -98,7 +98,7 @@ namespace bimg
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for (uint32_t ii = 0; ii < 16; ++ii)
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{ // BGRx
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bx::memCopy(&block[ii*4], &ptr[(ii%4)*srcPitch + (ii&~3)], 4);
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bx::xchg(block[ii*4+0], block[ii*4+2]);
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bx::swap(block[ii*4+0], block[ii*4+2]);
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}
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*dstBlock++ = ProcessRGB_ETC2(block);
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