texturec: Fixed BC6H encoding.

This commit is contained in:
Branimir Karadžić
2017-11-08 12:50:57 -08:00
parent 83093ef102
commit 389d53e94d

View File

@@ -8,47 +8,51 @@
#include <string.h>
#include <bx/uint32_t.h>
BX_PRAGMA_DIAGNOSTIC_PUSH();
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4458) // warning C4458: declaration of 'x' hides class member
#include "bc6h/zoh.h"
#include "bc7/avpcl.h"
#include "nvmath/vector.inl"
BX_PRAGMA_DIAGNOSTIC_POP();
BX_PRAGMA_DIAGNOSTIC_PUSH();
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4702) // warning C4702: unreachable code
NVCORE_API int nvAbort(const char *, const char *, int , const char *, const char *, ...)
{
abort();
return 0;
}
BX_PRAGMA_DIAGNOSTIC_POP();
namespace nvtt
{
using namespace nv;
void compressBC6H(const void* _input, uint32_t _width, uint32_t _height, uint32_t _srcStride, void* _output)
{
const uint8_t* src = (const uint8_t*)_input;
char* dst = (char*)_output;
for (uint32_t yy = 0; yy < _height; yy += 4)
for (uint32_t yy = 0; yy < _height; yy += ZOH::Tile::TILE_H)
{
for (uint32_t xx = 0; xx < _width; xx += 4)
for (uint32_t xx = 0; xx < _width; xx += ZOH::Tile::TILE_H)
{
const uint32_t bytesPerPixel = sizeof(float)*4;
const Vector4* srcRgba = (const Vector4*)&src[yy*_srcStride + xx*bytesPerPixel];
const nv::Vector4* srcRgba = (const nv::Vector4*)&src[yy*_srcStride + xx*bytesPerPixel];
const uint32_t srcRgbaStride = _srcStride/bytesPerPixel;
ZOH::Utils::FORMAT = ZOH::SIGNED_F16;
ZOH::Tile zohTile(4, 4);
ZOH::Tile zohTile(ZOH::Tile::TILE_H, ZOH::Tile::TILE_H);
bx::memSet(zohTile.data, 0, sizeof(zohTile.data) );
bx::memSet(zohTile.importance_map, 0, sizeof(zohTile.importance_map) );
for (uint32_t blockY = 0; blockY < 4; ++blockY)
for (uint32_t blockY = 0; blockY < ZOH::Tile::TILE_H; ++blockY)
{
for (uint32_t blockX = 0; blockX < 4; ++blockX)
for (uint32_t blockX = 0; blockX < ZOH::Tile::TILE_W; ++blockX)
{
Vector4 color = srcRgba[blockY*srcRgbaStride + blockX];
zohTile.data[blockY][blockX].x = color.x;
zohTile.data[blockY][blockX].y = color.y;
zohTile.data[blockY][blockX].z = color.z;
nv::Vector4 color = srcRgba[blockY*srcRgbaStride + blockX];
zohTile.data[blockY][blockX].x = float(int16_t(bx::halfFromFloat(color.x) ) );
zohTile.data[blockY][blockX].y = float(int16_t(bx::halfFromFloat(color.y) ) );
zohTile.data[blockY][blockX].z = float(int16_t(bx::halfFromFloat(color.z) ) );
}
}
@@ -69,7 +73,7 @@ namespace nvtt
for (uint32_t xx = 0; xx < _width; xx += 4)
{
const uint32_t bytesPerPixel = sizeof(float) * 4;
const Vector4* srcRgba = (const Vector4*)&src[yy*_srcStride + xx*bytesPerPixel];
const nv::Vector4* srcRgba = (const nv::Vector4*)&src[yy*_srcStride + xx*bytesPerPixel];
const uint32_t srcRgbaStride = _srcStride / bytesPerPixel;
AVPCL::mode_rgb = false;
@@ -83,7 +87,7 @@ namespace nvtt
{
for (uint32_t blockX = 0; blockX < 4; ++blockX)
{
Vector4 color = srcRgba[blockY*srcRgbaStride + blockX];
nv::Vector4 color = srcRgba[blockY*srcRgbaStride + blockX];
avpclTile.data[blockY][blockX] = color * 255.0f;
avpclTile.importance_map[blockY][blockX] = 1.0f;
}