Files
bgfx/tools
rnbhatt fda8a3705f Fix for #2822 -- points rendering error on Apple silicon (#3079)
* Add pointsize to SPIRV-Cross output before writing

Adds 
float bgfx_metal_pointSize [[point_size]] = 1;
to xlatMtlMain_out, ensuring that it always has a value.

* Update shaderc_metal.cpp

Only apply patch to vertex shaders
2023-04-12 10:16:58 -07:00
..
2023-01-14 10:05:12 -08:00
2023-01-14 10:05:12 -08:00