Files
bgfx/src/nvapi.h
2018-01-15 21:57:21 -08:00

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944 B
C++

/*
* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#ifndef BGFX_NVAPI_H_HEADER_GUARD
#define BGFX_NVAPI_H_HEADER_GUARD
struct ID3D11DeviceContext;
struct ID3D11Buffer;
namespace bgfx
{
struct NvPhysicalGpuHandle;
typedef void (* NvMultiDrawIndirectFn)(ID3D11DeviceContext* _deviceCtx, uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
///
struct NvApi
{
///
NvApi();
///
void init();
///
void shutdown();
///
bool isInitialized() const { return NULL != m_nvGpu; }
///
void getMemoryInfo(int64_t& _gpuMemoryUsed, int64_t& _gpuMemoryMax);
///
void* m_nvApiDll;
NvPhysicalGpuHandle* m_nvGpu;
NvMultiDrawIndirectFn nvApiD3D11MultiDrawInstancedIndirect;
NvMultiDrawIndirectFn nvApiD3D11MultiDrawIndexedInstancedIndirect;
};
} // namespace bgfx
#endif // BGFX_NVAPI_H_HEADER_GUARD