/* * Copyright 2011-2018 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause */ #ifndef BGFX_NVAPI_H_HEADER_GUARD #define BGFX_NVAPI_H_HEADER_GUARD struct ID3D11DeviceContext; struct ID3D11Buffer; namespace bgfx { struct NvPhysicalGpuHandle; typedef void (* NvMultiDrawIndirectFn)(ID3D11DeviceContext* _deviceCtx, uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride); /// struct NvApi { /// NvApi(); /// void init(); /// void shutdown(); /// bool isInitialized() const { return NULL != m_nvGpu; } /// void getMemoryInfo(int64_t& _gpuMemoryUsed, int64_t& _gpuMemoryMax); /// void* m_nvApiDll; NvPhysicalGpuHandle* m_nvGpu; NvMultiDrawIndirectFn nvApiD3D11MultiDrawInstancedIndirect; NvMultiDrawIndirectFn nvApiD3D11MultiDrawIndexedInstancedIndirect; }; } // namespace bgfx #endif // BGFX_NVAPI_H_HEADER_GUARD