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23 lines
762 B
C++
23 lines
762 B
C++
#include <node.h>
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#include <nan.h>
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#include "shader.h"
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#include <glsl_optimizer.h>
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using namespace v8;
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void InitAll(Handle<Object> exports)
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{
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// Export constants
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exports->Set(String::NewSymbol("VERTEX_SHADER"), Int32::New(kGlslOptShaderVertex), ReadOnly);
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exports->Set(String::NewSymbol("FRAGMENT_SHADER"), Int32::New(kGlslOptShaderFragment), ReadOnly);
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exports->Set(String::NewSymbol("TARGET_OPENGL"), Int32::New(kGlslTargetOpenGL), ReadOnly);
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exports->Set(String::NewSymbol("TARGET_OPENGLES20"), Int32::New(kGlslTargetOpenGLES20), ReadOnly);
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exports->Set(String::NewSymbol("TARGET_OPENGLES30"), Int32::New(kGlslTargetOpenGLES30), ReadOnly);
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// Export classes
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Compiler::Init(exports);
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Shader::Init(exports);
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}
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NODE_MODULE(glslOptimizer, InitAll);
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