#include #include #include "shader.h" #include using namespace v8; void InitAll(Handle exports) { // Export constants exports->Set(String::NewSymbol("VERTEX_SHADER"), Int32::New(kGlslOptShaderVertex), ReadOnly); exports->Set(String::NewSymbol("FRAGMENT_SHADER"), Int32::New(kGlslOptShaderFragment), ReadOnly); exports->Set(String::NewSymbol("TARGET_OPENGL"), Int32::New(kGlslTargetOpenGL), ReadOnly); exports->Set(String::NewSymbol("TARGET_OPENGLES20"), Int32::New(kGlslTargetOpenGLES20), ReadOnly); exports->Set(String::NewSymbol("TARGET_OPENGLES30"), Int32::New(kGlslTargetOpenGLES30), ReadOnly); // Export classes Compiler::Init(exports); Shader::Init(exports); } NODE_MODULE(glslOptimizer, InitAll);