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bgfx/3rdparty
ProPuke df53a7ca84 Fixed: BGFX_TEXTURE_MSAA_SAMPLE and msaa sampling bugs with gl (#3351)
* fixed: multiple BGFX_TEXTURE_MSAA_SAMPLE attachments could not be present in a framebuffer at once (sample locations were not fixed)
I've just set the sample location as always fixed for now, although technically this can be false if only 1 msaa texture attachment is present

* fixed: framebuffer with a resolved msaa AND a sample msaa at the same time would result in an invalid framebuffer
it would try to also resolve the sample-msaa texture at the same, leading to an invalid target type

* fixed: depth attachments could not be sample-msaa
this is valid, they don't resolving

* fixed: shader error sampking msaa textures in gl
parameter duplication on texelFetch(sampler2DMS,*) led to failed shaders
2025-10-30 00:29:36 +00:00
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