Branimir Karadžić
9c510e3c64
Fixed compute texture sampler binding.
2017-06-22 14:16:51 -07:00
Branimir Karadžić
236ef4b875
Fixed shader binary truncation. Issue #1170 .
2017-06-20 20:34:41 -07:00
Branimir Karadžić
10d78210f7
Fixed build.
2017-06-12 23:51:07 -07:00
Branimir Karadžić
07d799f72e
Renamed constants to new style.
2017-06-09 21:57:08 -07:00
Branimir Karadžić
24569934a1
Added color2/3 attributes.
2017-06-06 17:25:17 -07:00
Branimir Karadžić
8406c9cc72
D3D12: Fixed blit.
2017-05-09 23:03:03 -07:00
Branimir Karadžić
5be58d37c6
Fixix blit submit.
2017-05-05 22:22:14 -07:00
Branimir Karadžić
45e7bf5df4
Making RG11B10F name consistent with other texture formats.
2017-04-24 20:31:58 -07:00
Branimir Karadžić
c9679731a5
Renaming string functions.
2017-04-22 14:47:02 -07:00
Branimir Karadžić
91f7782223
Cleanup.
2017-04-08 10:46:27 -07:00
Branimir Karadžić
8b14a7e977
Added fall back to noop renderer when device is removed.
2017-04-07 19:07:20 -07:00
Branimir Karadžić
81f9162d58
Moved bindings outside of render item.
2017-04-06 20:32:48 -07:00
PyryM
83e30ec609
api changes ( #1107 )
...
d3d11 + opengl implementations
everything else will have very strange behavior if you try to bind a
buffer to a shader
avoid compiler error/warning about unused parameter
copy paste mistake
add in function for index buffers as well
Might as well cover all the bases; index buffers are also a convenient
way to create int-typed buffers, since there aren't int32 vertex
attributes.
get rid of precision loss warnings
d3d12 bindShaderBuffer implementation
throw an assert on d3d9 at least
BX_CHECK on metal as well (no compute support atm)
simplify api since access is restricted to read
hide from public api at the moment
move comment into correct branch of if
Feature: bind vertex/index buffers for vertex/fragment shaders
2017-04-06 18:59:30 -07:00
Branimir Karadžić
8ce85d2462
Added bimg dependency.
2017-04-03 22:42:27 -07:00
Branimir Karadžić
423c655095
Cleanup.
2017-04-03 20:43:57 -07:00
Branimir Karadžić
f59b754274
Fixed warning.
2017-03-27 11:57:12 -07:00
Branimir Karadžić
0cc945c988
D3D12: Added info about both local and non-local memory.
2017-03-25 00:13:15 -07:00
Branimir Karadžić
082b2a0c02
Fixed issue #1085 .
2017-03-23 20:27:16 -07:00
Branimir Karadžić
b0e13445db
Exposed occlusion query result.
2017-03-06 17:23:22 -08:00
Branimir Karadžić
a1184d53c5
Invalidate occlusion queries in flight when new occlusion query with the same id is created.
2017-03-03 18:05:36 -08:00
Branimir Karadžić
1444704901
Cleanup.
2017-03-02 19:29:34 -08:00
Branimir Karadžić
86fc54ccfc
Added ability to specify swap chain for screenshot.
2017-03-02 18:02:14 -08:00
Branimir Karadžić
e70f28e1b4
Enable RenderDoc loading in D3D12.
2017-02-23 22:15:28 -08:00
Branimir Karadžić
bfe5a66b3e
Cleanup.
2017-02-09 19:31:19 -08:00
Branimir Karadžić
b99ebb9535
Cleanup.
2017-02-08 19:55:31 -08:00
Branimir Karadžić
aa2a9deb5f
Cleanup.
2017-02-08 18:17:59 -08:00
Branimir Karadžić
03e6076e59
Cleanup.
2017-02-07 16:02:17 -08:00
Branimir Karadžić
b62fe2749f
Fixed create/destroy windows.
2017-01-26 15:34:11 -08:00
Branimir Karadžić
8a1c9a2f27
Cleanup.
2017-01-20 16:28:12 -08:00
Branimir Karadžić
f63553fecc
Cleanup.
2017-01-15 16:22:47 -08:00
Branimir Karadžić
8b3f752af5
Skip rendering when scissor is zero area.
2017-01-11 20:38:38 -08:00
Branimir Karadžić
14dbb67320
Fixed IFH debug flag.
2017-01-10 17:14:50 -08:00
Branimir Karadžić
3b83f53ab1
Happy New Year!
2017-01-01 00:18:41 -08:00
Branimir Karadžić
5a0d824331
Exposed a few more internal performats stats.
2016-12-19 17:18:07 -08:00
Branimir Karadžić
093688de3c
D3D12: Better fix for texture row pitch.
2016-12-03 20:52:44 -08:00
Бранимир Караџић
231b036bca
D3D12: Fixed texture update.
2016-12-03 20:39:05 -08:00
Branimir Karadžić
ae1bd00db9
D3D12: Added RenderDoc support.
2016-12-02 13:03:57 -08:00
Branimir Karadžić
18965f41f7
Cleanup.
2016-11-30 22:21:04 -08:00
Branimir Karadžić
706facc788
Fixed blit with view remapping.
2016-11-20 14:29:37 -08:00
Branimir Karadžić
a3113ab94c
Added ability to retrieve uniform info.
2016-11-02 00:12:40 -07:00
Branimir Karadžić
a43f63e8e2
Cleanup.
2016-10-24 10:58:24 -07:00
benoitjacquier
74298e9940
readTexture mip support / D3D9 / D3D11
2016-10-21 17:22:05 +02:00
benoitjacquier
3efd4a796d
Cubemap as Texture Array
...
Cubemap's UAV are texture arrays
2016-10-19 18:17:44 +02:00
Branimir Karadžić
1c3e28fd9d
Cleanup.
2016-09-29 18:30:21 -07:00
Branimir Karadžić
50d867bbc2
Added limits info to caps.
2016-09-24 00:29:59 -07:00
Branimir Karadžić
1ae77b0cfb
WIP: Adding vertex stream support.
2016-09-12 19:38:29 -07:00
Branimir Karadžić
425868f391
Cleanup.
2016-09-08 17:00:16 -07:00
Branimir Karadžić
0ba8b1895b
Cleanup.
2016-09-02 19:49:01 -07:00
Branimir Karadžić
f5ec9cae37
D3D12: Added support for texture array.
2016-08-24 17:09:46 -07:00
Branimir Karadžić
e0aeb630ad
Fixed render debug events colors.
2016-08-24 13:16:04 -07:00