Commit Graph

323 Commits

Author SHA1 Message Date
Branimir Karadžić
5d540169ac Fixed build. 2015-09-02 16:53:08 -07:00
Branimir Karadžić
4470f7097c Fixed HLSL reflection for samplers. 2015-09-01 16:44:11 -07:00
Branimir Karadžić
818c231d49 Detect available MSAA texture formats. 2015-09-01 13:23:20 -07:00
Branimir Karadžić
641a105f5d Added mOar texture formats. 2015-08-31 10:16:36 -07:00
Branimir Karadžić
bb89e6291c Cleanup. 2015-08-28 20:34:14 -07:00
Branimir Karadžić
444384469d Moar texture formats... 2015-08-28 17:41:24 -07:00
Branimir Karadžić
ece46d71bc Cleaned texture format names. 2015-08-28 14:48:51 -07:00
Branimir Karadžić
b7ebbb07b6 Added snorm texture formats. 2015-08-27 16:35:27 -07:00
Branimir Karadžić
89e55a0c7e Added uniform size stats. 2015-08-27 11:06:45 -07:00
Branimir Karadžić
c5adaec06c D3D11: Fixed swap chain resize. 2015-08-26 12:44:40 -07:00
Branimir Karadžić
2c3bd9ce95 Cleanup. 2015-08-25 19:55:17 -07:00
Branimir Karadžić
125cb968fc D3D11: Fixed frame buffer depth buffer creation. 2015-08-25 18:29:06 -07:00
Branimir Karadžić
52c89c8cc8 D3D11: Added multidraw indexed via AMD's AGS. 2015-08-25 15:39:31 -07:00
Branimir Karadžić
7c063eb4fa Fixed compiler warning. 2015-08-22 09:38:33 -07:00
Andrew Mac
88d7afe576 Bind all depth slices of 3D textures. 2015-08-22 09:11:50 -03:00
Branimir Karadžić
63f3bd1ea2 Cleanup. 2015-08-20 12:30:59 -07:00
Branimir Karadžić
8ef8cd5d0e Cleanup. 2015-08-19 20:51:30 -07:00
Branimir Karadžić
1e66ff0440 Added DXSDK header files. 2015-08-19 18:33:56 -07:00
Branimir Karadžić
b4c5bc8e02 Cleanup. 2015-08-17 18:09:27 -07:00
Branimir Karadžić
fc26d1c91c Cleanup. 2015-08-16 16:14:12 -07:00
Branimir Karadžić
6d2e88567e Cleanup. 2015-08-16 15:44:53 -07:00
Branimir Karadžić
bc2077acb0 GL: Fixed GPU timer query. 2015-08-16 15:37:46 -07:00
Branimir Karadžić
d5d21b2a87 Cleanup. 2015-08-16 10:30:29 -07:00
Branimir Karadžić
63e10f3357 D3D11: Fixed compute image mip selection. 2015-08-15 18:07:43 -07:00
Branimir Karadžić
06a865cb7b D3D: Added state cache LRU. 2015-08-13 22:59:23 -07:00
Branimir Karadžić
38820fd732 Cleanup. 2015-08-12 12:24:30 -07:00
Branimir Karadžić
837b1f5461 D3D12: Added detection of sRGB texture formats. 2015-08-09 22:05:28 -07:00
Branimir Karadžić
e21d437c14 D3D1x: Ignore state creation debug messages. 2015-08-09 21:54:25 -07:00
Branimir Karadžić
f82f99b2a6 Fixed vertex attribute. 2015-08-07 11:37:52 -07:00
Branimir Karadžić
8da579ff99 Added vertex attrib Uint10. 2015-08-04 19:03:56 -07:00
Branimir Karadžić
6a0217bbf1 Fixed MinGW build. Issue #467, 2015-07-31 17:34:48 -07:00
Branimir Karadžić
5f59978e6b Added graceful error handling during initialization. 2015-07-30 18:36:12 -07:00
Branimir Karadžić
874ff3c155 DX11: DXGI debug layers. 2015-07-29 14:49:24 -07:00
Branimir Karadžić
1fa85ccf27 Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats. 2015-07-22 18:05:11 -07:00
Branimir Karadžić
921a315c4d Cleanup. 2015-07-16 20:28:43 -07:00
Branimir Karadžić
b98d3b6978 Added trace method to callback interface. 2015-07-16 17:39:02 -07:00
Branimir Karadžić
ff16073599 Fixed issue #445. 2015-06-30 19:40:49 -07:00
Branimir Karadžić
4cf393bed6 Fixed MinGW warning. 2015-06-25 16:33:56 -07:00
Branimir Karadžić
e84ecf6ee8 Fixed MSVC warning. 2015-06-24 10:20:01 -07:00
Branimir Karadžić
3eb0659898 Cleanup. 2015-06-22 20:45:50 -07:00
Branimir Karadžić
5e0948c7a8 Cleanup. 2015-06-21 20:00:00 -07:00
Branimir Karadžić
5ebe50c705 Cleanup. 2015-06-18 22:33:06 -07:00
Branimir Karadžić
c80cc04445 Removed mapped constant buffers (it doesn't improve performance). 2015-06-18 20:39:16 -07:00
Branimir Karadžić
faf3164ecb Fixed issue #436. 2015-06-17 10:04:12 -07:00
Branimir Karadžić
466c76071a Cleanup. 2015-06-05 10:43:43 -07:00
Branimir Karadžić
d2204e5cf2 Merge pull request #423 from mendsley/vr_viewportfix
VR: Fix skewed viewports with buffered eye textures
2015-06-05 09:14:19 -07:00
Matthew Endsley
05d70ea99d VR: Fix skewed viewports with buffered eye textures
Bug fix for #419

Viewport calculations need to take VR eye buffer size into
account. Noticable at the older 100px boundary. Skewing still
exists at newer 8px buffer, but is harder to notice.
Eventually causes pretty bad eye strain, though.

Easily reproduced by setting the buffer to something obscenely
large, such as 2048.
2015-06-05 02:12:24 -07:00
Matthew Endsley
9a1b1f892c VR: Properly support MSAA in OVR builds
Fixes #338

Create the swap chain without MSAA, and the eye textures
with MSAA. The core issue was using the surface description
for the backbuffer for the DSV on the eye textures which did
not match.

This meethod follows both the oculus and openvr guidance on MSAA -
MSAA is configured on the eye render targets, but not on the swap
chain.
2015-06-05 00:30:05 -07:00
Matthew Endsley
1e604e8f38 VR: Add device resolution to HMD. Init at startup.
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:

`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
	// rendering logic
}`

See the updated examples for details.

This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.

This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.

This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00
Branimir Karadžić
ff01992cb7 Refactored uniform types. 2015-05-28 15:27:00 -07:00