Commit Graph

3347 Commits

Author SHA1 Message Date
Бранимир Караџић
41df93f81d Cleanup. 2021-04-16 22:05:08 -07:00
pezcode
9e025301a9 Vulkan: add headless and MSAA backbuffer support (#2472)
* Swapchain class

* Headless support

* MSAA backbuffer

* Fix framebuffer resolve

layout transitions were missing and framebuffer mips and layers weren't used

* Fix blit with MSAA resolve source

only the main texture layout was transitioned

* Fix pipeline hash
2021-04-16 09:54:37 -07:00
Daniele Bartolini
83039433ee Add textureSize() overloads for BgfxI/USampler2D (#2471) 2021-04-15 14:24:42 -07:00
Бранимир Караџић
0ff10648b6 Cleanup. 2021-04-13 20:30:14 -07:00
Matt Tytel
c6e17db9d6 Retain reset flags when creating a new metal frame buffer for a window. (#2469) 2021-04-12 12:42:53 -07:00
pezcode
900afe7644 GL: only unbind instance buffer if it changed (#2463) 2021-04-09 09:36:21 -07:00
pezcode
2240c591a1 Vulkan: ignore unused storage buffers (#2460) 2021-04-08 20:26:17 -07:00
pezcode
b298851bf0 Vertex buffer fixes (#2458)
* Vulkan: calculate vertex count from all streams, not just the first

...which might not exist in the first place

* Vulkan: use correct vertex stream offsets and handles

* D3D11: remember stream vertex count when no index buffer is bound
2021-04-08 10:28:42 -07:00
pezcode
cb49df3bca Bind IMAGE2D_RO correctly as a texture2D without a sampler (#2454) 2021-04-07 20:05:17 -07:00
pezcode
870d14110b Vulkan: allow writing to gl_FragColor without framebuffer color attachment (#2452) 2021-04-07 07:21:02 -07:00
Бранимир Караџић
9582f19483 Removed assert when viewport is zero size. 2021-04-05 16:07:23 -07:00
Бранимир Караџић
d61f78e263 Cleanup. 2021-04-05 12:27:48 -07:00
pezcode
db12a1d0e1 Vulkan: alias texture types in shaders + misc fixes (#2447)
* Don't enable optional extensions if BGFX_CONFIG_RENDERER_USE_EXTENSIONS is 0

* Support rendering to slices of 3D textures

* Create transient command pool

* Blit array layers for non-cube textures

* Clean up destroy and release functions

Simplifies CommandQueueVK code, automatically sets handles to NULL after release(), removes the need for explicit StateCacheT instantiations, and enables usage of StateCacheLru

* Fix renderpass hash calculation

* Allow sampling cube array textures

* Make StateCacheLru work with types overloading the address-of operator

* Alias textures to shader sampler type

Requires shaders with shaderc binary version 8 or higher

* Fix 32-bit compilation
2021-04-05 07:40:15 -07:00
pezcode
9d09088488 Additional framebuffer validation (#2448) 2021-04-05 07:23:25 -07:00
Бранимир Караџић
517942f8e1 Cleanup. 2021-04-02 20:17:42 -07:00
Бранимир Караџић
45c0b29470 Cleanup. 2021-04-02 16:46:42 -07:00
Paul Gruenbacher
3b34b6e68a Update bgfx_p.h (#2444)
If you do 
```
bgfx::setIndexBuffer()
bgfx::submit(BGFX_DISCARD_NONE)
bgfx::submit()
```

then the second submit will be broken because even though it still uses the correct index buffer it will lose the BGFX_SUBMIT_INTERNAL_INDEX32 state.
Basically all multi-pass calls involving a 32index buffer are broken currently in bgfx master. 
This fixes bug introduced by 5c304dad3b
2021-04-02 16:43:52 -07:00
Бранимир Караџић
0df2e90edb Cleanup. 2021-04-01 20:09:16 -07:00
Vladimir Vukicevic
cb77d3bb46 Fix crash when hitting max draw call limit (#2440)
* Expand instancing demo to have non-instanced path

* Fix count vs. index off by one error when hitting max draw calls
2021-04-01 19:03:01 -07:00
pezcode
e38920c07b View rect/scissor and framebuffer validation (#2439)
* Crop view rect and scissor to frame-/backbuffer size

* Validate framebuffer attachments

Check texture size, mip, layer range, layer count mismatch

* Remove framebuffer check from Vulkan backend

* Fix layer check for 3D attachment

* Cleanup
2021-04-01 16:18:09 -07:00
Christophe Dehais
2433b598e7 Fix BGFX_STATE_FRONT_CCW flag being ignored in DX12 and VK (#2438) 2021-04-01 08:47:45 -07:00
simon chen
0b8677ed06 fix update bug when compressed texture create with BGFX_TEXTURE_SRGB (#2437)
Co-authored-by: chenmou.cm <chenmou.cm@alibaba-inc.com>
2021-03-30 19:50:19 -07:00
C. M. Barth
f218d7ed13 Support dynamic SwapChainPanel changes for DirectX11 UWP scenarios (#2422)
* remove swap chain from consumer

* fix swap chain cleanup

* renderer workaround

* cleanup changes around platform data

* only update swapchainpanels

* revert spacing

* favor NULL over nullptr
2021-03-08 15:13:04 -08:00
pezcode
02e4786e04 Vulkan: fix sync hazards (#2419)
- write-after-write when blitting to the same image
- missing barrier between compute dispatches if a view has no draws
2021-03-06 18:56:55 -08:00
Бранимир Караџић
b3dcc83d66 Fixed warning. 2021-03-04 19:09:10 -08:00
Бранимир Караџић
38a559ea89 Fixed build. 2021-03-04 10:01:42 -08:00
Бранимир Караџић
cf1d24cb38 Fixed OSX build. 2021-03-04 09:57:28 -08:00
Бранимир Караџић
104a20754c VK: Enabled VK_EXT_line_rasterization. 2021-03-03 16:56:19 -08:00
pezcode
28be8bba61 Vulkan extension detection fix (#2418)
* Fix variable naming

* Check if VK_KHR_get_physical_device_properties2 is actually supported

* Fix extension detection logic

Device extension data wasn't cleared after enumerating each physical device, essentially checking if ANY device supports that extensions, not just the selected device
2021-03-03 16:55:01 -08:00
Бранимир Караџић
998947d58c VK: Disabled VK_EXT_line_rasterization. 2021-03-03 12:10:50 -08:00
Бранимир Караџић
696ab702fe Merge branch 'master' of github.com:bkaradzic/bgfx 2021-03-03 08:28:11 -08:00
Бранимир Караџић
3dd78ef893 Cleanup. 2021-03-03 08:27:57 -08:00
Бранимир Караџић
e30c32ed86 Fixed GCC errors & warnings. 2021-03-02 18:26:44 -08:00
pezcode
f9679fde50 Misc. Vulkan features and fixes (#2417)
* Vulkan: add conservative rasterization

* Vulkan: check device features for caps and state

* Vulkan: add line AA

* Don't assert in init()

* Vulkan: fix swapchain reset logic and handle lost surface

* Vulkan: report dedicated memory info in Stats

* Vulkan: fix sRGB backbuffer pipeline hash

* Vulkan: check BGFX_RESET_SUSPEND
2021-03-02 18:23:55 -08:00
Бранимир Караџић
58f0d55612 Cleanup. 2021-02-28 18:59:05 -08:00
pezcode
ece0c4e1a1 Vulkan: ignore BGFX_CLEAR_STENCIL if depth attachment has no stencil (#2413) 2021-02-28 15:16:19 -08:00
Branimir Karadžić
8e75b38207 Don't include compute on HLSL 3 and below. 2021-02-28 13:41:16 -08:00
pezcode
302c978b1d Make shaderc output independent of backend enums (#2411)
* Fix typo in SPIR-V id

* Use backend-agnostic shaderc output

...as opposed to directly storing and comparing against Vulkan and WebGPU enums. This is backwards-compatible with existing code and shaders.

* Remove comments and Undefined value
2021-02-28 12:38:12 -08:00
Branimir Karadžić
005d119cae Fixed MinGW warning. 2021-02-26 18:48:43 -08:00
pezcode
9999d43374 Vulkan: fix scratch buffer size calculation (#2409) 2021-02-26 11:40:38 -08:00
Бранимир Караџић
e4d2451993 Made Vulkan default renderer backend on Linux. 2021-02-25 19:44:37 -08:00
Branimir Karadžić
befe56f947 Fixed crash when program doesn't have fragment shader. 2021-02-25 19:00:54 -08:00
Бранимир Караџић
f5cdf6e4bf Cleanup. 2021-02-25 18:40:30 -08:00
pezcode
8d51de5c5d Various Vulkan fixes (#2408)
* Vulkan: query max anisotropy

...instead of hardcoding it to 4

* Vulkan: use BGFX_CONFIG_MIP_LOD_BIAS

* Vulkan: consider BGFX_CONFIG_PREFER_DISCRETE_GPU at device selection

* Vulkan: implement resizing for textures with backbuffer ratio size

* Vulkan: use correct framebuffer attachment layer and mip

* Vulkan: bind correct image mip

* Cleanup

* Vulkan: add indirect draw support

* Vulkan: add support for BGFX_DEBUG_WIREFRAME

* Vulkan: check all extensions and layers

... not just the first 64

* Vulkan: add support for VPRT

https://github.com/bkaradzic/bgfx/issues/2320
2021-02-25 14:31:18 -08:00
Бранимир Караџић
0afe0d2330 Cleanup. 2021-02-24 00:09:34 -08:00
Бранимир Караџић
8d622e4cfa Cleanup. 2021-02-23 21:16:07 -08:00
Бранимир Караџић
b157d15e43 Cleanup. 2021-02-23 12:54:14 -08:00
pezcode
fcc44dc107 Vulkan sync rewrite (#2402)
* Vulkan: allow setting image debug name

* Vulkan: record multiple frames ahead of the GPU

...instead of stalling on the CPU after each submit. Controllable with init.resolution.maxFrameLatency, same as the D3D11/12 backends.

* Vulkan: some additional checks at swapchain creation

* Vulkan: stall for screenshot

* Vulkan: move blit out of render pass

* Vulkan: deferred framebuffer deletion

* Vulkan: fix cubemap blit

* Cleanup

* Vulkan: storage image must have GENERAL layout and has no sampler

* Vulkan: use slightly more fine-grained barriers

* Vulkan: readTexture should stall, too

* Cleanup

* Vulkan: selective acquire

Don't acquire a swapchain image if no view renders to the backbuffer, avoiding stalls due to vsync or reaching the backbuffer limit

* Vulkan: deferred program and state cache deletion

* Vulkan: fix debug blit
2021-02-23 12:53:12 -08:00
Juan Carlos González Amestoy
8b209012b1 - Implemented BGFX_CAPS_SWAP_CHAIN in OpenGl on Macos (#2400) 2021-02-22 08:45:25 -08:00
Бранимир Караџић
efaa20b4a3 Cleanup. 2021-02-16 09:12:04 -08:00