Gary Hsu
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e0b5e0d67a
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Add support for Windows App SDK (WinUI 3) (#3044)
* Add support for Windows App SDK (WinUI 3)
* Update namespace
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2023-02-27 18:38:49 -08:00 |
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Бранимир Караџић
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466c6a4e95
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Happy New Year!
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2023-01-14 10:05:12 -08:00 |
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Бранимир Караџић
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4c0baf5603
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D3D11: Enable compilation on Linux.
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2022-09-15 22:13:34 -07:00 |
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Бранимир Караџић
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a88c7629c3
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Fixed build.
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2022-09-15 09:33:44 -07:00 |
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Бранимир Караџић
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9ad3825cee
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D3D12: Linux build.
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2022-09-14 20:59:59 -07:00 |
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Бранимир Караџић
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4581f14cd4
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Happy New Year!
|
2022-01-15 11:59:06 -08:00 |
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Бранимир Караџић
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9ecd462538
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Cleanup.
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2021-09-09 09:50:17 -07:00 |
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James Fulop
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bbc2b76948
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Dxgi tearing support (#2601)
* present tearing support
* use existing syncInterval variable
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2021-09-09 07:20:01 -07:00 |
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C. M. Barth
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f218d7ed13
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Support dynamic SwapChainPanel changes for DirectX11 UWP scenarios (#2422)
* remove swap chain from consumer
* fix swap chain cleanup
* renderer workaround
* cleanup changes around platform data
* only update swapchainpanels
* revert spacing
* favor NULL over nullptr
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2021-03-08 15:13:04 -08:00 |
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Бранимир Караџић
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af49c5d264
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Happy New Year!
|
2021-01-14 15:53:49 -08:00 |
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Бранимир Караџић
|
82f56b5987
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Happy New Year!
|
2020-01-14 21:37:06 -08:00 |
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Бранимир Караџић
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c7d986f729
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Attemp to build D3D11 on Linux.
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2019-11-14 21:47:22 -08:00 |
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Бранимир Караџић
|
3f3a9450ba
|
Happy New Year!
|
2019-01-13 17:13:25 -08:00 |
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Branimir Karadžić
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8a2ed7f126
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Added init parameter for maximum allowed frame latency.
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2018-09-17 17:19:03 -07:00 |
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Branimir Karadžić
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88c6252e42
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D3D11/12: Added support for HDR10 display output.
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2018-08-22 17:18:11 -07:00 |
|
Branimir Karadžić
|
45c1554d56
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D3D12: DXGI usage cleanup.
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2018-03-12 17:40:16 -07:00 |
|
Branimir Karadžić
|
b544293958
|
Cleanup.
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2018-03-12 13:23:59 -07:00 |
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Branimir Karadžić
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480620751b
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Separating DXGI functionality from D3D11 renderer.
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2018-03-10 11:47:21 -08:00 |
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