Commit Graph

83 Commits

Author SHA1 Message Date
issam3105
e2c5b1d3e1 Fixed EGL library name on Linux (#3122)
* Fixed EGL library name on Linux

* Cleanup.

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Co-authored-by: Dahmen issam <issam.dahmen@fittingbox.com>
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-07-04 09:11:07 -07:00
Бранимир Караџић
93815ab7c7 Cleanup. 2023-06-26 21:16:17 -07:00
Бранимир Караџић
b74da5c643 GL: Removed GLX context code. 2023-06-26 19:18:49 -07:00
issam3105
e8eb9782fa Support OpenGL on EGL (#3115)
Co-authored-by: Dahmen issam <issam.dahmen@fittingbox.com>
2023-06-26 17:06:00 -07:00
Бранимир Караџић
fa1897bd1f Added headless validation for bgfx::init and bgfx::reset. 2023-06-23 19:16:32 -07:00
Бранимир Караџић
2af2abda62 Cleanup. 2023-06-23 18:12:40 -07:00
issam3105
47345a3a17 Support OpenGL on EGL and allow headless context creation (#3110)
* allow headless context creation using EGL

* Fixed dynamic lib import

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Co-authored-by: Dahmen issam <issam.dahmen@fittingbox.com>
2023-06-23 09:51:59 -07:00
Branimir Karadžić
290295136b Added bx::Location, and removed allocator macros. 2023-04-23 19:19:22 -07:00
Бранимир Караџић
466c6a4e95 Happy New Year! 2023-01-14 10:05:12 -08:00
Sandy
30f2920ae5 egl: Fix narrowing warning/error (#2891) 2022-08-24 14:31:55 -07:00
Cedric Guillemet
6aad365c9e Enable MSAA setting at context creation for Android (#2854) 2022-08-04 06:51:38 -07:00
Бранимир Караџић
4581f14cd4 Happy New Year! 2022-01-15 11:59:06 -08:00
Cedric Guillemet
77f36d79cc no more optional param for bx:write (#2662)
Co-authored-by: Cedric Guillemet <ceguille@microsoft.com>
2021-11-18 13:10:59 -08:00
simon chen
0b179e59e2 fixed GLES3 bug, when "EGL_KHR_create_context" doesn't exist. (#2529)
* fixed gles3 bug

* fixed sdl bug on android platform
2021-06-05 07:54:14 -07:00
Бранимир Караџић
af49c5d264 Happy New Year! 2021-01-14 15:53:49 -08:00
Бранимир Караџић
5453faacf1 Fixed issue #2279. 2020-10-09 09:52:00 -07:00
MooZ
9d369ab4a0 Fixed msaa for OpenGL ES targets. (#2277) 2020-10-05 10:17:01 -07:00
Бранимир Караџић
d1685a366a Fixed build. 2020-09-03 23:45:20 -07:00
Бранимир Караџић
8f4750b199 Cleanup. 2020-09-02 20:43:47 -07:00
云风
2480ea3dbe avoid gcc warnings: cast-function-type (#2252) 2020-09-01 20:20:03 -07:00
Бранимир Караџић
3f6d049470 Fixed Emscripten function calls. 2020-06-19 09:31:32 -07:00
Бранимир Караџић
2cbcb6ea90 RRenamed BX_CHECK to BX_ASSERT. 2020-06-16 10:06:18 -07:00
juj
75384ccfe1 Add checks for Emscripten API return values to make sure API calls are not failing (#2160) 2020-06-05 07:34:11 -07:00
Бранимир Караџић
82f56b5987 Happy New Year! 2020-01-14 21:37:06 -08:00
dom607
f1f2d9ff27 Return to the previous surface after swapchain create / destroy. (#1815) 2019-07-12 19:37:51 -07:00
Бранимир Караџић
e574edcd47 Cleanup. 2019-03-22 16:20:56 -07:00
Бранимир Караџић
3f3a9450ba Happy New Year! 2019-01-13 17:13:25 -08:00
Branimir Karadžić
72bf5f9870 Cleanup. 2018-10-22 18:08:01 -07:00
PpluX
82dd183d24 Android supports creating swap chains (#1332) 2018-02-14 09:24:40 -08:00
Branimir Karadžić
f44c8e2b14 Happy New Year! 2018-01-01 11:16:06 -08:00
Branimir Karadžić
dd9f1a235f Cleanup. 2017-02-06 08:56:21 -08:00
PpluX
cd3d3c14f9 Added support for EGL_ANDROID_recordable (#1038) 2017-02-06 08:54:43 -08:00
Branimir Karadžić
3b83f53ab1 Happy New Year! 2017-01-01 00:18:41 -08:00
Branimir Karadžić
af9122b209 texturev: Added support for loading .exr images. 2016-12-18 17:02:20 -08:00
Sami Kyöstilä
3d23690216 Give a valid display parameter to eglMakeCurrent (#800) 2016-05-30 16:41:11 -07:00
Sami Kyöstilä
516e287f24 Make it possible to reset the native window (#796)
On Android when the application goes into the background, the EGL
window surface becomes invalid. It is possible to resume rendering when
coming to the foreground by resetting and reinitializing bgfx from
scratch, but this is costly in terms of performance.

This patch provides an alternative by letting the application provide a
new native window, causing bgfx to recreate just the EGL window surface
while keeping the EGL context intact. This allows the application to
resume rendering without needing to reload textures, shaders, etc.

To test, build and run the Hello World example on Android, switch to
another app and then back again. The screen should not remain blank
after switching back.
2016-05-22 17:16:25 -07:00
Branimir Karadžić
0e301ab49d Updated README. 2016-03-20 16:25:46 -07:00
Branimir Karadžić
72be9be87d Added ability to expose internal data (D3D device/GL context). 2016-01-13 21:18:59 -08:00
Branimir Karadžić
4bb2b623d3 Happy New Year! 2016-01-01 00:11:04 -08:00
Branimir Karadžić
7a49e4c229 Cleanup. 2015-12-29 20:57:35 -08:00
Branimir Karadžić
a57a788c92 RPI: Fixed build. 2015-12-29 20:00:38 -08:00
Branimir Karadžić
7eb18e4a10 asmjs: Fixed context resize. 2015-08-21 23:11:51 -07:00
Branimir Karadžić
05f94f44be Report HiDPI display support thru caps. 2015-08-17 18:07:00 -07:00
Branimir Karadžić
11868f704a GLES31: Fixed image format test. 2015-05-18 20:24:37 -07:00
Branimir Karadžić
1dd602dd83 EGL: Fixed compile error. 2015-05-11 14:27:38 -07:00
Branimir Karadžić
e70ee88dc7 EGL: Initialize GLES2 when KHR_create_context is not available. 2015-05-10 11:45:49 -07:00
Branimir Karadžić
a91232015f Fixed warning. 2015-05-01 15:12:44 -07:00
Branimir Karadžić
4e431c99db EGL: Fixed use extension use. 2015-04-22 21:39:20 -07:00
Branimir Karadžić
0da98e8645 Fixed creation of GLES3 textures with compute write flag. 2015-04-22 15:11:45 -07:00
Branimir Karadžić
a528554e67 Cleanup passing platform window/context data. 2015-04-20 16:22:40 -07:00