Justin Murray
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86bd3ad9ad
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Broadened bypass mechanism for bgfx default headers in the OpenGL renderer. This reflects the fact that, if the first line of a shader is already a #version declaration, we never want to write lines above that regardless of what version is declared. (#2168)
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2020-06-12 21:16:06 -07:00 |
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Бранимир Караџић
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ad09986c6c
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Cleanup.
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2020-06-06 14:49:46 -07:00 |
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Julian Xhokaxhiu
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7c24f1bc24
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Fix Intel GPU initialization context (#2161)
This will fix some weird green lines appearing only on Intel GPUs, while using OpenGL.
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2020-06-06 21:45:39 +00:00 |
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Бранимир Караџић
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05dcebb53a
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Removed useless check.
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2020-06-06 09:13:56 -07:00 |
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juj
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75384ccfe1
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Add checks for Emscripten API return values to make sure API calls are not failing (#2160)
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2020-06-05 07:34:11 -07:00 |
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Бранимир Караџић
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10dfece7ec
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VK: Fixed caps.
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2020-06-03 20:38:34 -07:00 |
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Бранимир Караџић
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0ca67d5940
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VK: Detect maxTextureLayers.
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2020-06-03 19:04:15 -07:00 |
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Бранимир Караџић
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40d7c6e98f
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Cleanup.
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2020-06-03 18:13:52 -07:00 |
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Бранимир Караџић
|
d5f6a34a78
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Updated version number.
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2020-06-03 17:59:11 -07:00 |
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Бранимир Караџић
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8065659e90
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Added configurable minimum resource command buffer size.
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2020-06-03 17:58:54 -07:00 |
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Бранимир Караџић
|
346b1af9e9
|
Cleanup.
|
2020-05-31 22:36:09 -07:00 |
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Бранимир Караџић
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3f5a38380c
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Removed VK_LAYER_RENDERDOC_Capture https://github.com/baldurk/renderdoc/issues/1392#issuecomment-495894791.
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2020-05-31 17:04:29 -07:00 |
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Бранимир Караџић
|
1329731f3c
|
Cleanup.
|
2020-05-31 13:26:16 -07:00 |
|
Hugo Amnov
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49687638ef
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Remove some code duplication in D3D12 (#2144)
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2020-05-31 13:22:21 -07:00 |
|
Бранимир Караџић
|
3aba9f6750
|
Fixed warning.
|
2020-05-31 11:09:30 -07:00 |
|
Бранимир Караџић
|
977188e9de
|
Added weldVertices 32-bit indices support.
|
2020-05-30 21:38:41 -07:00 |
|
Бранимир Караџић
|
2baa857065
|
Fixed IDL generator mix of short/long Doxygen comments.
|
2020-05-30 09:21:49 -07:00 |
|
Бранимир Караџић
|
1c063fdc67
|
Fixed spelling.
|
2020-05-30 08:22:08 -07:00 |
|
juj
|
098e6194d9
|
Update examples to build on Emscripten Wasm. Add separate wasm and wasm2js targets. (#2145)
|
2020-05-16 19:45:55 -07:00 |
|
Бранимир Караџић
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52f728b253
|
Updated vulkan headers.
|
2020-05-15 23:36:29 -07:00 |
|
Бранимир Караџић
|
7676a2f2bd
|
Cleanup.
|
2020-05-15 21:58:43 -07:00 |
|
Бранимир Караџић
|
2928ba8c07
|
Fixed build.
|
2020-05-15 17:15:35 -07:00 |
|
Hugo Amnov
|
8ee6654695
|
Cleanup dead code (#2143)
|
2020-05-15 13:35:38 -07:00 |
|
Бранимир Караџић
|
594be53891
|
Reverted #2021.
|
2020-05-12 07:11:01 -07:00 |
|
Бранимир Караџић
|
cfaff9ba7c
|
Updated version number.
|
2020-05-10 22:08:01 -07:00 |
|
Бранимир Караџић
|
30bda403f7
|
Cleanup.
|
2020-05-10 17:48:59 -07:00 |
|
Hugo Amnov
|
e1c211b537
|
WebGPU various small fixes (#2140)
|
2020-05-10 17:48:25 -07:00 |
|
Бранимир Караџић
|
c2e05d0554
|
Cleanup.
|
2020-05-09 19:12:18 -07:00 |
|
Бранимир Караџић
|
f13e5adf4b
|
Cleanup.
|
2020-05-08 19:57:18 -07:00 |
|
Бранимир Караџић
|
25bf17fe3e
|
Merge branch 'master' of github.com:bkaradzic/bgfx
|
2020-05-08 12:54:56 -07:00 |
|
Бранимир Караџић
|
311cfb4667
|
Remove crap.
|
2020-05-08 12:54:50 -07:00 |
|
Hugo Amnov
|
66ce0d59c9
|
Fix order of uniforms staging and render commands (#2137)
|
2020-05-08 12:51:02 -07:00 |
|
Бранимир Караџић
|
aaf7e2429b
|
Cleanup.
|
2020-05-08 11:43:38 -07:00 |
|
Бранимир Караџић
|
12dce12b51
|
Fixed build.
|
2020-05-08 09:28:20 -07:00 |
|
Бранимир Караџић
|
7a687904c7
|
Cleanup.
|
2020-05-08 09:15:24 -07:00 |
|
Бранимир Караџић
|
4e41f3d0bd
|
Fixed build.
|
2020-05-08 09:03:02 -07:00 |
|
Hugo Amnov
|
b62302631e
|
Add Webgpu backend (#2132)
* WebGPU first draft (shaderc bin version 8)
* WebGPU scripts
|
2020-05-08 08:53:53 -07:00 |
|
juj
|
486f8bde71
|
Optimize hot matrix maths in renderer draw call submission (#2135)
|
2020-05-06 07:38:54 -07:00 |
|
Бранимир Караџић
|
1ecaeea7bb
|
Updated version number.
|
2020-05-03 19:58:30 -07:00 |
|
Бранимир Караџић
|
f2e79bbe41
|
Fixed #2133.
|
2020-05-03 19:58:15 -07:00 |
|
Hugo Amnov
|
6601a4a6f7
|
Fix Vulkan texture update/upload (#2130)
|
2020-05-03 14:22:20 -07:00 |
|
Hugo Amnov
|
b48b084d25
|
Vulkan cleanup for Webgpu (#2127)
* Harmonize and simplify Vulkan SPIRV bindings mappings
* Handle Vulkan V-flip properly
* Update Embedded shaders
|
2020-05-03 13:54:30 -07:00 |
|
Hugo Amnov
|
f9b1a9f5d4
|
Vulkan cleanup and minor bug fixes (#2129)
|
2020-05-03 13:27:31 -07:00 |
|
kingscallop
|
55a0427f93
|
Don't bind descriptorSetLayout if not present on program (#2124)
|
2020-05-01 09:39:30 -07:00 |
|
kingscallop
|
d619783769
|
Reworked vulkan layers and extensions support (#2117)
Better support for enabling and disabling vulkan instance layers and instance extensions and vulkan device layers and device extensions.
|
2020-05-01 07:39:21 -07:00 |
|
kingscallop
|
eaab1be079
|
Fix GpuShader5 extension on Intel and support 'bitsTo' functions (#2118)
GpuShader5 extension isn't supported on fragment shaders.
Bumps the GLSL version to support the 'bitsTo' functions when present on the shader.
|
2020-04-26 20:43:03 -07:00 |
|
kingscallop
|
cb113a95fb
|
Fix the missing clear of the depth buffer handle (#2122)
|
2020-04-26 20:32:27 -07:00 |
|
kingscallop
|
845f8692a5
|
Fix vulkan validation warning about alignment (#2121)
|
2020-04-26 20:32:10 -07:00 |
|
kingscallop
|
09c02f999d
|
Fixed small typo (#2120)
|
2020-04-26 20:30:45 -07:00 |
|
Бранимир Караџић
|
7792a893af
|
Cleanup.
|
2020-04-25 09:50:52 -07:00 |
|