Commit Graph

662 Commits

Author SHA1 Message Date
Branimir Karadžić
7440bed0b8 GL: Fixed compute texture sampler. 2017-06-28 18:08:20 -07:00
Branimir Karadžić
9c510e3c64 Fixed compute texture sampler binding. 2017-06-22 14:16:51 -07:00
Branimir Karadžić
f84711fc19 Fixed GL. 2017-06-20 22:28:22 -07:00
Branimir Karadžić
30b6d07e29 Cleanup. 2017-06-12 22:43:07 -07:00
Branimir Karadžić
07d799f72e Renamed constants to new style. 2017-06-09 21:57:08 -07:00
Branimir Karadžić
24569934a1 Added color2/3 attributes. 2017-06-06 17:25:17 -07:00
Branimir Karadžić
e19a6738c7 shaderc: If GLSL version is above 4.00 shaderc will just pass preprocessed code without invoking glsl-optimizer. 2017-06-05 17:37:26 -07:00
Branimir Karadžić
c4f5129e84 Removed support for Native Client. https://developer.chrome.com/native-client/migration 2017-05-30 23:49:53 -07:00
Branimir Karadžić
f3b96ef61b GL: Fixed EXT_texture_array. 2017-05-29 13:08:10 -07:00
attilaz
974c0bce3f enable detach shader workaround (#1141) 2017-05-26 08:15:37 -07:00
Branimir Karadžić
b0a122449c Cleanup. 2017-05-18 17:44:31 -07:00
PpluX
c6fd7dc095 fixes the use of texture2DLod on IOS with OpenGLES backend (#1133)
* fixes the use of texture2DLod on IOS with OpenGLES backend

* fix type in previous commit
2017-05-17 11:17:50 -07:00
Branimir Karadžić
682cbc60ab GL: Fixed texture blit in last view. 2017-05-05 21:25:44 -07:00
Eric Budai
6c41e0e9aa static analysis fixes (#1124) 2017-04-26 19:58:31 -07:00
Branimir Karadžić
45e7bf5df4 Making RG11B10F name consistent with other texture formats. 2017-04-24 20:31:58 -07:00
Branimir Karadžić
3d73d0904b shaderc: Added support for gl_VertexID/InstanceID. Issue #1062. 2017-04-23 15:53:15 -07:00
Branimir Karadžić
c9679731a5 Renaming string functions. 2017-04-22 14:47:02 -07:00
Branimir Karadžić
6e9e862565 Renaming string functions. 2017-04-16 21:56:17 -07:00
Branimir Karadžić
8b14a7e977 Added fall back to noop renderer when device is removed. 2017-04-07 19:07:20 -07:00
Branimir Karadžić
6aae4e6962 GL: Added workaround options for issue #1105. 2017-04-06 22:15:58 -07:00
Branimir Karadžić
81f9162d58 Moved bindings outside of render item. 2017-04-06 20:32:48 -07:00
PyryM
83e30ec609 api changes (#1107)
d3d11 + opengl implementations

everything else will have very strange behavior if you try to bind a
buffer to a shader

avoid compiler error/warning about unused parameter

copy paste mistake

add in function for index buffers as well

Might as well cover all the bases; index buffers are also a convenient
way to create int-typed buffers, since there aren't int32 vertex
attributes.

get rid of precision loss warnings

d3d12 bindShaderBuffer implementation

throw an assert on d3d9 at least

BX_CHECK on metal as well (no compute support atm)

simplify api since access is restricted to read

hide from public api at the moment

move comment into correct branch of if

Feature: bind vertex/index buffers for vertex/fragment shaders
2017-04-06 18:59:30 -07:00
Branimir Karadžić
8ce85d2462 Added bimg dependency. 2017-04-03 22:42:27 -07:00
Branimir Karadžić
293c1dc60a Added support for texture2DGrad. 2017-03-23 17:33:29 -07:00
Branimir Karadžić
7f847d9af0 Cleanup. 2017-03-22 19:19:35 -07:00
Dario Manesku
35323725e9 Don't force stb image loader to use RGBA8. 2017-03-14 14:28:11 +01:00
Dario Manesku
073ab4b3ad Fixing OGL multiple vertex streams. 2017-03-13 04:03:52 +01:00
Branimir Karadžić
6e8cd93518 GL: Fixed crash. 2017-03-11 13:36:19 -08:00
Dario Manesku
72d98681bb Fixing a bug introduced with multiple vertex stream support for OGL backend. (#1072) 2017-03-11 13:26:53 -08:00
Branimir Karadžić
b0e13445db Exposed occlusion query result. 2017-03-06 17:23:22 -08:00
Branimir Karadžić
a7372c8c75 Fixed issue #1064. 2017-03-05 16:17:02 -08:00
Branimir Karadžić
a1184d53c5 Invalidate occlusion queries in flight when new occlusion query with the same id is created. 2017-03-03 18:05:36 -08:00
Branimir Karadžić
1444704901 Cleanup. 2017-03-02 19:29:34 -08:00
Branimir Karadžić
86fc54ccfc Added ability to specify swap chain for screenshot. 2017-03-02 18:02:14 -08:00
Dario Manesku
a956558c93 Multiple vertex stream support for OGL backend. (#1059) 2017-02-28 10:32:36 -08:00
Don Williamson
8a37dd8e87 GL Renderer, OSX, no swap chain: Bind back buffer fbo ready for NSOpenGLContext flushBuffer (#1056) 2017-02-27 16:12:48 -08:00
Branimir Karadžić
bfe5a66b3e Cleanup. 2017-02-09 19:31:19 -08:00
Branimir Karadžić
b99ebb9535 Cleanup. 2017-02-08 19:55:31 -08:00
Branimir Karadžić
aa2a9deb5f Cleanup. 2017-02-08 18:17:59 -08:00
Branimir Karadžić
b62fe2749f Fixed create/destroy windows. 2017-01-26 15:34:11 -08:00
Branimir Karadžić
a8cf2f86a9 Cleanup. 2017-01-20 16:34:27 -08:00
Branimir Karadžić
f63553fecc Cleanup. 2017-01-15 16:22:47 -08:00
Branimir Karadžić
8b3f752af5 Skip rendering when scissor is zero area. 2017-01-11 20:38:38 -08:00
Branimir Karadžić
14dbb67320 Fixed IFH debug flag. 2017-01-10 17:14:50 -08:00
Branimir Karadžić
dcd82ea2b6 Backed out PR #1014. 2017-01-08 15:23:02 -08:00
Branimir Karadžić
0271b449f8 Cleanup. 2017-01-06 20:15:33 -08:00
Dario Manesku
bb1a2f76a1 OGL backend now supports multiple vertex streams. (#1014) 2017-01-06 19:45:50 -08:00
Branimir Karadžić
3b83f53ab1 Happy New Year! 2017-01-01 00:18:41 -08:00
Branimir Karadžić
5a0d824331 Exposed a few more internal performats stats. 2016-12-19 17:18:07 -08:00
Branimir Karadžić
706facc788 Fixed blit with view remapping. 2016-11-20 14:29:37 -08:00