Commit Graph

2274 Commits

Author SHA1 Message Date
Branimir Karadžić
4a28b87897 ImGui: Process texture ops even when minimized. (#3506) 2025-11-24 00:43:59 +00:00
Branimir Karadžić
f510ab6db8 Cleanup. (#3501) 2025-11-20 03:13:42 +00:00
Branimir Karadžić
0906e38406 Cleanup. (#3488) 2025-11-11 20:11:38 +00:00
Branimir Karadžić
35911ac2d9 Added uniform frequency. (#3485)
* Added uniform frequency.

* Cleanup.

* Cleanup.
2025-11-10 23:41:33 +00:00
Бранимир Караџић
358223c63e Added variable rate shading. 2025-11-06 17:21:53 -08:00
Бранимир Караџић
5e71b83296 macOS: Fixed console apps. 2025-11-03 14:02:38 -08:00
Бранимир Караџић
e113d598ae Entry: Fixed file path. 2025-11-02 21:30:56 -08:00
Бранимир Караџић
3722e21525 Added 50-headless example. 2025-11-01 21:29:11 -07:00
Бранимир Караџић
959cab248e Added ability to configure backbuffer depth/stencil. 2025-10-29 12:10:41 -07:00
Бранимир Караџић
8f3b56c3e4 Added vk_layer_settings.txt. 2025-10-27 10:20:24 -07:00
Branimir Karadžić
1bf37c0da2 ImGuizmo: Fix crash at exit due to global context. 2025-10-23 08:53:35 -07:00
Бранимир Караџић
fb965991be ImGui: Fixed texture leak. 2025-10-22 21:48:21 -07:00
Бранимир Караџић
6175aa2bb7 ImGui: Replaced helpers Push/PopEnabled with Begin/EndDisabled functionality from ImGui. 2025-10-22 17:08:31 -07:00
Бранимир Караџић
792417b695 Updated ImGui renderer. 2025-10-21 18:13:37 -07:00
Бранимир Караџић
2c057e331f Cleanup. 2025-10-21 18:11:24 -07:00
Бранимир Караџић
b0e9cbd110 Fixed crash. 2025-09-29 19:47:41 -07:00
Branimir Karadžić
5eeed00aaa Replaced use of dynamic StringT with FixedStringT. 2025-09-19 20:38:26 -07:00
Бранимир Караџић
e1f5938f4a ImGui: Disable id conflict highlight in release build. 2025-08-27 22:38:42 -07:00
Branimir Karadžić
6b8c1072aa Cleanup. 2025-08-23 20:53:26 -07:00
Branimir Karadžić
30331f4142 Fixed MSVC warnings. 2025-08-23 19:54:08 -07:00
Бранимир Караџић
cbe6789a93 Setup exception handler in examples. 2025-08-23 19:29:49 -07:00
Бранимир Караџић
23baae9e00 macOS: Fixed open dialog crash. 2025-07-26 08:05:18 -07:00
luzpaz
4109e14b43 Fix various typos (#3427)
Found via `codespell -q 3 -S "./3rdparty,*.ttf,*.bin,*.bin.h,./examples/common/imgui,./examples/common/font,./examples/runtime/text/sherlock_holmes_a_scandal_in_bohemia_arthur_conan_doyle.txt" -L attribut,ba,clude,conly,constan,dne,espace,hashin,hart,indext,inout,lod,nclude,reduct,retur,ser,sroll,statics,struc,te,tolen,truct,unknwn,usin,utput,varyin`
2025-05-28 19:12:06 +00:00
Бранимир Караџић
56dd9f4ae1 Rebuilt metal & spir-v shaders. 2025-05-10 19:58:27 -07:00
Hinageshi
42062ba0b5 18-ibl: Fix widgets id conflict (#3424) 2025-05-07 14:33:15 +00:00
Бранимир Караџић
1d7d9b049c Updated ImGui. 2025-05-03 10:26:58 -07:00
Бранимир Караџић
dd49a5742d X11: Fixed send modifier keys when no other keys are pressed. 2025-03-31 21:59:25 -07:00
Бранимир Караџић
fdf84449ef Rebuilt metal & spir-v shaders. 2025-03-14 22:05:19 -07:00
Бранимир Караџић
d06cb31b85 Fixed C++20 deprecated lambda capture. 2025-03-14 21:37:35 -07:00
Бранимир Караџић
860bafb23f Happy New Year! 2025-01-13 15:45:40 -08:00
Branimir Karadžić
571a031410 Fixed warning. 2024-12-28 17:24:58 -08:00
Бранимир Караџић
b9070d1ea9 Fixed build. 2024-12-21 19:37:14 -08:00
Бранимир Караџић
896c610b72 Removing alloca compat include. 2024-12-21 19:25:00 -08:00
Aaron Franke
40961806bd Format files to remove trailing spaces (#3384) 2024-12-09 22:01:16 -08:00
Бранимир Караџић
042ebe8814 Cleanup. 2024-12-07 22:49:45 -08:00
Бранимир Караџић
69acf28813 Cleanup. 2024-11-21 07:34:58 -08:00
Martijn Courteaux
01af383a6c Fix Vulkan swapchain invalidation issue. (#3379)
* Fix Vulkan swapchain invalidation issue.

* Always clamp render pass to frame buffer size.

* Fix formatting.
2024-11-21 07:29:24 -08:00
luzpaz
e9c9d711d7 Fix various typos (#3377)
Found via `codespell -q 3 -S "./3rdparty,*.ttf,*.bin,./examples/common/imgui,./examples/common/font" -L attribut,ba,clude,conly,constan,espace,hashin,indext,inout,lod,nclude,retur,ser,sroll,struc,te,truct,unknwn,usin,utput,varyin`
2024-11-16 08:03:12 -08:00
Бранимир Караџић
8dfef838fc Silent clang warnings. 2024-11-13 13:07:34 -08:00
Raziel Alphadios
e72525231a Fix compiling entry_noop (#3369) 2024-10-30 11:35:19 -07:00
Бранимир Караџић
0a5fe7024c Bump minimum GLFW version to 3.4. 2024-10-07 09:59:47 -07:00
Martijn Courteaux
e488a07f1b Support both X11 and Wayland in the same build. (#3360)
* Support both X11 and Wayland in the same build.

 - Works for both Vulkan and OpenGL.
 - Remove --with-wayland from genie options.
 - Vulkan loads all three extensions for surface creation instead of only one.
 - Add width and height parameter to GlContext::createSwapChain(), which is needed for EGL to create
   a SwapChain with the given window size.
 - Dirty-fix the example-22-windows to recreate the FrameBuffer by first destroying and then
   recreating to make sure the window is released of its swapchain.
 - Fix dbgText glitch in example-22-windows.
 - Remove old X11-related dependencies for GLFW3.

* Formatting.
2024-10-05 14:33:22 -07:00
Martijn Courteaux
a6e372ead9 Dynamically load libwayland-egl.so.1 when dealing with Wayland to remove dependencies at program startup. (#3359) 2024-10-01 11:06:56 -07:00
Martijn Courteaux
3303b451a1 Properly support Wayland under EGL and Vulkan. (#3358) 2024-10-01 09:01:44 -07:00
Бранимир Караџић
f8b20616de Rebuilt spir-v shaders. 2024-09-28 10:14:37 -07:00
Бранимир Караџић
e4073f0259 Imgui: Add ability to link external STB libs. 2024-09-28 09:48:37 -07:00
Sandy
409fbc5d14 Replace ALooper_pollAll with ALooper_pollOnce (#3334) 2024-08-02 15:38:56 -07:00
Бранимир Караџић
e41cbebf16 Set define for USE_ENTRY. 2024-07-09 07:28:59 -07:00
Raziel Alphadios
500e03ffcb Change ImGuiKey_Mod* to new names ImGuiMod_* (#3322) 2024-07-09 07:17:35 -07:00
elvencache
74e7edccdc Fix issues with controller in entry_sdl.cpp. (#3321)
SDL2's concept of GameController is a like a PS or Xbox controller, two sticks, four face buttons, etc. These are the same as the bgfx example's Gamepad.

SDL also has a concept of Joystick, which could be anything, like a flight stick. Game Controllers are implemented by these lower level joystick's.

Entry SDL gets duplicate events, for both controller and the joystick implementing it. Game controller buttons are remapped to bgfx gamepad, but joystick buttons are not. This causes incorrect button presses.

Additionally, the joystick z axis behaves differently than game controller or bgfx gamepad. With at-rest value being negative, not zero.

Due to all of this, it seems like the best approach would be to ignore joystick events and only handle game controller events.

Also, minor additional fix to get handle's index when using it as array index. Fixes compilation in Visual Studio.
2024-07-07 18:52:23 -07:00