Branimir Karadžić
2008a041ab
Cleanup.
2017-10-09 21:08:03 -07:00
Branimir Karadžić
61cee3d3bb
Refactoring internal frame structure to separate submit encoder.
2017-10-08 20:47:51 -07:00
Branimir Karadžić
e1a9422445
Cleanup.
2017-10-07 18:17:16 -07:00
Branimir Karadžić
3e09c0b44a
Cleanup.
2017-10-01 23:24:13 -07:00
Branimir Karadžić
5a9adcc337
D3D9/12: Added GPU memory info.
2017-10-01 21:18:29 -07:00
Branimir Karadžić
ed572fc5a6
Cleanup.
2017-09-30 16:25:11 -07:00
Branimir Karadžić
aa567d3d72
D3D11: Added GPU memory stats.
2017-09-26 18:09:15 -07:00
Branimir Karadžić
b5af383cf8
Cleanup.
2017-09-23 16:27:16 -07:00
Branimir Karadžić
4026fdc25a
D3D12: Fixed build error.
2017-09-22 17:41:24 -07:00
Branimir Karadžić
2abe7db80a
Fixed CPU timer.
2017-09-21 21:34:02 -07:00
Branimir Karadžić
739f7e597b
Cleanup.
2017-09-21 21:09:44 -07:00
云风
46042fb77a
bugfix for d3d12 renderer mingw64 ( #1239 )
2017-09-21 20:45:09 -07:00
Branimir Karadžić
c0819a5a64
Fixed imageSwizzleBgra8.
2017-09-19 20:18:25 -07:00
Branimir Karadžić
b1e04204b9
D3D12: Implemented per view GPU profiler.
2017-09-04 19:52:26 -07:00
Branimir Karadžić
4bfb922565
D3D12: Implemented setName.
2017-09-01 19:19:08 -07:00
Branimir Karadžić
3aec2b89bf
Added bgfx::setName to set resource debug name.
2017-08-30 21:46:57 -07:00
Branimir Karadžić
5a987b3af8
Added texture LOD bias setting.
2017-08-11 15:21:01 -07:00
Branimir Karadžić
a71a1ab1c0
Fixed compute type defines.
2017-07-26 20:53:49 -07:00
Branimir Karadžić
e67dcff430
Cleanup.
2017-07-18 23:20:57 -07:00
Branimir Karadžić
a274c9a6c5
Replaced BX_OVERRIDE with override.
2017-07-15 00:17:29 -07:00
Branimir Karadžić
9c510e3c64
Fixed compute texture sampler binding.
2017-06-22 14:16:51 -07:00
Branimir Karadžić
236ef4b875
Fixed shader binary truncation. Issue #1170 .
2017-06-20 20:34:41 -07:00
Branimir Karadžić
10d78210f7
Fixed build.
2017-06-12 23:51:07 -07:00
Branimir Karadžić
07d799f72e
Renamed constants to new style.
2017-06-09 21:57:08 -07:00
Branimir Karadžić
24569934a1
Added color2/3 attributes.
2017-06-06 17:25:17 -07:00
Branimir Karadžić
8406c9cc72
D3D12: Fixed blit.
2017-05-09 23:03:03 -07:00
Branimir Karadžić
5be58d37c6
Fixix blit submit.
2017-05-05 22:22:14 -07:00
Branimir Karadžić
45e7bf5df4
Making RG11B10F name consistent with other texture formats.
2017-04-24 20:31:58 -07:00
Branimir Karadžić
c9679731a5
Renaming string functions.
2017-04-22 14:47:02 -07:00
Branimir Karadžić
91f7782223
Cleanup.
2017-04-08 10:46:27 -07:00
Branimir Karadžić
8b14a7e977
Added fall back to noop renderer when device is removed.
2017-04-07 19:07:20 -07:00
Branimir Karadžić
81f9162d58
Moved bindings outside of render item.
2017-04-06 20:32:48 -07:00
PyryM
83e30ec609
api changes ( #1107 )
...
d3d11 + opengl implementations
everything else will have very strange behavior if you try to bind a
buffer to a shader
avoid compiler error/warning about unused parameter
copy paste mistake
add in function for index buffers as well
Might as well cover all the bases; index buffers are also a convenient
way to create int-typed buffers, since there aren't int32 vertex
attributes.
get rid of precision loss warnings
d3d12 bindShaderBuffer implementation
throw an assert on d3d9 at least
BX_CHECK on metal as well (no compute support atm)
simplify api since access is restricted to read
hide from public api at the moment
move comment into correct branch of if
Feature: bind vertex/index buffers for vertex/fragment shaders
2017-04-06 18:59:30 -07:00
Branimir Karadžić
8ce85d2462
Added bimg dependency.
2017-04-03 22:42:27 -07:00
Branimir Karadžić
423c655095
Cleanup.
2017-04-03 20:43:57 -07:00
Branimir Karadžić
f59b754274
Fixed warning.
2017-03-27 11:57:12 -07:00
Branimir Karadžić
0cc945c988
D3D12: Added info about both local and non-local memory.
2017-03-25 00:13:15 -07:00
Branimir Karadžić
082b2a0c02
Fixed issue #1085 .
2017-03-23 20:27:16 -07:00
Branimir Karadžić
b0e13445db
Exposed occlusion query result.
2017-03-06 17:23:22 -08:00
Branimir Karadžić
a1184d53c5
Invalidate occlusion queries in flight when new occlusion query with the same id is created.
2017-03-03 18:05:36 -08:00
Branimir Karadžić
1444704901
Cleanup.
2017-03-02 19:29:34 -08:00
Branimir Karadžić
86fc54ccfc
Added ability to specify swap chain for screenshot.
2017-03-02 18:02:14 -08:00
Branimir Karadžić
e70f28e1b4
Enable RenderDoc loading in D3D12.
2017-02-23 22:15:28 -08:00
Branimir Karadžić
bfe5a66b3e
Cleanup.
2017-02-09 19:31:19 -08:00
Branimir Karadžić
b99ebb9535
Cleanup.
2017-02-08 19:55:31 -08:00
Branimir Karadžić
aa2a9deb5f
Cleanup.
2017-02-08 18:17:59 -08:00
Branimir Karadžić
03e6076e59
Cleanup.
2017-02-07 16:02:17 -08:00
Branimir Karadžić
b62fe2749f
Fixed create/destroy windows.
2017-01-26 15:34:11 -08:00
Branimir Karadžić
8a1c9a2f27
Cleanup.
2017-01-20 16:28:12 -08:00
Branimir Karadžić
f63553fecc
Cleanup.
2017-01-15 16:22:47 -08:00