Branimir Karadžić
ee2072d02f
Emscripten: Added missing define. ( #3498 )
2025-11-14 17:44:50 +00:00
Branimir Karadžić
f888f9d9a4
Fixed per view uniform order, and added more validation. ( #3497 )
2025-11-14 15:56:46 +00:00
attilaz
c18119bc41
Fixed UniformCacheFrame::Resize ( #3496 )
2025-11-14 15:28:26 +00:00
Branimir Karadžić
587518dc5e
Fixed IDL. ( #3495 )
2025-11-13 15:39:39 +00:00
attilaz
c4e0a433f0
gl renderer: Fixed BGFX_RESET_MAXANISOTROPY change ( #3494 )
2025-11-13 14:38:57 +00:00
attilaz
1aee4faf0f
gl renderer: Fixed etc2 srgb formats ( #3493 )
2025-11-13 14:38:28 +00:00
Branimir Karadžić
57e0d912bf
Updated docs. ( #3490 )
2025-11-11 15:42:22 -08:00
Branimir Karadžić
a617e13eeb
D3D12: Fixed crash when PIX is not present. ( #3489 )
2025-11-11 23:34:13 +00:00
Branimir Karadžić
0906e38406
Cleanup. ( #3488 )
2025-11-11 20:11:38 +00:00
Branimir Karadžić
9e8ecf4af4
Added EAC texture formats. ( #3487 )
2025-11-11 08:39:24 -08:00
Branimir Karadžić
35911ac2d9
Added uniform frequency. ( #3485 )
...
* Added uniform frequency.
* Cleanup.
* Cleanup.
2025-11-10 23:41:33 +00:00
Бранимир Караџић
8a9bc3ed65
EGL: Improved initialization.
2025-11-08 20:16:08 -08:00
Paul Gruenbacher
2e6ad9201e
Fix missing resource locks for indirect buffer resource creation/destruction ( #3482 )
2025-11-07 22:09:19 +00:00
Бранимир Караџић
eba2137e4c
Cleanup.
2025-11-07 08:06:53 -08:00
Бранимир Караџић
358223c63e
Added variable rate shading.
2025-11-06 17:21:53 -08:00
Бранимир Караџић
45df9833a9
Metal: Added ability to make capture programmatically.
2025-11-05 13:45:20 -08:00
Бранимир Караџић
0fb116cf45
VK: Added descriptor pool per frame.
2025-11-04 14:15:49 -08:00
Бранимир Караџић
5e71b83296
macOS: Fixed console apps.
2025-11-03 14:02:38 -08:00
Бранимир Караџић
accf0ab417
Updated contributing.
2025-11-03 06:30:05 -08:00
Бранимир Караџић
e113d598ae
Entry: Fixed file path.
2025-11-02 21:30:56 -08:00
Бранимир Караџић
eb7b35c8d8
Added sponsor button.
2025-11-02 18:47:50 -08:00
Бранимир Караџић
f8c7142383
Metal: Refcount check now defaults to warning instead of assert.
2025-11-02 08:41:34 -08:00
Бранимир Караџић
2e7732de11
Fixed function signature.
2025-11-01 22:07:51 -07:00
Бранимир Караџић
5d989a31ea
Added example to docs.
2025-11-01 21:59:08 -07:00
Branimir Karadžić
bcf89eb860
Cleanup.
2025-11-01 21:53:14 -07:00
Бранимир Караџић
3722e21525
Added 50-headless example.
2025-11-01 21:29:11 -07:00
Бранимир Караџић
5e46bf86f7
Fixed build.
2025-10-31 19:12:19 -07:00
Бранимир Караџић
4746a705d9
Cleanup.
2025-10-31 16:06:16 -07:00
Бранимир Караџић
ddc98ad65a
VisionOS: Remove support. ( #3479 )
2025-10-31 20:42:42 +00:00
Бранимир Караџић
5e39256f99
Metal: Fix refcount.
2025-10-31 13:41:00 -07:00
Бранимир Караџић
b388174473
Metal: Initialize text video mem with main frame buffer.
2025-10-31 13:37:35 -07:00
Бранимир Караџић
a1e27d8e6d
Metal: Allow refcount mismatch for library.
2025-10-31 13:14:13 -07:00
Бранимир Караџић
c12f6da578
Metal: Fixed main buffer creation.
2025-10-31 11:33:22 -07:00
Бранимир Караџић
f51e393d7b
Cleanup.
2025-10-31 08:50:20 -07:00
Бранимир Караџић
749caef538
Updated Khronos headers.
2025-10-31 08:44:02 -07:00
Branimir Karadžić
5d8eb6d67c
Cleanup.
2025-10-31 08:44:02 -07:00
Бранимир Караџић
fb27483652
Cleanup.
2025-10-31 07:03:44 -07:00
Бранимир Караџић
6dfa2ffb0e
EGL: Fixed crash when MSAA context is not available.
2025-10-30 21:48:54 -07:00
Бранимир Караџић
1cc3349673
Metal: Cleanup.
2025-10-30 20:10:03 -07:00
Бранимир Караџић
73c779f2b1
Metal: Fix obnoxius aviability annotation build issues.
2025-10-30 19:29:49 -07:00
Бранимир Караџић
71a965f827
Fixed iOS build.
2025-10-30 19:03:05 -07:00
Бранимир Караџић
6b84a02e26
Metal: Improve release macros to keep track of refcount.
2025-10-30 10:13:32 -07:00
Бранимир Караџић
0713bd42f6
Updated README.
2025-10-30 08:40:36 -07:00
Бранимир Караџић
886a7ee59f
Updated README.
2025-10-30 08:37:35 -07:00
Бранимир Караџић
c9bcbe62d4
Fixed IDL typo.
2025-10-29 21:55:57 -07:00
ProPuke
df53a7ca84
Fixed: BGFX_TEXTURE_MSAA_SAMPLE and msaa sampling bugs with gl ( #3351 )
...
* fixed: multiple BGFX_TEXTURE_MSAA_SAMPLE attachments could not be present in a framebuffer at once (sample locations were not fixed)
I've just set the sample location as always fixed for now, although technically this can be false if only 1 msaa texture attachment is present
* fixed: framebuffer with a resolved msaa AND a sample msaa at the same time would result in an invalid framebuffer
it would try to also resolve the sample-msaa texture at the same, leading to an invalid target type
* fixed: depth attachments could not be sample-msaa
this is valid, they don't resolving
* fixed: shader error sampking msaa textures in gl
parameter duplication on texelFetch(sampler2DMS,*) led to failed shaders
2025-10-30 00:29:36 +00:00
Branimir Karadžić
55f997002f
Added ability to configure minimum uniform buffer size. PR #3478 .
2025-10-29 16:06:17 -07:00
Branimir Karadžić
16cf4f8683
Added ability to configure minimum uniform buffer size.
2025-10-29 16:06:17 -07:00
Бранимир Караџић
71e0db9369
Fixed Android build.
2025-10-29 13:59:22 -07:00
Бранимир Караџић
bf31667394
Fixed Android build.
2025-10-29 13:18:53 -07:00