171 Commits

Author SHA1 Message Date
Branimir Karadžić
4baed6e076 Happy New Year! (#3550) 2026-01-14 16:26:51 +00:00
Бранимир Караџић
358223c63e Added variable rate shading. 2025-11-06 17:21:53 -08:00
Бранимир Караџић
3722e21525 Added 50-headless example. 2025-11-01 21:29:11 -07:00
IchorDev
af31da1d3a D bindings: Fix nested struct methods, formatting, and Memory mutability (#3471)
Co-authored-by: IchorDev <ichordev@noreply.git.sleeping.town>
2025-10-10 16:01:41 +00:00
Jaziel Guerrero
9dfcab69f7 Add bindings for C3 Lang (#3456)
* Added bindings for C3 lang

* Fix sub-struct generation. Fix empty struct. Fix doc comments. These issues didn't allow the c3 compilation

* Add @extern for each function to match C API

* Add gen suffix to keep naming consistency
2025-08-31 02:44:28 +00:00
Бранимир Караџић
860bafb23f Happy New Year! 2025-01-13 15:45:40 -08:00
Бранимир Караџић
fe41532c40 Fixed IDL, added C++ IDL template. 2024-11-12 20:19:52 -08:00
Martijn Courteaux
e488a07f1b Support both X11 and Wayland in the same build. (#3360)
* Support both X11 and Wayland in the same build.

 - Works for both Vulkan and OpenGL.
 - Remove --with-wayland from genie options.
 - Vulkan loads all three extensions for surface creation instead of only one.
 - Add width and height parameter to GlContext::createSwapChain(), which is needed for EGL to create
   a SwapChain with the given window size.
 - Dirty-fix the example-22-windows to recreate the FrameBuffer by first destroying and then
   recreating to make sure the window is released of its swapchain.
 - Fix dbgText glitch in example-22-windows.
 - Remove old X11-related dependencies for GLFW3.

* Formatting.
2024-10-05 14:33:22 -07:00
Martijn Courteaux
a6e372ead9 Dynamically load libwayland-egl.so.1 when dealing with Wayland to remove dependencies at program startup. (#3359) 2024-10-01 11:06:56 -07:00
Бранимир Караџић
61c770b0f5 Added option to build bimg with libheif. 2024-06-11 17:58:57 -07:00
Бранимир Караџић
83dfadf673 Happy New Year! 2024-01-14 01:56:36 -08:00
Бранимир Караџић
1c73c1a64a Fixed wasm build. 2023-12-15 07:55:48 -08:00
Бранимир Караџић
49c0e49527 Removed WebGPU. (#3198) 2023-11-09 17:15:22 -08:00
Gareth Fare
7c440b339f Small fix on soname defining on ldflags for Android examples. (#3184)
* Add linker options to add SONAME to the linked target so Android apps can dynamically resolve the library location from known locations (as opposed to a hard coded location often residing on the host cross compiling filesystem.

linked issue is,

https://github.com/bkaradzic/bgfx/pull/2176

* Kepp orginal code for linkoptions in the previous configuration block and add the additional linker flags for each Debug/Release configuration.

* Add comma character to EOL to match orginal code.
2023-10-16 09:48:50 -07:00
IchorDev
cbd83f57ca New auto-generated D bindings (#3114)
* Added shaderc default defines to docs

* Update tools.rst

* Update tools.rst

* WIP new D bindings

* New bindings "nearly done"

* More unfinished changes

* Nearly done; ctors still don't work

* Bindings auto-generation is done

* New auto-generated D bindings

* Reduced D bindings file count back to 2

---------

Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2023-06-26 11:21:22 -07:00
Бранимир Караџић
466c6a4e95 Happy New Year! 2023-01-14 10:05:12 -08:00
Biswapriyo Nath
82ad2eac7a clang-mingw: Enable building tools and examples (#2928)
Add comdlg32 library for GetOpenFileNameA API.
2022-09-18 20:11:51 -07:00
blackhole
a8a10b0b89 Adds example 49-hextile (#2922)
* First commit - tested with dx11 on windows

* Minor changes & adding some comments.

* Update hextile.cpp

* update some bin files

* rename texture

* minor comment update

* Added support to configure tile rate as well as tile rotation strength, update bin files & screenshot

* use texture from polyhaven, updated screenshot, updated bin files & minor changes to shader.

* missed pushing texture

* update license

* Update hextile.cpp

* Fix regular tiling

* use ktx with mipmaps

* minor change to ensure that regular tiling & hextile matches with default tile rate.

* minor c

Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-09-15 19:03:07 -07:00
SnapperTT
135dc7fa27 Adds example 48-multidrawindirect (#2894)
* Added example 48-multidrawindirect

* Added example 48-multidrawindirect

* enable shader.mk to build directories that only have compute shaders

* compiled shaders for example 48

* MultidrawIndirect example renamed to DrawIndirect, sets draw mtx in compute

* update 48-drawindirect shaders

* fix typos

* fixed bgfx::setPlatformData change for example48

* fix docs

* added name to cs_drawindirect.sc

* style updates for example 44

* add slider to example 48-drawindirect
2022-08-26 21:32:15 -07:00
Sandy
651432df1d examples: Add imageformats example (#2872)
* examples: Add imageformats example

Example which renders RGBA color wheel, alpha gradient and full value channel textures to
catch conversion errors and bad internal type representations between different backend
renderers.

The example uses bimg to convert from a master texture to different textures.

Each texture is rendered in an ImGui list using `ImGui::Image`. A close-up is visible
when hovering over each image.

U and I textures are skipped because they don't work for sampling.
Compressed textures are skipped because they don't have conversion functions.
Depth textures are not rendered because they don't work with channels.

* pixelformats: Present texture format in table

* Update pixelformats.cpp

* Update pixelformats.cpp

* pixelformats: Update screenshot

* pixelformats: Add checkerboard background

Co-authored-by: Michał Cichoń <michcic@gmail.com>
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
2022-08-22 12:16:58 -07:00
Бранимир Караџић
6cf243f469 Cleanup. 2022-06-04 11:03:41 -07:00
Бранимир Караџић
05b60be3c2 Remove 17-drawstress from Emscripten build. 2022-06-02 12:03:01 -07:00
Catalin Moldovan
21f5f941bb Added zig bindings generation (#2757) 2022-04-03 18:42:43 -07:00
Бранимир Караџић
6940ddd85e Cleanup. 2022-03-31 20:21:32 -07:00
luzpaz
6875e96bcb Fix various typos (#2719)
Found via `codespell -q 3 -S ./3rdparty,*.ttf -L attribut,ba,clude,conly,indext,inout,lod,nclude,retur,utput`
2022-02-05 11:34:15 -08:00
Бранимир Караџић
4581f14cd4 Happy New Year! 2022-01-15 11:59:06 -08:00
Бранимир Караџић
949142a75f Metal: Added GPU vendorId/deviceId detection. Fixed #2688. 2021-12-19 23:11:33 -08:00
Branimir Karadžić
00df353f0b Fixed project groups. 2021-10-26 20:13:30 -07:00
Бранимир Караџић
8392a44b3a Fixed assert macros, and improved error handling. 2021-10-25 18:59:32 -07:00
Branimir Karadžić
b7213445db Added 46-fsr example. 2021-10-06 17:40:57 -07:00
Branimir Karadžić
1401a5333d 45-bokeh: Built shaders and added example. 2021-01-31 10:07:49 -08:00
Hugo Amnov
a515dd3c3d WebGPU update (#2364)
* Update WebGPU renderer to match new state of API

* Update WebGPU files
2021-01-19 15:18:30 -08:00
Бранимир Караџић
af49c5d264 Happy New Year! 2021-01-14 15:53:49 -08:00
Branimir Karadžić
4c18b80c9d 44-sss: Built shaders and added example to GENie script. 2021-01-10 11:24:28 -08:00
Branimir Karadžić
4760628bb1 43-denoise: Added shaders. 2021-01-02 10:46:43 -08:00
Бранимир Караџић
76f3e0590f OSX: Added separate osx-arm64 build configuration. 2020-12-31 18:17:39 -08:00
Aleš Mlakar
93f0cdfaf4 IDL Beef bindings (#2290)
Co-authored-by: Aleš Mlakar <ales.ambits@gmail.com>
2020-10-19 06:54:18 -07:00
Бранимир Караџић
86402fec24 Updated version number. 2020-09-05 11:24:50 -07:00
Johan Sköld
74aae908ce Updating xcode config. (#2198)
Changing the xcode platform to just `Native`. This lets xcode handle
all the target stuff, and works regardless of target.
2020-07-11 20:40:33 -07:00
Christophe Dehais
4a0b6dc3ff Package runtime data alongside HTML5 examples (#2173)
Co-authored-by: Christophe Dehais <christophe.dehais@fittingbox.com>
2020-06-18 10:32:10 -07:00
云风
be95d12307 Add examples 42 : BunnyLOD (#2155) 2020-05-30 10:49:06 -07:00
云风
79166dfe17 Allow passing config macros from env (#2147) 2020-05-17 21:04:31 -07:00
juj
098e6194d9 Update examples to build on Emscripten Wasm. Add separate wasm and wasm2js targets. (#2145) 2020-05-16 19:45:55 -07:00
Бранимир Караџић
e08de6dd2c Fixed GENie script when action is not specified. 2020-05-10 22:15:06 -07:00
Бранимир Караџић
bbd41124b7 Cleanup. 2020-05-09 10:24:23 -07:00
Hugo Amnov
b62302631e Add Webgpu backend (#2132)
* WebGPU first draft (shaderc bin version 8)

* WebGPU scripts
2020-05-08 08:53:53 -07:00
Бранимир Караџић
c306e3b4bf Added bgfx version number. 2020-04-01 20:50:44 -07:00
Бранимир Караџић
54dc5e3ae7 Removed support for SteamLink (discontinued 11/2018). 2020-03-11 21:51:55 -07:00
Vladimir Vukicevic
8165a837a7 CSharp bindings: move DllName definition to other, optional file 2020-02-05 18:31:31 -08:00
Hugo Amiard
c4de3593de Cleanup Emscripten toolchain 2020-01-18 21:58:19 -08:00