This commit is contained in:
Branimir Karadžić
2016-07-25 09:40:23 -07:00
parent 9d6364e6ee
commit fd6e6d8ddd

View File

@@ -45,7 +45,7 @@ Known issues(driver problems??):
TODOs:
- remove sync points at texture/mesh update
- textureMtl::commit set only vertex/fragment stage
- FrameBufferMtl::postReset recreate framebuffer???
@@ -55,7 +55,7 @@ Known issues(driver problems??):
- implement fb discard. problematic with multiple views that has same fb...
- msaa color/depth/stencil is not saved. could have problem when we switch back to msaa framebuffer
- refactor store/load actions to support msaa/discard/capture/readback etc...
- finish savescreenshot with screenshotbegin/end
- support multiple windows: 22-windows
@@ -643,7 +643,7 @@ namespace bgfx { namespace mtl
{
m_textures[ii].destroy();
}
captureFinish();
MTL_RELEASE(m_depthStencilDescriptor);
@@ -783,17 +783,17 @@ namespace bgfx { namespace mtl
m_commandBuffer.commit();
m_commandBuffer.waitUntilCompleted();
MTL_RELEASE(m_commandBuffer)
const TextureMtl& texture = m_textures[_handle.idx];
uint32_t width = texture.m_ptr.width();
uint32_t height = texture.m_ptr.height();
const uint8_t bpp = getBitsPerPixel(TextureFormat::Enum(texture.m_textureFormat) );
MTLRegion region = { { 0, 0, 0 }, { width, height, 1 } };
texture.m_ptr.getBytes(_data, width*bpp/8, 0, region, 0, 0);
m_commandBuffer = m_commandQueue.commandBuffer();
retain(m_commandBuffer); //NOTE: keep alive to be useable at 'flip'
}
@@ -1185,7 +1185,7 @@ namespace bgfx { namespace mtl
{
m_frameBuffers[ii].postReset();
}
updateCapture();
m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
@@ -1224,52 +1224,52 @@ namespace bgfx { namespace mtl
{
if (NULL == m_screenshotTarget)
return;
m_renderCommandEncoder.endEncoding();
m_commandBuffer.commit();
m_commandBuffer.waitUntilCompleted();
MTL_RELEASE(m_commandBuffer)
MTLRegion region = { { 0, 0, 0 }, { m_resolution.m_width, m_resolution.m_height, 1 } };
//TODO: enable screenshot target when capturing
m_screenshotTarget.getBytes(m_capture, 4*m_resolution.m_width, 0, region, 0, 0);
m_commandBuffer = m_commandQueue.commandBuffer();
retain(m_commandBuffer); //NOTE: keep alive to be useable at 'flip'
if (m_screenshotTarget.pixelFormat() == MTLPixelFormatRGBA8Uint)
{
imageSwizzleBgra8(m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, m_capture, m_capture);
}
g_callback->captureFrame(m_capture, m_captureSize);
RenderPassDescriptor renderPassDescriptor = newRenderPassDescriptor();
setFrameBuffer(renderPassDescriptor, m_renderCommandEncoderFrameBufferHandle);
for(uint32_t ii = 0; ii < g_caps.maxFBAttachments; ++ii)
{
MTLRenderPassColorAttachmentDescriptor* desc = renderPassDescriptor.colorAttachments[ii];
if ( desc.texture != NULL)
desc.loadAction = MTLLoadActionLoad;
}
RenderPassDepthAttachmentDescriptor depthAttachment = renderPassDescriptor.depthAttachment;
if (NULL != depthAttachment.texture)
{
depthAttachment.loadAction = MTLLoadActionLoad;
depthAttachment.storeAction = MTLStoreActionStore;
}
RenderPassStencilAttachmentDescriptor stencilAttachment = renderPassDescriptor.stencilAttachment;
if (NULL != stencilAttachment.texture)
{
stencilAttachment.loadAction = MTLLoadActionLoad;
stencilAttachment.storeAction = MTLStoreActionStore;
}
m_renderCommandEncoder = m_commandBuffer.renderCommandEncoderWithDescriptor(renderPassDescriptor);
MTL_RELEASE(renderPassDescriptor);
}
@@ -2448,7 +2448,7 @@ namespace bgfx { namespace mtl
}
m_ptr = s_renderMtl->m_device.newTextureWithDescriptor(desc);
if ( sampleCount > 1)
{
desc.textureType = MTLTextureType2DMultisample;
@@ -2457,7 +2457,7 @@ namespace bgfx { namespace mtl
desc.storageMode = (MTLStorageMode)( 2 /*MTLStorageModePrivate*/);
m_ptrMSAA = s_renderMtl->m_device.newTextureWithDescriptor(desc);
}
if (m_requestedFormat == TextureFormat::D24S8
&& desc.pixelFormat == MTLPixelFormatDepth32Float)
{
@@ -3013,7 +3013,7 @@ namespace bgfx { namespace mtl
{
m_renderCommandEncoder.endEncoding();
}
RenderPassDescriptor renderPassDescriptor = newRenderPassDescriptor();
renderPassDescriptor.visibilityResultBuffer = m_occlusionQuery.m_buffer;