mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Added setName for index, vertex, and frame buffers.
This commit is contained in:
@@ -2122,6 +2122,21 @@ namespace bgfx
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, uint16_t _flags = BGFX_BUFFER_NONE
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);
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/// Set static index buffer debug name.
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///
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/// @param[in] _handle Static index buffer handle.
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/// @param[in] _name Static index buffer name.
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/// @param[in] _len Static index buffer name length (if length is INT32_MAX, it's expected
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/// that _name is zero terminated string.
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///
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/// @attention C99 equivalent is `bgfx_set_index_buffer_name`.
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///
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void setName(
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IndexBufferHandle _handle
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, const char* _name
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, int32_t _len = INT32_MAX
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);
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/// Destroy static index buffer.
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///
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/// @param[in] _handle Static index buffer handle.
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@@ -2156,6 +2171,21 @@ namespace bgfx
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, uint16_t _flags = BGFX_BUFFER_NONE
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);
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/// Set static vertex buffer debug name.
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///
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/// @param[in] _handle Static vertex buffer handle.
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/// @param[in] _name Static vertex buffer name.
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/// @param[in] _len Static vertex buffer name length (if length is INT32_MAX, it's expected
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/// that _name is zero terminated string.
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///
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/// @attention C99 equivalent is `bgfx_set_vertex_buffer_name`.
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///
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void setName(
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VertexBufferHandle _handle
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, const char* _name
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, int32_t _len = INT32_MAX
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);
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/// Destroy static vertex buffer.
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///
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/// @param[in] _handle Static vertex buffer handle.
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@@ -2953,6 +2983,21 @@ namespace bgfx
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, TextureFormat::Enum _depthFormat = TextureFormat::Count
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);
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/// Set frame buffer debug name.
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///
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/// @param[in] _handle frame buffer handle.
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/// @param[in] _name frame buffer name.
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/// @param[in] _len frame buffer name length (if length is INT32_MAX, it's expected
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/// that _name is zero terminated string.
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///
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/// @attention C99 equivalent is `bgfx_set_frame_buffer_name`.
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///
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void setName(
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FrameBufferHandle _handle
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, const char* _name
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, int32_t _len = INT32_MAX
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);
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/// Obtain texture handle of frame buffer attachment.
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///
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/// @param[in] _handle Frame buffer handle.
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@@ -92,8 +92,10 @@ typedef struct bgfx_interface_vtbl
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void (*dbg_text_vprintf)(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, va_list _argList);
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void (*dbg_text_image)(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch);
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bgfx_index_buffer_handle_t (*create_index_buffer)(const bgfx_memory_t* _mem, uint16_t _flags);
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void (*set_index_buffer_name)(bgfx_index_buffer_handle_t _handle, const char* _name, int32_t _len);
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void (*destroy_index_buffer)(bgfx_index_buffer_handle_t _handle);
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bgfx_vertex_buffer_handle_t (*create_vertex_buffer)(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags);
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void (*set_vertex_buffer_name)(bgfx_vertex_buffer_handle_t _handle, const char* _name, int32_t _len);
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void (*destroy_vertex_buffer)(bgfx_vertex_buffer_handle_t _handle);
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bgfx_dynamic_index_buffer_handle_t (*create_dynamic_index_buffer)(uint32_t _num, uint16_t _flags);
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bgfx_dynamic_index_buffer_handle_t (*create_dynamic_index_buffer_mem)(const bgfx_memory_t* _mem, uint16_t _flags);
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@@ -137,6 +139,7 @@ typedef struct bgfx_interface_vtbl
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bgfx_frame_buffer_handle_t (*create_frame_buffer_scaled)(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint64_t _textureFlags);
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bgfx_frame_buffer_handle_t (*create_frame_buffer_from_attachment)(uint8_t _num, const bgfx_attachment_t* _attachment, bool _destroyTextures);
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bgfx_frame_buffer_handle_t (*create_frame_buffer_from_nwh)(void* _nwh, uint16_t _width, uint16_t _height, bgfx_texture_format_t _format, bgfx_texture_format_t _depthFormat);
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void (*set_frame_buffer_name)(bgfx_frame_buffer_handle_t _handle, const char* _name, int32_t _len);
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bgfx_texture_handle_t (*get_texture)(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment);
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void (*destroy_frame_buffer)(bgfx_frame_buffer_handle_t _handle);
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bgfx_uniform_handle_t (*create_uniform)(const char* _name, bgfx_uniform_type_t _type, uint16_t _num);
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@@ -6,7 +6,7 @@
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#ifndef BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_DEFINES_H_HEADER_GUARD
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#define BGFX_API_VERSION UINT32_C(92)
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#define BGFX_API_VERSION UINT32_C(93)
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/// Color RGB/alpha/depth write. When it's not specified write will be disabled.
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#define BGFX_STATE_WRITE_R UINT64_C(0x0000000000000001) //!< Enable R write.
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102
src/bgfx.cpp
102
src/bgfx.cpp
@@ -1923,11 +1923,12 @@ namespace bgfx
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if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
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{
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#define CHECK_HANDLE_LEAK(_handleAlloc) \
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#define CHECK_HANDLE_LEAK(_name, _handleAlloc) \
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BX_MACRO_BLOCK_BEGIN \
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if (0 != _handleAlloc.getNumHandles() ) \
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{ \
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BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
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BX_TRACE("LEAK: %s %d (max: %d)" \
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, _name \
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, _handleAlloc.getNumHandles() \
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, _handleAlloc.getMaxHandles() \
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); \
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@@ -1938,11 +1939,34 @@ namespace bgfx
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} \
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BX_MACRO_BLOCK_END
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#define CHECK_HANDLE_LEAK_NAME(_handleAlloc, _type, _ref) \
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#define CHECK_HANDLE_LEAK_NAME(_name, _handleAlloc, _type, _ref) \
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BX_MACRO_BLOCK_BEGIN \
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if (0 != _handleAlloc.getNumHandles() ) \
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{ \
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BX_TRACE("LEAK: " #_handleAlloc " %d (max: %d)" \
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BX_TRACE("LEAK: %s %d (max: %d)" \
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, _name \
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, _handleAlloc.getNumHandles() \
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, _handleAlloc.getMaxHandles() \
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); \
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for (uint16_t ii = 0, num = _handleAlloc.getNumHandles(); ii < num; ++ii) \
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{ \
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uint16_t idx = _handleAlloc.getHandleAt(ii); \
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const _type& ref = _ref[idx]; BX_UNUSED(ref); \
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BX_TRACE("\t%3d: %4d %s" \
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, ii \
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, idx \
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, ref.m_name.getPtr() \
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); \
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} \
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} \
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BX_MACRO_BLOCK_END
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#define CHECK_HANDLE_LEAK_RC_NAME(_name, _handleAlloc, _type, _ref) \
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BX_MACRO_BLOCK_BEGIN \
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if (0 != _handleAlloc.getNumHandles() ) \
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{ \
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BX_TRACE("LEAK: %s %d (max: %d)" \
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, _name \
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, _handleAlloc.getNumHandles() \
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, _handleAlloc.getMaxHandles() \
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); \
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@@ -1951,26 +1975,26 @@ namespace bgfx
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uint16_t idx = _handleAlloc.getHandleAt(ii); \
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const _type& ref = _ref[idx]; BX_UNUSED(ref); \
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BX_TRACE("\t%3d: %4d %s (count %d)" \
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, ii \
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, idx \
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, ref.m_name.getPtr() \
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, ref.m_refCount \
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); \
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, ii \
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, idx \
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, ref.m_name.getPtr() \
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, ref.m_refCount \
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); \
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} \
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} \
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BX_MACRO_BLOCK_END
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CHECK_HANDLE_LEAK (m_dynamicIndexBufferHandle );
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CHECK_HANDLE_LEAK (m_dynamicVertexBufferHandle );
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CHECK_HANDLE_LEAK (m_indexBufferHandle );
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CHECK_HANDLE_LEAK (m_vertexDeclHandle );
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CHECK_HANDLE_LEAK (m_vertexBufferHandle );
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CHECK_HANDLE_LEAK_NAME(m_shaderHandle, ShaderRef, m_shaderRef );
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CHECK_HANDLE_LEAK (m_programHandle );
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CHECK_HANDLE_LEAK_NAME(m_textureHandle, TextureRef, m_textureRef);
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CHECK_HANDLE_LEAK (m_frameBufferHandle );
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CHECK_HANDLE_LEAK_NAME(m_uniformHandle, UniformRef, m_uniformRef);
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CHECK_HANDLE_LEAK (m_occlusionQueryHandle );
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CHECK_HANDLE_LEAK ("DynamicIndexBufferHandle", m_dynamicIndexBufferHandle );
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CHECK_HANDLE_LEAK ("DynamicVertexBufferHandle", m_dynamicVertexBufferHandle );
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CHECK_HANDLE_LEAK_NAME ("IndexBufferHandle", m_indexBufferHandle, IndexBuffer, m_indexBuffers );
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CHECK_HANDLE_LEAK ("VertexDeclHandle", m_vertexDeclHandle );
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CHECK_HANDLE_LEAK_NAME ("VertexBufferHandle", m_vertexBufferHandle, VertexBuffer, m_vertexBuffers );
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CHECK_HANDLE_LEAK_RC_NAME("ShaderHandle", m_shaderHandle, ShaderRef, m_shaderRef );
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CHECK_HANDLE_LEAK ("ProgramHandle", m_programHandle );
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CHECK_HANDLE_LEAK_RC_NAME("TextureHandle", m_textureHandle, TextureRef, m_textureRef );
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CHECK_HANDLE_LEAK_NAME ("FrameBufferHandle", m_frameBufferHandle, FrameBufferRef, m_frameBufferRef);
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CHECK_HANDLE_LEAK_RC_NAME("UniformHandle", m_uniformHandle, UniformRef, m_uniformRef );
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CHECK_HANDLE_LEAK ("OcclusionQueryHandle", m_occlusionQueryHandle );
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#undef CHECK_HANDLE_LEAK
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#undef CHECK_HANDLE_LEAK_NAME
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}
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@@ -2372,10 +2396,10 @@ namespace bgfx
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BGFX_RENDERER_CONTEXT(d3d9);
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BGFX_RENDERER_CONTEXT(d3d11);
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BGFX_RENDERER_CONTEXT(d3d12);
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BGFX_RENDERER_CONTEXT(gnm);
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BGFX_RENDERER_CONTEXT(mtl);
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BGFX_RENDERER_CONTEXT(gl);
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BGFX_RENDERER_CONTEXT(vk);
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BGFX_RENDERER_CONTEXT(gnm);
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#undef BGFX_RENDERER_CONTEXT
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@@ -3777,6 +3801,11 @@ namespace bgfx
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return s_ctx->createIndexBuffer(_mem, _flags);
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}
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void setName(IndexBufferHandle _handle, const char* _name, int32_t _len)
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{
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s_ctx->setName(_handle, bx::StringView(_name, _len) );
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}
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void destroy(IndexBufferHandle _handle)
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{
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s_ctx->destroyIndexBuffer(_handle);
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@@ -3789,6 +3818,11 @@ namespace bgfx
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return s_ctx->createVertexBuffer(_mem, _decl, _flags);
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}
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void setName(VertexBufferHandle _handle, const char* _name, int32_t _len)
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{
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s_ctx->setName(_handle, bx::StringView(_name, _len) );
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}
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void destroy(VertexBufferHandle _handle)
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{
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s_ctx->destroyVertexBuffer(_handle);
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@@ -4398,6 +4432,11 @@ namespace bgfx
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);
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}
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void setName(FrameBufferHandle _handle, const char* _name, int32_t _len)
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{
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s_ctx->setName(_handle, bx::StringView(_name, _len) );
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}
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TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment)
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{
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return s_ctx->getTexture(_handle, _attachment);
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@@ -5368,6 +5407,12 @@ BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory
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return handle.c;
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}
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void bgfx_set_index_buffer_name(bgfx_index_buffer_handle_t _handle, const char* _name, int32_t _len)
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{
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union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
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bgfx::setName(handle.cpp, _name, _len);
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}
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BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
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{
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union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
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@@ -5382,6 +5427,12 @@ BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memo
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return handle.c;
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}
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void bgfx_set_vertex_buffer_name(bgfx_vertex_buffer_handle_t _handle, const char* _name, int32_t _len)
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{
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union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
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bgfx::setName(handle.cpp, _name, _len);
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}
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BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
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{
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union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
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@@ -5665,6 +5716,12 @@ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_nwh(void* _n
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return handle.c;
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}
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void bgfx_set_frame_buffer_name(bgfx_frame_buffer_handle_t _handle, const char* _name, int32_t _len)
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{
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union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
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bgfx::setName(handle.cpp, _name, _len);
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}
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BGFX_C_API bgfx_texture_handle_t bgfx_get_texture(bgfx_frame_buffer_handle_t _handle, uint8_t _attachment)
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{
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union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle = { _handle };
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@@ -6270,8 +6327,10 @@ BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
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BGFX_IMPORT_FUNC(dbg_text_vprintf) \
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BGFX_IMPORT_FUNC(dbg_text_image) \
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BGFX_IMPORT_FUNC(create_index_buffer) \
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BGFX_IMPORT_FUNC(set_index_buffer_name) \
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BGFX_IMPORT_FUNC(destroy_index_buffer) \
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BGFX_IMPORT_FUNC(create_vertex_buffer) \
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BGFX_IMPORT_FUNC(set_vertex_buffer_name) \
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BGFX_IMPORT_FUNC(destroy_vertex_buffer) \
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BGFX_IMPORT_FUNC(create_dynamic_index_buffer) \
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BGFX_IMPORT_FUNC(create_dynamic_index_buffer_mem) \
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@@ -6315,6 +6374,7 @@ BGFX_C_API bgfx_interface_vtbl_t* bgfx_get_interface(uint32_t _version)
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BGFX_IMPORT_FUNC(create_frame_buffer_scaled) \
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BGFX_IMPORT_FUNC(create_frame_buffer_from_attachment) \
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BGFX_IMPORT_FUNC(create_frame_buffer_from_nwh) \
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BGFX_IMPORT_FUNC(set_frame_buffer_name) \
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BGFX_IMPORT_FUNC(get_texture) \
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BGFX_IMPORT_FUNC(destroy_frame_buffer) \
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BGFX_IMPORT_FUNC(create_uniform) \
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58
src/bgfx_p.h
58
src/bgfx_p.h
@@ -1660,11 +1660,13 @@ namespace bgfx
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struct IndexBuffer
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{
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String m_name;
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uint32_t m_size;
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};
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struct VertexBuffer
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{
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String m_name;
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uint32_t m_size;
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uint16_t m_stride;
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};
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@@ -2879,6 +2881,18 @@ namespace bgfx
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return handle;
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}
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BGFX_API_FUNC(void setName(IndexBufferHandle _handle, const bx::StringView& _name) )
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{
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BGFX_MUTEX_SCOPE(m_resourceApiLock);
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BGFX_CHECK_HANDLE("setName", m_indexBufferHandle, _handle);
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IndexBuffer& ref = m_indexBuffers[_handle.idx];
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ref.m_name.set(_name);
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// setName(convert(_handle), _name);
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}
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BGFX_API_FUNC(void destroyIndexBuffer(IndexBufferHandle _handle) )
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{
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BGFX_MUTEX_SCOPE(m_resourceApiLock);
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@@ -2887,6 +2901,9 @@ namespace bgfx
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bool ok = m_submit->free(_handle); BX_UNUSED(ok);
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BX_CHECK(ok, "Index buffer handle %d is already destroyed!", _handle.idx);
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IndexBuffer& ref = m_indexBuffers[_handle.idx];
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ref.m_name.clear();
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyIndexBuffer);
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cmdbuf.write(_handle);
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}
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@@ -2948,6 +2965,18 @@ namespace bgfx
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return BGFX_INVALID_HANDLE;
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}
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BGFX_API_FUNC(void setName(VertexBufferHandle _handle, const bx::StringView& _name) )
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{
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BGFX_MUTEX_SCOPE(m_resourceApiLock);
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BGFX_CHECK_HANDLE("setName", m_vertexBufferHandle, _handle);
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VertexBuffer& ref = m_vertexBuffers[_handle.idx];
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ref.m_name.set(_name);
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// setName(convert(_handle), _name);
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}
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BGFX_API_FUNC(void destroyVertexBuffer(VertexBufferHandle _handle) )
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{
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BGFX_MUTEX_SCOPE(m_resourceApiLock);
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@@ -2956,6 +2985,9 @@ namespace bgfx
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bool ok = m_submit->free(_handle); BX_UNUSED(ok);
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BX_CHECK(ok, "Vertex buffer handle %d is already destroyed!", _handle.idx);
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VertexBuffer& ref = m_vertexBuffers[_handle.idx];
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ref.m_name.clear();
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyVertexBuffer);
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cmdbuf.write(_handle);
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}
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@@ -4242,6 +4274,18 @@ namespace bgfx
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return handle;
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}
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BGFX_API_FUNC(void setName(FrameBufferHandle _handle, const bx::StringView& _name) )
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{
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BGFX_MUTEX_SCOPE(m_resourceApiLock);
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BGFX_CHECK_HANDLE("setName", m_frameBufferHandle, _handle);
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FrameBufferRef& ref = m_frameBufferRef[_handle.idx];
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ref.m_name.set(_name);
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// setName(convert(_handle), _name);
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}
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BGFX_API_FUNC(TextureHandle getTexture(FrameBufferHandle _handle, uint8_t _attachment) )
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{
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BGFX_MUTEX_SCOPE(m_resourceApiLock);
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@@ -4270,6 +4314,8 @@ namespace bgfx
|
||||
cmdbuf.write(_handle);
|
||||
|
||||
FrameBufferRef& ref = m_frameBufferRef[_handle.idx];
|
||||
ref.m_name.clear();
|
||||
|
||||
if (!ref.m_window)
|
||||
{
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(ref.un.m_th); ++ii)
|
||||
@@ -4789,6 +4835,8 @@ namespace bgfx
|
||||
|
||||
struct FrameBufferRef
|
||||
{
|
||||
String m_name;
|
||||
|
||||
union un
|
||||
{
|
||||
TextureHandle m_th[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
|
||||
@@ -4799,19 +4847,19 @@ namespace bgfx
|
||||
|
||||
typedef bx::HandleHashMapT<BGFX_CONFIG_MAX_UNIFORMS*2> UniformHashMap;
|
||||
UniformHashMap m_uniformHashMap;
|
||||
UniformRef m_uniformRef[BGFX_CONFIG_MAX_UNIFORMS];
|
||||
UniformRef m_uniformRef[BGFX_CONFIG_MAX_UNIFORMS];
|
||||
|
||||
typedef bx::HandleHashMapT<BGFX_CONFIG_MAX_SHADERS*2> ShaderHashMap;
|
||||
ShaderHashMap m_shaderHashMap;
|
||||
ShaderRef m_shaderRef[BGFX_CONFIG_MAX_SHADERS];
|
||||
ShaderRef m_shaderRef[BGFX_CONFIG_MAX_SHADERS];
|
||||
|
||||
typedef bx::HandleHashMapT<BGFX_CONFIG_MAX_PROGRAMS*2> ProgramHashMap;
|
||||
ProgramHashMap m_programHashMap;
|
||||
ProgramRef m_programRef[BGFX_CONFIG_MAX_PROGRAMS];
|
||||
ProgramRef m_programRef[BGFX_CONFIG_MAX_PROGRAMS];
|
||||
|
||||
TextureRef m_textureRef[BGFX_CONFIG_MAX_TEXTURES];
|
||||
TextureRef m_textureRef[BGFX_CONFIG_MAX_TEXTURES];
|
||||
FrameBufferRef m_frameBufferRef[BGFX_CONFIG_MAX_FRAME_BUFFERS];
|
||||
VertexDeclRef m_declRef;
|
||||
VertexDeclRef m_declRef;
|
||||
|
||||
ViewId m_viewRemap[BGFX_CONFIG_MAX_VIEWS];
|
||||
uint32_t m_seq[BGFX_CONFIG_MAX_VIEWS];
|
||||
|
||||
Reference in New Issue
Block a user