mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-18 21:13:02 +01:00
Cleanup.
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@@ -388,7 +388,7 @@ namespace bgfx { namespace mtl
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retain(m_device);
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createFrameBuffer(m_fbh, g_platformData.nwh, 0, 0, TextureFormat::Unknown, TextureFormat::UnknownDepth);
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if ( NULL == m_mainFrameBuffer.m_swapChain->m_metalLayer )
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{
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release(m_device);
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@@ -3432,7 +3432,6 @@ namespace bgfx { namespace mtl
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uint8_t primIndex = uint8_t(primType>>BGFX_STATE_PT_SHIFT);
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PrimInfo prim = s_primInfo[primIndex];
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ProgramMtl* currentProgram = NULL;
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RenderCommandEncoder rce;
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bool wasCompute = false;
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@@ -3690,7 +3689,6 @@ namespace bgfx { namespace mtl
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wasCompute = false;
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programIdx = kInvalidHandle;
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currentProgram = NULL;
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//invalidateCompute();
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}
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@@ -3900,14 +3898,10 @@ namespace bgfx { namespace mtl
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if (kInvalidHandle == programIdx)
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{
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currentProgram = NULL;
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continue;
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}
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else
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{
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ProgramMtl& program = m_program[programIdx];
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currentProgram = &program;
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RenderPipelineState pso = NULL;
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if (0 < numStreams)
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@@ -3925,7 +3919,6 @@ namespace bgfx { namespace mtl
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if (NULL == pso)
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{
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currentProgram = NULL;
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programIdx = kInvalidHandle;
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continue;
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}
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