Fixing shadow2DProj in GLSL (#2775)

Removing erroneous extra bracket for aliasing shadow2DProj in GLSL. Would have caused compilation failure if used.
This commit is contained in:
TooMuchVoltage Software Inc
2022-04-20 09:33:17 -04:00
committed by GitHub
parent 676df636d2
commit f6e0db1969

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@@ -6487,7 +6487,7 @@ namespace bgfx { namespace gl
{
bx::write(&writer
, "#define shadow2D(_sampler, _coord) vec2(textureProj(_sampler, vec4(_coord, 1.0) ) )\n"
"#define shadow2DProj(_sampler, _coord) vec2(textureProj(_sampler, _coord) ) )\n"
"#define shadow2DProj(_sampler, _coord) vec2(textureProj(_sampler, _coord) )\n"
, &err
);
}
@@ -6495,7 +6495,7 @@ namespace bgfx { namespace gl
{
bx::write(&writer
, "#define shadow2D(_sampler, _coord) (textureProj(_sampler, vec4(_coord, 1.0) ) )\n"
"#define shadow2DProj(_sampler, _coord) (textureProj(_sampler, _coord) ) )\n"
"#define shadow2DProj(_sampler, _coord) (textureProj(_sampler, _coord) )\n"
, &err
);
}