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Fixing shadow2DProj in GLSL (#2775)
Removing erroneous extra bracket for aliasing shadow2DProj in GLSL. Would have caused compilation failure if used.
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f6e0db1969
@@ -6487,7 +6487,7 @@ namespace bgfx { namespace gl
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{
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bx::write(&writer
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, "#define shadow2D(_sampler, _coord) vec2(textureProj(_sampler, vec4(_coord, 1.0) ) )\n"
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"#define shadow2DProj(_sampler, _coord) vec2(textureProj(_sampler, _coord) ) )\n"
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"#define shadow2DProj(_sampler, _coord) vec2(textureProj(_sampler, _coord) )\n"
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, &err
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);
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}
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@@ -6495,7 +6495,7 @@ namespace bgfx { namespace gl
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{
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bx::write(&writer
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, "#define shadow2D(_sampler, _coord) (textureProj(_sampler, vec4(_coord, 1.0) ) )\n"
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"#define shadow2DProj(_sampler, _coord) (textureProj(_sampler, _coord) ) )\n"
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"#define shadow2DProj(_sampler, _coord) (textureProj(_sampler, _coord) )\n"
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, &err
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);
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}
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