From f6e0db1969b2068aa64dcd7504fef7749844a490 Mon Sep 17 00:00:00 2001 From: TooMuchVoltage Software Inc Date: Wed, 20 Apr 2022 09:33:17 -0400 Subject: [PATCH] Fixing shadow2DProj in GLSL (#2775) Removing erroneous extra bracket for aliasing shadow2DProj in GLSL. Would have caused compilation failure if used. --- src/renderer_gl.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/renderer_gl.cpp b/src/renderer_gl.cpp index f884bc3d2..e041c4ec4 100644 --- a/src/renderer_gl.cpp +++ b/src/renderer_gl.cpp @@ -6487,7 +6487,7 @@ namespace bgfx { namespace gl { bx::write(&writer , "#define shadow2D(_sampler, _coord) vec2(textureProj(_sampler, vec4(_coord, 1.0) ) )\n" - "#define shadow2DProj(_sampler, _coord) vec2(textureProj(_sampler, _coord) ) )\n" + "#define shadow2DProj(_sampler, _coord) vec2(textureProj(_sampler, _coord) )\n" , &err ); } @@ -6495,7 +6495,7 @@ namespace bgfx { namespace gl { bx::write(&writer , "#define shadow2D(_sampler, _coord) (textureProj(_sampler, vec4(_coord, 1.0) ) )\n" - "#define shadow2DProj(_sampler, _coord) (textureProj(_sampler, _coord) ) )\n" + "#define shadow2DProj(_sampler, _coord) (textureProj(_sampler, _coord) )\n" , &err ); }