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Fix crash on shutdown in HMD mode.
Presumably this crash is due to a bug in either the Oculus SDK or DirectX itself as changing the order of releasing these objects should not have any effect.
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@@ -942,8 +942,8 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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DX_RELEASE(m_swapChain, 0);
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DX_RELEASE(m_deviceCtx, 0);
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DX_RELEASE(m_device, 0);
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DX_RELEASE(m_factory, 0);
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DX_RELEASE(m_device, 0);
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unloadRenderDoc(m_renderdocdll);
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