@@ -6871,6 +6871,93 @@ Otherwise, use <cite>bgfx::setViewScissor</cite>.</p>
</div>
<divclass="section"id="frame-buffers">
<h3>Frame Buffers<aclass="headerlink"href="#frame-buffers"title="Permalink to this headline">¶</a></h3>
<dlclass="cpp struct">
<dtid="_CPPv4N4bgfx10AttachmentE">
<spanid="_CPPv3N4bgfx10AttachmentE"></span><spanid="_CPPv2N4bgfx10AttachmentE"></span><spanid="bgfx::Attachment"></span><spanclass="target"id="structbgfx_1_1_attachment"></span><emclass="property">struct </em><codeclass="sig-prename descclassname">bgfx<codeclass="sig-prename descclassname">::</code></code><codeclass="sig-name descname">Attachment</code><aclass="headerlink"href="#_CPPv4N4bgfx10AttachmentE"title="Permalink to this definition">¶</a><br/></dt>
<dd><p>Frame buffer texture attachment info. </p>
<p><dlclass="simple">
<dt><strong>Attention</strong></dt><dd><p>C99’s equivalent binding is <codeclass="docutils literal notranslate"><spanclass="pre">bgfx_attachment_t</span></code>. </p>
<li><p><codeclass="docutils literal notranslate"><spanclass="pre">[in]</span><spanclass="pre">_layer</span></code>: Cubemap side or depth layer/slice to use. </p></li>
<li><p><codeclass="docutils literal notranslate"><spanclass="pre">[in]</span><spanclass="pre">_numLayers</span></code>: Number of texture layer/slice(s) in array to use. </p></li>
<spanid="_CPPv3N4bgfx10Attachment6accessE"></span><spanid="_CPPv2N4bgfx10Attachment6accessE"></span><spanid="bgfx::Attachment::access__Access::Enum"></span><spanclass="target"id="structbgfx_1_1_attachment_1a5891b655a2528f5bf70797745b9691d4"></span><aclass="reference internal"href="#_CPPv4N4bgfx6AccessE"title="bgfx::Access">Access</a>::<aclass="reference internal"href="#_CPPv4N4bgfx6Access4EnumE"title="bgfx::Access::Enum">Enum</a><codeclass="sig-name descname">access</code><aclass="headerlink"href="#_CPPv4N4bgfx10Attachment6accessE"title="Permalink to this definition">¶</a><br/></dt>
<spanid="_CPPv3N4bgfx10Attachment6handleE"></span><spanid="_CPPv2N4bgfx10Attachment6handleE"></span><spanid="bgfx::Attachment::handle__TextureHandle"></span><spanclass="target"id="structbgfx_1_1_attachment_1a9eb8a8e6925c92291c43781a304f2acb"></span>TextureHandle <codeclass="sig-name descname">handle</code><aclass="headerlink"href="#_CPPv4N4bgfx10Attachment6handleE"title="Permalink to this definition">¶</a><br/></dt>
<dd><p>Render target texture handle. </p>
</dd></dl>
<dlclass="cpp var">
<dtid="_CPPv4N4bgfx10Attachment3mipE">
<spanid="_CPPv3N4bgfx10Attachment3mipE"></span><spanid="_CPPv2N4bgfx10Attachment3mipE"></span><spanid="bgfx::Attachment::mip__uint16_t"></span><spanclass="target"id="structbgfx_1_1_attachment_1add533a2475b7340c010a2718f7f5ed1e"></span>uint16_t <codeclass="sig-name descname">mip</code><aclass="headerlink"href="#_CPPv4N4bgfx10Attachment3mipE"title="Permalink to this definition">¶</a><br/></dt>
<dd><p>Mip level. </p>
</dd></dl>
<dlclass="cpp var">
<dtid="_CPPv4N4bgfx10Attachment5layerE">
<spanid="_CPPv3N4bgfx10Attachment5layerE"></span><spanid="_CPPv2N4bgfx10Attachment5layerE"></span><spanid="bgfx::Attachment::layer__uint16_t"></span><spanclass="target"id="structbgfx_1_1_attachment_1aea8de271c840deb81f0d0d8743f034b2"></span>uint16_t <codeclass="sig-name descname">layer</code><aclass="headerlink"href="#_CPPv4N4bgfx10Attachment5layerE"title="Permalink to this definition">¶</a><br/></dt>
<dd><p>Cubemap side or depth layer/slice to use. </p>
</dd></dl>
<dlclass="cpp var">
<dtid="_CPPv4N4bgfx10Attachment9numLayersE">
<spanid="_CPPv3N4bgfx10Attachment9numLayersE"></span><spanid="_CPPv2N4bgfx10Attachment9numLayersE"></span><spanid="bgfx::Attachment::numLayers__uint16_t"></span><spanclass="target"id="structbgfx_1_1_attachment_1a203324d534e1eaf52763de4071573c35"></span>uint16_t <codeclass="sig-name descname">numLayers</code><aclass="headerlink"href="#_CPPv4N4bgfx10Attachment9numLayersE"title="Permalink to this definition">¶</a><br/></dt>
<dd><p>Number of texture layer/slice(s) in array to use. </p>
</dd></dl>
<dlclass="cpp var">
<dtid="_CPPv4N4bgfx10Attachment7resolveE">
<spanid="_CPPv3N4bgfx10Attachment7resolveE"></span><spanid="_CPPv2N4bgfx10Attachment7resolveE"></span><spanid="bgfx::Attachment::resolve__uint8_t"></span><spanclass="target"id="structbgfx_1_1_attachment_1ac84f3fa991b954245f5bf6e6efa2a364"></span>uint8_t <codeclass="sig-name descname">resolve</code><aclass="headerlink"href="#_CPPv4N4bgfx10Attachment7resolveE"title="Permalink to this definition">¶</a><br/></dt>
<spanid="_CPPv3N4bgfx17createFrameBufferE8uint16_t8uint16_tN13TextureFormat4EnumE8uint64_t"></span><spanid="_CPPv2N4bgfx17createFrameBufferE8uint16_t8uint16_tN13TextureFormat4EnumE8uint64_t"></span><spanid="bgfx::createFrameBuffer__uint16_t.uint16_t.TextureFormat::Enum.uint64_t"></span><spanclass="target"id="namespacebgfx_1aa94cfbb370d1b658ffd8fceb305fe247"></span>FrameBufferHandle <codeclass="sig-prename descclassname">bgfx<codeclass="sig-prename descclassname">::</code></code><codeclass="sig-name descname">createFrameBuffer</code><spanclass="sig-paren">(</span>uint16_t <em>_width</em>, uint16_t <em>_height</em>, <aclass="reference internal"href="#_CPPv4N4bgfx13TextureFormatE"title="bgfx::TextureFormat">TextureFormat</a>::<aclass="reference internal"href="#_CPPv4N4bgfx13TextureFormat4EnumE"title="bgfx::TextureFormat::Enum">Enum</a><em>_format</em>, uint64_t <em>_textureFlags</em> = BGFX_SAMPLER_U_CLAMP | BGFX_SAMPLER_V_CLAMP<spanclass="sig-paren">)</span><aclass="headerlink"href="#_CPPv4N4bgfx17createFrameBufferE8uint16_t8uint16_tN13TextureFormat4EnumE8uint64_t"title="Permalink to this definition">¶</a><br/></dt>
@@ -6960,77 +7047,6 @@ Otherwise, use <cite>bgfx::setViewScissor</cite>.</p>
</p>
</dd></dl>
<dlclass="cpp struct">
<dtid="_CPPv4N4bgfx10AttachmentE">
<spanid="_CPPv3N4bgfx10AttachmentE"></span><spanid="_CPPv2N4bgfx10AttachmentE"></span><spanid="bgfx::Attachment"></span><spanclass="target"id="structbgfx_1_1_attachment"></span><emclass="property">struct </em><codeclass="sig-prename descclassname">bgfx<codeclass="sig-prename descclassname">::</code></code><codeclass="sig-name descname">Attachment</code><aclass="headerlink"href="#_CPPv4N4bgfx10AttachmentE"title="Permalink to this definition">¶</a><br/></dt>
<dd><p>Frame buffer texture attachment info. </p>
<p><dlclass="simple">
<dt><strong>Attention</strong></dt><dd><p>C99’s equivalent binding is <codeclass="docutils literal notranslate"><spanclass="pre">bgfx_attachment_t</span></code>. </p>
<li><p><codeclass="docutils literal notranslate"><spanclass="pre">[in]</span><spanclass="pre">_layer</span></code>: Cubemap side or depth layer/slice to use. </p></li>
<li><p><codeclass="docutils literal notranslate"><spanclass="pre">[in]</span><spanclass="pre">_numLayers</span></code>: Number of texture layer/slice(s) in array to use. </p></li>
<spanid="_CPPv3N4bgfx10Attachment6accessE"></span><spanid="_CPPv2N4bgfx10Attachment6accessE"></span><spanid="bgfx::Attachment::access__Access::Enum"></span><spanclass="target"id="structbgfx_1_1_attachment_1a5891b655a2528f5bf70797745b9691d4"></span><aclass="reference internal"href="#_CPPv4N4bgfx6AccessE"title="bgfx::Access">Access</a>::<aclass="reference internal"href="#_CPPv4N4bgfx6Access4EnumE"title="bgfx::Access::Enum">Enum</a><codeclass="sig-name descname">access</code><aclass="headerlink"href="#_CPPv4N4bgfx10Attachment6accessE"title="Permalink to this definition">¶</a><br/></dt>
<spanid="_CPPv3N4bgfx10Attachment6handleE"></span><spanid="_CPPv2N4bgfx10Attachment6handleE"></span><spanid="bgfx::Attachment::handle__TextureHandle"></span><spanclass="target"id="structbgfx_1_1_attachment_1a9eb8a8e6925c92291c43781a304f2acb"></span>TextureHandle <codeclass="sig-name descname">handle</code><aclass="headerlink"href="#_CPPv4N4bgfx10Attachment6handleE"title="Permalink to this definition">¶</a><br/></dt>
<dd><p>Render target texture handle. </p>
</dd></dl>
<dlclass="cpp var">
<dtid="_CPPv4N4bgfx10Attachment3mipE">
<spanid="_CPPv3N4bgfx10Attachment3mipE"></span><spanid="_CPPv2N4bgfx10Attachment3mipE"></span><spanid="bgfx::Attachment::mip__uint16_t"></span><spanclass="target"id="structbgfx_1_1_attachment_1add533a2475b7340c010a2718f7f5ed1e"></span>uint16_t <codeclass="sig-name descname">mip</code><aclass="headerlink"href="#_CPPv4N4bgfx10Attachment3mipE"title="Permalink to this definition">¶</a><br/></dt>
<dd><p>Mip level. </p>
</dd></dl>
<dlclass="cpp var">
<dtid="_CPPv4N4bgfx10Attachment5layerE">
<spanid="_CPPv3N4bgfx10Attachment5layerE"></span><spanid="_CPPv2N4bgfx10Attachment5layerE"></span><spanid="bgfx::Attachment::layer__uint16_t"></span><spanclass="target"id="structbgfx_1_1_attachment_1aea8de271c840deb81f0d0d8743f034b2"></span>uint16_t <codeclass="sig-name descname">layer</code><aclass="headerlink"href="#_CPPv4N4bgfx10Attachment5layerE"title="Permalink to this definition">¶</a><br/></dt>
<dd><p>Cubemap side or depth layer/slice to use. </p>
</dd></dl>
<dlclass="cpp var">
<dtid="_CPPv4N4bgfx10Attachment9numLayersE">
<spanid="_CPPv3N4bgfx10Attachment9numLayersE"></span><spanid="_CPPv2N4bgfx10Attachment9numLayersE"></span><spanid="bgfx::Attachment::numLayers__uint16_t"></span><spanclass="target"id="structbgfx_1_1_attachment_1a203324d534e1eaf52763de4071573c35"></span>uint16_t <codeclass="sig-name descname">numLayers</code><aclass="headerlink"href="#_CPPv4N4bgfx10Attachment9numLayersE"title="Permalink to this definition">¶</a><br/></dt>
<dd><p>Number of texture layer/slice(s) in array to use. </p>
</dd></dl>
<dlclass="cpp var">
<dtid="_CPPv4N4bgfx10Attachment7resolveE">
<spanid="_CPPv3N4bgfx10Attachment7resolveE"></span><spanid="_CPPv2N4bgfx10Attachment7resolveE"></span><spanid="bgfx::Attachment::resolve__uint8_t"></span><spanclass="target"id="structbgfx_1_1_attachment_1ac84f3fa991b954245f5bf6e6efa2a364"></span>uint8_t <codeclass="sig-name descname">resolve</code><aclass="headerlink"href="#_CPPv4N4bgfx10Attachment7resolveE"title="Permalink to this definition">¶</a><br/></dt>
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