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https://github.com/bkaradzic/bgfx.git
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Cleanup.
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@@ -724,7 +724,7 @@ namespace bgfx { namespace mtl
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void saveScreenShot(const char* _filePath) BX_OVERRIDE
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{
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if (NULL == m_drawable
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|| NULL == m_drawable.texture)
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|| NULL == m_drawable.texture)
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{
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return;
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}
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@@ -733,7 +733,7 @@ namespace bgfx { namespace mtl
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//TODO: implement this with saveScreenshotBegin/End
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Texture backBuffer = m_drawable.texture;
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uint32_t width = backBuffer.width();
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uint32_t width = backBuffer.width();
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uint32_t height = backBuffer.height();
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uint32_t length = width*height*4;
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uint8_t* data = (uint8_t*)BX_ALLOC(g_allocator, length);
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@@ -858,7 +858,7 @@ namespace bgfx { namespace mtl
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void flip(HMD& /*_hmd*/) BX_OVERRIDE
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{
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if (NULL == m_drawable
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|| NULL == m_commandBuffer)
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|| NULL == m_commandBuffer)
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{
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return;
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}
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