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Fixes for multiple windows and example 22 (#2483)
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@@ -1021,6 +1021,7 @@ namespace bgfx { namespace d3d12
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m_resolution.width = _init.resolution.width;
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m_resolution.height = _init.resolution.height;
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m_windows[0] = BGFX_INVALID_HANDLE;
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m_numWindows = 1;
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#if BX_PLATFORM_WINDOWS
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