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https://github.com/bkaradzic/bgfx.git
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Fixes for multiple windows and example 22 (#2483)
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@@ -177,20 +177,6 @@ public:
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{
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entry::MouseState mouseState = m_state.m_mouse;
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imguiBeginFrame(mouseState.m_mx
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
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, mouseState.m_mz
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, uint16_t(m_width)
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, uint16_t(m_height)
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);
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showExampleDialog(this);
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imguiEndFrame();
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if (isValid(m_state.m_handle) )
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{
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if (0 == m_state.m_handle.idx)
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@@ -231,6 +217,20 @@ public:
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}
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}
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imguiBeginFrame(mouseState.m_mx
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, mouseState.m_my
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, (mouseState.m_buttons[entry::MouseButton::Left ] ? IMGUI_MBUT_LEFT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Right ] ? IMGUI_MBUT_RIGHT : 0)
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| (mouseState.m_buttons[entry::MouseButton::Middle] ? IMGUI_MBUT_MIDDLE : 0)
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, mouseState.m_mz
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, uint16_t(m_width)
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, uint16_t(m_height)
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);
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showExampleDialog(this);
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imguiEndFrame();
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const bx::Vec3 at = { 0.0f, 0.0f, 0.0f };
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const bx::Vec3 eye = { 0.0f, 0.0f, -35.0f };
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@@ -573,6 +573,8 @@ namespace entry
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, (HINSTANCE)GetModuleHandle(NULL)
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, 0
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);
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adjust(hwnd, msg->m_width, msg->m_height, true);
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clear(hwnd);
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m_hwnd[_wparam] = hwnd;
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@@ -1406,7 +1406,7 @@ namespace bgfx
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{
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viewRemap[m_viewRemap[ii] ] = ViewId(ii);
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View& view = s_ctx->m_view[ii];
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View& view = m_view[ii];
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Rect rect(0, 0, uint16_t(m_resolution.width), uint16_t(m_resolution.height) );
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if (isValid(view.m_fbh) )
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@@ -1021,6 +1021,7 @@ namespace bgfx { namespace d3d12
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m_resolution.width = _init.resolution.width;
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m_resolution.height = _init.resolution.height;
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m_windows[0] = BGFX_INVALID_HANDLE;
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m_numWindows = 1;
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#if BX_PLATFORM_WINDOWS
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