mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
remove warning / add build option for osx
This commit is contained in:
committed by
Бранимир Караџић
parent
6927a9179b
commit
e604ca021d
@@ -116,6 +116,7 @@ function bgfxProjectBase(_kind, _defines)
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}
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configuration { "osx" }
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buildoptions { "-x objective-c++" } -- additional build option for osx
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linkoptions {
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"-framework Cocoa",
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"-framework QuartzCore",
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@@ -10,9 +10,9 @@
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#if BX_PLATFORM_OSX
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# import <Cocoa/Cocoa.h>
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# import <Foundation/Foundation.h>
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# import <QuartzCore/QuartzCore.h>
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# import <Metal/Metal.h>
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# import <Foundation/Foundation.h>
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# import <QuartzCore/QuartzCore.h>
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# import <Metal/Metal.h>
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#endif
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namespace bgfx { namespace vk
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@@ -916,7 +916,7 @@ VK_IMPORT
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// "VK_LAYER_GOOGLE_threading",
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// "VK_LAYER_GOOGLE_unique_objects",
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// "VK_LAYER_LUNARG_device_limits",
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"VK_LAYER_LUNARG_standard_validation",
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// "VK_LAYER_LUNARG_standard_validation",
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// "VK_LAYER_LUNARG_image",
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// "VK_LAYER_LUNARG_mem_tracker",
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// "VK_LAYER_LUNARG_core_validation",
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@@ -924,7 +924,7 @@ VK_IMPORT
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// "VK_LAYER_LUNARG_parameter_validation",
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// "VK_LAYER_LUNARG_swapchain",
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// "VK_LAYER_LUNARG_vktrace",
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"VK_LAYER_RENDERDOC_Capture",
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// "VK_LAYER_RENDERDOC_Capture",
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#endif // BGFX_CONFIG_DEBUG
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/*not used*/ ""
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};
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@@ -1891,13 +1891,13 @@ VK_IMPORT_DEVICE
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// { VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS },
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};
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VkDescriptorSetLayoutBinding dslb[] =
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{
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// { DslBinding::CombinedImageSampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
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{ DslBinding::VertexUniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, NULL },
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{ DslBinding::FragmentUniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT, NULL },
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// { DslBinding::StorageBuffer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
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};
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// VkDescriptorSetLayoutBinding dslb[] =
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// {
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// // { DslBinding::CombinedImageSampler, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
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// { DslBinding::VertexUniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_ALL, NULL },
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// { DslBinding::FragmentUniformBuffer, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT, NULL },
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// // { DslBinding::StorageBuffer, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, VK_SHADER_STAGE_ALL, NULL },
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// };
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VkDescriptorPoolCreateInfo dpci;
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dpci.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
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@@ -3672,7 +3672,6 @@ VK_DESTROY
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// staging buffer
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VkBuffer stagingBuffer;
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VkDeviceMemory stagingMem;
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VkBufferCreateInfo bci;
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bci.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bci.pNext = NULL;
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bci.flags = 0;
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@@ -3688,13 +3687,11 @@ VK_DESTROY
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, &stagingBuffer
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));
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VkMemoryRequirements mr;
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vkGetBufferMemoryRequirements(device
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, stagingBuffer
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, &mr
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);
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VkMemoryAllocateInfo ma;
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ma.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
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ma.pNext = NULL;
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ma.allocationSize = mr.size;
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@@ -3733,6 +3730,7 @@ VK_DESTROY
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void BufferVK::update(VkCommandBuffer _commandBuffer, uint32_t _offset, uint32_t _size, void* _data, bool _discard)
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{
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BX_UNUSED(_commandBuffer, _discard);
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// void* dst;
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// VkDevice device = s_renderVK->m_device;
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// VK_CHECK(vkMapMemory(device, m_deviceMem, _offset, _size, 0, &dst) );
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@@ -4018,7 +4016,7 @@ VK_DESTROY
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// fill binding description with uniform informations
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{
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uint32_t bidx = 0;
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uint16_t bidx = 0;
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if (m_size > 0)
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{
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m_bindings[bidx].stageFlags = VK_SHADER_STAGE_ALL;
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@@ -4206,6 +4204,8 @@ VK_DESTROY
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const bool renderTarget = 0 != (m_flags & BGFX_TEXTURE_RT_MASK);
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const bool blit = 0 != (m_flags & BGFX_TEXTURE_BLIT_DST);
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BX_UNUSED(swizzle, writeOnly, computeWrite, renderTarget, blit);
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BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s RT[%c], BO[%c], CW[%c]%s.",
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(int)(this - s_renderVK->m_textures), getName((TextureFormat::Enum)m_textureFormat),
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getName((TextureFormat::Enum)m_requestedFormat), ti.width, ti.height,
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@@ -4438,8 +4438,8 @@ VK_DESTROY
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region.imageExtent.height = m_height;
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region.imageExtent.depth = 1;
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copyBufferToTexture(s_renderVK->m_commandPool, stagingBuffer, 1, ®ion);*/
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copyBufferToTexture(s_renderVK->m_commandPool, stagingBuffer, numSrd, bufferCopyInfo);
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copyBufferToTexture(stagingBuffer, 1, ®ion);*/
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copyBufferToTexture(stagingBuffer, numSrd, bufferCopyInfo);
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}
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vkFreeMemory(device, stagingDeviceMem, &s_allocationCb);
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@@ -4508,8 +4508,9 @@ VK_DESTROY
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}
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}
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void TextureVK::update(VkCommandPool commandPool, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
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void TextureVK::update(VkCommandPool _commandPool, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem)
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{
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BX_UNUSED(_commandPool, _side, _mip, _pitch);
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VkDevice device = s_renderVK->m_device;
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VkBuffer stagingBuffer = VK_NULL_HANDLE;
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@@ -4572,16 +4573,14 @@ VK_DESTROY
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region.imageExtent.height = _rect.m_height;
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region.imageExtent.depth = _depth;
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copyBufferToTexture(s_renderVK->m_commandPool, stagingBuffer, 1, ®ion);
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copyBufferToTexture(stagingBuffer, 1, ®ion);
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vkFreeMemory(device, stagingDeviceMem, &s_allocationCb);
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vkDestroy(stagingBuffer);
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}
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void TextureVK::copyBufferToTexture(VkCommandPool commandPool, VkBuffer stagingBuffer,
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uint32_t bufferImageCopyCount, VkBufferImageCopy* bufferImageCopy)
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void TextureVK::copyBufferToTexture(VkBuffer stagingBuffer, uint32_t bufferImageCopyCount, VkBufferImageCopy* bufferImageCopy)
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{
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VkDevice device = s_renderVK->m_device;
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VkCommandBuffer commandBuffer = s_renderVK->beginNewCommand();
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// image Layout transition into destination optimal
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setImageMemoryBarrier(commandBuffer, m_textureImage, m_currentImageLayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, m_numMips, m_numLayers);
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@@ -390,8 +390,8 @@ VK_DESTROY
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, m_hash(0)
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, m_numUniforms(0)
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, m_numPredefined(0)
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, m_numBindings(0)
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, m_numSamplers(0)
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, m_numBindings(0)
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{
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}
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@@ -462,8 +462,7 @@ VK_DESTROY
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void destroy();
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void update(VkCommandPool commandPool, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
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void copyBufferToTexture(VkCommandPool commandPool, VkBuffer stagingBuffer,
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uint32_t bufferImageCopyCount, VkBufferImageCopy* bufferImageCopy);
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void copyBufferToTexture(VkBuffer stagingBuffer, uint32_t bufferImageCopyCount, VkBufferImageCopy* bufferImageCopy);
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void* m_directAccessPtr;
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uint64_t m_flags;
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@@ -477,11 +476,11 @@ VK_DESTROY
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uint8_t m_textureFormat;
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uint8_t m_numMips;
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VkImageLayout m_currentImageLayout;
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VkImage m_textureImage;
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VkDeviceMemory m_textureDeviceMem;
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VkImageView m_textureImageView;
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VkSampler m_textureSampler;
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VkImageLayout m_currentImageLayout;
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};
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struct FrameBufferVK
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