mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Rename setShaderBuffer to setBuffer.
This commit is contained in:
20
src/bgfx.cpp
20
src/bgfx.cpp
@@ -3818,18 +3818,18 @@ error:
|
||||
s_ctx->setBuffer(_stage, _handle, _access);
|
||||
}
|
||||
|
||||
void setShaderBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle)
|
||||
void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
|
||||
s_ctx->setShaderBuffer(_stage, _handle);
|
||||
s_ctx->setBuffer(_stage, _handle);
|
||||
}
|
||||
|
||||
void setShaderBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle)
|
||||
void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle)
|
||||
{
|
||||
BGFX_CHECK_MAIN_THREAD();
|
||||
BX_CHECK(_stage < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS, "Invalid stage %d (max %d).", _stage, BGFX_CONFIG_MAX_TEXTURE_SAMPLERS);
|
||||
s_ctx->setShaderBuffer(_stage, _handle);
|
||||
s_ctx->setBuffer(_stage, _handle);
|
||||
}
|
||||
|
||||
void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
|
||||
@@ -4852,18 +4852,6 @@ BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dyna
|
||||
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
|
||||
}
|
||||
|
||||
BGFX_C_API void bgfx_set_shader_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle)
|
||||
{
|
||||
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
|
||||
bgfx::setShaderBuffer(_stage, handle.cpp);
|
||||
}
|
||||
|
||||
BGFX_C_API void bgfx_set_shader_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle)
|
||||
{
|
||||
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
|
||||
bgfx::setShaderBuffer(_stage, handle.cpp);
|
||||
}
|
||||
|
||||
BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
|
||||
{
|
||||
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
|
||||
|
||||
20
src/bgfx_p.h
20
src/bgfx_p.h
@@ -1677,24 +1677,20 @@ namespace bgfx
|
||||
bind.m_un.m_compute.m_mip = 0;
|
||||
}
|
||||
|
||||
void setShaderBuffer(uint8_t _stage, IndexBufferHandle _handle)
|
||||
void setBuffer(uint8_t _stage, IndexBufferHandle _handle)
|
||||
{
|
||||
Binding& bind = m_draw.m_bind[_stage];
|
||||
bind.m_idx = _handle.idx;
|
||||
bind.m_type = uint8_t(Binding::IndexBuffer);
|
||||
bind.m_un.m_compute.m_access = uint8_t(Access::Read);
|
||||
|
||||
// TODO: should this take in a uniform as well for opengl?
|
||||
}
|
||||
|
||||
void setShaderBuffer(uint8_t _stage, VertexBufferHandle _handle)
|
||||
void setBuffer(uint8_t _stage, VertexBufferHandle _handle)
|
||||
{
|
||||
Binding& bind = m_draw.m_bind[_stage];
|
||||
bind.m_idx = _handle.idx;
|
||||
bind.m_type = uint8_t(Binding::VertexBuffer);
|
||||
bind.m_un.m_compute.m_access = uint8_t(Access::Read);
|
||||
|
||||
// TODO: should this take in a uniform as well for opengl?
|
||||
}
|
||||
|
||||
void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
|
||||
@@ -4059,18 +4055,18 @@ namespace bgfx
|
||||
m_submit->setBuffer(_stage, dvb.m_handle, _access);
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(void setShaderBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle))
|
||||
BGFX_API_FUNC(void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle))
|
||||
{
|
||||
BGFX_CHECK_HANDLE("setShaderBuffer", m_dynamicIndexBufferHandle, _handle);
|
||||
BGFX_CHECK_HANDLE("setBuffer", m_dynamicIndexBufferHandle, _handle);
|
||||
const DynamicIndexBuffer& dib = m_dynamicIndexBuffers[_handle.idx];
|
||||
m_submit->setShaderBuffer(_stage, dib.m_handle);
|
||||
m_submit->setBuffer(_stage, dib.m_handle);
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(void setShaderBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle) )
|
||||
BGFX_API_FUNC(void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle) )
|
||||
{
|
||||
BGFX_CHECK_HANDLE("setShaderBuffer", m_dynamicVertexBufferHandle, _handle);
|
||||
BGFX_CHECK_HANDLE("setBuffer", m_dynamicVertexBufferHandle, _handle);
|
||||
const DynamicVertexBuffer& dvb = m_dynamicVertexBuffers[_handle.idx];
|
||||
m_submit->setShaderBuffer(_stage, dvb.m_handle);
|
||||
m_submit->setBuffer(_stage, dvb.m_handle);
|
||||
}
|
||||
|
||||
BGFX_API_FUNC(void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access) )
|
||||
|
||||
Reference in New Issue
Block a user