mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-02-17 20:52:36 +01:00
Updated ImGui.
This commit is contained in:
133
3rdparty/dear-imgui/imgui.cpp
vendored
133
3rdparty/dear-imgui/imgui.cpp
vendored
@@ -371,6 +371,7 @@ CODE
|
||||
When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
|
||||
You can read releases logs https://github.com/ocornut/imgui/releases for more details.
|
||||
|
||||
- 2020/11/03 (1.80) - renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply to other data structures
|
||||
- 2020/10/14 (1.80) - backends: moved all backends files (imgui_impl_XXXX.cpp, imgui_impl_XXXX.h) from examples/ to backends/.
|
||||
- 2020/10/12 (1.80) - removed redirecting functions/enums that were marked obsolete in 1.60 (April 2018):
|
||||
- io.RenderDrawListsFn pointer -> use ImGui::GetDrawData() value and call the render function of your backend
|
||||
@@ -863,6 +864,7 @@ static float NavUpdatePageUpPageDown();
|
||||
static inline void NavUpdateAnyRequestFlag();
|
||||
static void NavEndFrame();
|
||||
static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand);
|
||||
static void NavApplyItemToResult(ImGuiNavMoveResult* result, ImGuiWindow* window, ImGuiID id, const ImRect& nav_bb_rel);
|
||||
static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, ImGuiID id);
|
||||
static ImVec2 NavCalcPreferredRefPos();
|
||||
static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window);
|
||||
@@ -1039,7 +1041,7 @@ ImGuiIO::ImGuiIO()
|
||||
ConfigInputTextCursorBlink = true;
|
||||
ConfigWindowsResizeFromEdges = true;
|
||||
ConfigWindowsMoveFromTitleBarOnly = false;
|
||||
ConfigWindowsMemoryCompactTimer = 60.0f;
|
||||
ConfigMemoryCompactTimer = 60.0f;
|
||||
|
||||
// Platform Functions
|
||||
BackendPlatformName = BackendRendererName = NULL;
|
||||
@@ -1555,66 +1557,58 @@ void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_f
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Convert UTF-8 to 32-bit character, process single character input.
|
||||
// Based on stb_from_utf8() from github.com/nothings/stb/
|
||||
// A nearly-branchless UTF-8 decoder, based on work of Christopher Wellons (https://github.com/skeeto/branchless-utf8).
|
||||
// We handle UTF-8 decoding error by skipping forward.
|
||||
int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end)
|
||||
{
|
||||
unsigned int c = (unsigned int)-1;
|
||||
const unsigned char* str = (const unsigned char*)in_text;
|
||||
if (!(*str & 0x80))
|
||||
static const char lengths[32] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3, 4, 0 };
|
||||
static const int masks[] = { 0x00, 0x7f, 0x1f, 0x0f, 0x07 };
|
||||
static const uint32_t mins[] = { 0x400000, 0, 0x80, 0x800, 0x10000 };
|
||||
static const int shiftc[] = { 0, 18, 12, 6, 0 };
|
||||
static const int shifte[] = { 0, 6, 4, 2, 0 };
|
||||
int len = lengths[*(const unsigned char*)in_text >> 3];
|
||||
int wanted = len + !len;
|
||||
|
||||
if (in_text_end == NULL)
|
||||
in_text_end = in_text + wanted; // Max length, nulls will be taken into account.
|
||||
|
||||
// Copy at most 'len' bytes, stop copying at 0 or past in_text_end. Branch predictor does a good job here,
|
||||
// so it is fast even with excessive branching.
|
||||
unsigned char s[4];
|
||||
s[0] = in_text + 0 < in_text_end ? in_text[0] : 0;
|
||||
s[1] = in_text + 1 < in_text_end ? in_text[1] : 0;
|
||||
s[2] = in_text + 2 < in_text_end ? in_text[2] : 0;
|
||||
s[3] = in_text + 3 < in_text_end ? in_text[3] : 0;
|
||||
|
||||
// Assume a four-byte character and load four bytes. Unused bits are shifted out.
|
||||
*out_char = (uint32_t)(s[0] & masks[len]) << 18;
|
||||
*out_char |= (uint32_t)(s[1] & 0x3f) << 12;
|
||||
*out_char |= (uint32_t)(s[2] & 0x3f) << 6;
|
||||
*out_char |= (uint32_t)(s[3] & 0x3f) << 0;
|
||||
*out_char >>= shiftc[len];
|
||||
|
||||
// Accumulate the various error conditions.
|
||||
int e = 0;
|
||||
e = (*out_char < mins[len]) << 6; // non-canonical encoding
|
||||
e |= ((*out_char >> 11) == 0x1b) << 7; // surrogate half?
|
||||
e |= (*out_char > IM_UNICODE_CODEPOINT_MAX) << 8; // out of range?
|
||||
e |= (s[1] & 0xc0) >> 2;
|
||||
e |= (s[2] & 0xc0) >> 4;
|
||||
e |= (s[3] ) >> 6;
|
||||
e ^= 0x2a; // top two bits of each tail byte correct?
|
||||
e >>= shifte[len];
|
||||
|
||||
if (e)
|
||||
{
|
||||
c = (unsigned int)(*str++);
|
||||
*out_char = c;
|
||||
return 1;
|
||||
// No bytes are consumed when *in_text == 0 || in_text == in_text_end.
|
||||
// One byte is consumed in case of invalid first byte of in_text.
|
||||
// All available bytes (at most `len` bytes) are consumed on incomplete/invalid second to last bytes.
|
||||
// Invalid or incomplete input may consume less bytes than wanted, therefore every byte has to be inspected in s.
|
||||
wanted = ImMin(wanted, !!s[0] + !!s[1] + !!s[2] + !!s[3]);
|
||||
*out_char = IM_UNICODE_CODEPOINT_INVALID;
|
||||
}
|
||||
if ((*str & 0xe0) == 0xc0)
|
||||
{
|
||||
*out_char = IM_UNICODE_CODEPOINT_INVALID; // will be invalid but not end of string
|
||||
if (in_text_end && in_text_end - (const char*)str < 2) return 1;
|
||||
if (*str < 0xc2) return 2;
|
||||
c = (unsigned int)((*str++ & 0x1f) << 6);
|
||||
if ((*str & 0xc0) != 0x80) return 2;
|
||||
c += (*str++ & 0x3f);
|
||||
*out_char = c;
|
||||
return 2;
|
||||
}
|
||||
if ((*str & 0xf0) == 0xe0)
|
||||
{
|
||||
*out_char = IM_UNICODE_CODEPOINT_INVALID; // will be invalid but not end of string
|
||||
if (in_text_end && in_text_end - (const char*)str < 3) return 1;
|
||||
if (*str == 0xe0 && (str[1] < 0xa0 || str[1] > 0xbf)) return 3;
|
||||
if (*str == 0xed && str[1] > 0x9f) return 3; // str[1] < 0x80 is checked below
|
||||
c = (unsigned int)((*str++ & 0x0f) << 12);
|
||||
if ((*str & 0xc0) != 0x80) return 3;
|
||||
c += (unsigned int)((*str++ & 0x3f) << 6);
|
||||
if ((*str & 0xc0) != 0x80) return 3;
|
||||
c += (*str++ & 0x3f);
|
||||
*out_char = c;
|
||||
return 3;
|
||||
}
|
||||
if ((*str & 0xf8) == 0xf0)
|
||||
{
|
||||
*out_char = IM_UNICODE_CODEPOINT_INVALID; // will be invalid but not end of string
|
||||
if (in_text_end && in_text_end - (const char*)str < 4) return 1;
|
||||
if (*str > 0xf4) return 4;
|
||||
if (*str == 0xf0 && (str[1] < 0x90 || str[1] > 0xbf)) return 4;
|
||||
if (*str == 0xf4 && str[1] > 0x8f) return 4; // str[1] < 0x80 is checked below
|
||||
c = (unsigned int)((*str++ & 0x07) << 18);
|
||||
if ((*str & 0xc0) != 0x80) return 4;
|
||||
c += (unsigned int)((*str++ & 0x3f) << 12);
|
||||
if ((*str & 0xc0) != 0x80) return 4;
|
||||
c += (unsigned int)((*str++ & 0x3f) << 6);
|
||||
if ((*str & 0xc0) != 0x80) return 4;
|
||||
c += (*str++ & 0x3f);
|
||||
// utf-8 encodings of values used in surrogate pairs are invalid
|
||||
if ((c & 0xFFFFF800) == 0xD800) return 4;
|
||||
// If codepoint does not fit in ImWchar, use replacement character U+FFFD instead
|
||||
if (c > IM_UNICODE_CODEPOINT_MAX) c = IM_UNICODE_CODEPOINT_INVALID;
|
||||
*out_char = c;
|
||||
return 4;
|
||||
}
|
||||
*out_char = 0;
|
||||
return 0;
|
||||
|
||||
return wanted;
|
||||
}
|
||||
|
||||
int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_text_remaining)
|
||||
@@ -3896,7 +3890,7 @@ void ImGui::NewFrame()
|
||||
|
||||
// Mark all windows as not visible and compact unused memory.
|
||||
IM_ASSERT(g.WindowsFocusOrder.Size == g.Windows.Size);
|
||||
const float memory_compact_start_time = (g.IO.ConfigWindowsMemoryCompactTimer >= 0.0f) ? (float)g.Time - g.IO.ConfigWindowsMemoryCompactTimer : FLT_MAX;
|
||||
const float memory_compact_start_time = (g.IO.ConfigMemoryCompactTimer >= 0.0f) ? (float)g.Time - g.IO.ConfigMemoryCompactTimer : FLT_MAX;
|
||||
for (int i = 0; i != g.Windows.Size; i++)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[i];
|
||||
@@ -8386,6 +8380,14 @@ static bool ImGui::NavScoreItem(ImGuiNavMoveResult* result, ImRect cand)
|
||||
return new_best;
|
||||
}
|
||||
|
||||
static void ImGui::NavApplyItemToResult(ImGuiNavMoveResult* result, ImGuiWindow* window, ImGuiID id, const ImRect& nav_bb_rel)
|
||||
{
|
||||
result->Window = window;
|
||||
result->ID = id;
|
||||
result->FocusScopeId = window->DC.NavFocusScopeIdCurrent;
|
||||
result->RectRel = nav_bb_rel;
|
||||
}
|
||||
|
||||
// We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above)
|
||||
static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id)
|
||||
{
|
||||
@@ -8426,25 +8428,14 @@ static void ImGui::NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, con
|
||||
bool new_best = g.NavMoveRequest && NavScoreItem(result, nav_bb);
|
||||
#endif
|
||||
if (new_best)
|
||||
{
|
||||
result->Window = window;
|
||||
result->ID = id;
|
||||
result->FocusScopeId = window->DC.NavFocusScopeIdCurrent;
|
||||
result->RectRel = nav_bb_rel;
|
||||
}
|
||||
NavApplyItemToResult(result, window, id, nav_bb_rel);
|
||||
|
||||
// Features like PageUp/PageDown need to maintain a separate score for the visible set of items.
|
||||
const float VISIBLE_RATIO = 0.70f;
|
||||
if ((g.NavMoveRequestFlags & ImGuiNavMoveFlags_AlsoScoreVisibleSet) && window->ClipRect.Overlaps(nav_bb))
|
||||
if (ImClamp(nav_bb.Max.y, window->ClipRect.Min.y, window->ClipRect.Max.y) - ImClamp(nav_bb.Min.y, window->ClipRect.Min.y, window->ClipRect.Max.y) >= (nav_bb.Max.y - nav_bb.Min.y) * VISIBLE_RATIO)
|
||||
if (NavScoreItem(&g.NavMoveResultLocalVisibleSet, nav_bb))
|
||||
{
|
||||
result = &g.NavMoveResultLocalVisibleSet;
|
||||
result->Window = window;
|
||||
result->ID = id;
|
||||
result->FocusScopeId = window->DC.NavFocusScopeIdCurrent;
|
||||
result->RectRel = nav_bb_rel;
|
||||
}
|
||||
NavApplyItemToResult(&g.NavMoveResultLocalVisibleSet, window, id, nav_bb_rel);
|
||||
}
|
||||
|
||||
// Update window-relative bounding box of navigated item
|
||||
@@ -10876,7 +10867,7 @@ void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* la
|
||||
|
||||
void ImGui::ShowMetricsWindow(bool*) {}
|
||||
void ImGui::DebugNodeColumns(ImGuiColumns*) {}
|
||||
void ImGui::DebugNodeDrawList(ImGuiWindow*, ImDrawList*, const char*) {}
|
||||
void ImGui::DebugNodeDrawList(ImGuiWindow*, const ImDrawList*, const char*) {}
|
||||
void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImGuiWindow*, const ImDrawList*, const ImDrawCmd*, bool, bool) {}
|
||||
void ImGui::DebugNodeStorage(ImGuiStorage*, const char*) {}
|
||||
void ImGui::DebugNodeTabBar(ImGuiTabBar*, const char*) {}
|
||||
|
||||
23
3rdparty/dear-imgui/imgui.h
vendored
23
3rdparty/dear-imgui/imgui.h
vendored
@@ -60,7 +60,7 @@ Index of this file:
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.80 WIP"
|
||||
#define IMGUI_VERSION_NUM 17905
|
||||
#define IMGUI_VERSION_NUM 17906
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
|
||||
// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
|
||||
@@ -444,6 +444,7 @@ namespace ImGui
|
||||
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
|
||||
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
|
||||
IMGUI_API bool Checkbox(const char* label, bool* v);
|
||||
IMGUI_API bool CheckboxFlags(const char* label, int* flags, int flags_value);
|
||||
IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
|
||||
IMGUI_API bool RadioButton(const char* label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; }
|
||||
IMGUI_API bool RadioButton(const char* label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer
|
||||
@@ -1524,7 +1525,7 @@ struct ImGuiIO
|
||||
bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting. (was called: io.OptCursorBlink prior to 1.63)
|
||||
bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
|
||||
bool ConfigWindowsMoveFromTitleBarOnly; // = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected.
|
||||
float ConfigWindowsMemoryCompactTimer;// = 60.0f // [BETA] Compact window memory usage when unused. Set to -1.0f to disable.
|
||||
float ConfigMemoryCompactTimer; // = 60.0f // [BETA] Free transient windows/tables memory buffers when unused for given amount of time. Set to -1.0f to disable.
|
||||
|
||||
//------------------------------------------------------------------
|
||||
// Platform Functions
|
||||
@@ -2006,7 +2007,15 @@ struct ImDrawVert
|
||||
IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT;
|
||||
#endif
|
||||
|
||||
// For use by ImDrawListSplitter.
|
||||
// [Internal] For use by ImDrawList
|
||||
struct ImDrawCmdHeader
|
||||
{
|
||||
ImVec4 ClipRect;
|
||||
ImTextureID TextureId;
|
||||
unsigned int VtxOffset;
|
||||
};
|
||||
|
||||
// [Internal] For use by ImDrawListSplitter
|
||||
struct ImDrawChannel
|
||||
{
|
||||
ImVector<ImDrawCmd> _CmdBuffer;
|
||||
@@ -2021,7 +2030,7 @@ struct ImDrawListSplitter
|
||||
int _Count; // Number of active channels (1+)
|
||||
ImVector<ImDrawChannel> _Channels; // Draw channels (not resized down so _Count might be < Channels.Size)
|
||||
|
||||
inline ImDrawListSplitter() { Clear(); }
|
||||
inline ImDrawListSplitter() { memset(this, 0, sizeof(*this)); }
|
||||
inline ~ImDrawListSplitter() { ClearFreeMemory(); }
|
||||
inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame
|
||||
IMGUI_API void ClearFreeMemory();
|
||||
@@ -2072,19 +2081,19 @@ struct ImDrawList
|
||||
ImDrawListFlags Flags; // Flags, you may poke into these to adjust anti-aliasing settings per-primitive.
|
||||
|
||||
// [Internal, used while building lists]
|
||||
unsigned int _VtxCurrentIdx; // [Internal] generally == VtxBuffer.Size unless we are past 64K vertices, in which case this gets reset to 0.
|
||||
const ImDrawListSharedData* _Data; // Pointer to shared draw data (you can use ImGui::GetDrawListSharedData() to get the one from current ImGui context)
|
||||
const char* _OwnerName; // Pointer to owner window's name for debugging
|
||||
unsigned int _VtxCurrentIdx; // [Internal] Generally == VtxBuffer.Size unless we are past 64K vertices, in which case this gets reset to 0.
|
||||
ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
|
||||
ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
|
||||
ImVector<ImVec4> _ClipRectStack; // [Internal]
|
||||
ImVector<ImTextureID> _TextureIdStack; // [Internal]
|
||||
ImVector<ImVec2> _Path; // [Internal] current path building
|
||||
ImDrawCmd _CmdHeader; // [Internal] Template of active commands. Fields should match those of CmdBuffer.back().
|
||||
ImDrawCmdHeader _CmdHeader; // [Internal] template of active commands. Fields should match those of CmdBuffer.back().
|
||||
ImDrawListSplitter _Splitter; // [Internal] for channels api (note: prefer using your own persistent instance of ImDrawListSplitter!)
|
||||
|
||||
// If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui)
|
||||
ImDrawList(const ImDrawListSharedData* shared_data) { _Data = shared_data; Flags = ImDrawListFlags_None; _VtxCurrentIdx = 0; _VtxWritePtr = NULL; _IdxWritePtr = NULL; _OwnerName = NULL; }
|
||||
ImDrawList(const ImDrawListSharedData* shared_data) { memset(this, 0, sizeof(*this)); _Data = shared_data; }
|
||||
|
||||
~ImDrawList() { _ClearFreeMemory(); }
|
||||
IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
|
||||
|
||||
69
3rdparty/dear-imgui/imgui_demo.cpp
vendored
69
3rdparty/dear-imgui/imgui_demo.cpp
vendored
@@ -379,16 +379,15 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
|
||||
if (ImGui::TreeNode("Configuration##2"))
|
||||
{
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", (unsigned int*)&io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", (unsigned int*)&io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", &io.ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableGamepad", &io.ConfigFlags, ImGuiConfigFlags_NavEnableGamepad);
|
||||
ImGui::SameLine(); HelpMarker("Required backend to feed in gamepad inputs in io.NavInputs[] and set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details.");
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", (unsigned int*)&io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos);
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", &io.ConfigFlags, ImGuiConfigFlags_NavEnableSetMousePos);
|
||||
ImGui::SameLine(); HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos.");
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", (unsigned int*)&io.ConfigFlags, ImGuiConfigFlags_NoMouse);
|
||||
|
||||
// The "NoMouse" option above can get us stuck with a disable mouse! Provide an alternative way to fix it:
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NoMouse", &io.ConfigFlags, ImGuiConfigFlags_NoMouse);
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NoMouse)
|
||||
{
|
||||
// The "NoMouse" option can get us stuck with a disabled mouse! Let's provide an alternative way to fix it:
|
||||
if (fmodf((float)ImGui::GetTime(), 0.40f) < 0.20f)
|
||||
{
|
||||
ImGui::SameLine();
|
||||
@@ -397,7 +396,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space)))
|
||||
io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse;
|
||||
}
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", (unsigned int*)&io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", &io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
|
||||
ImGui::SameLine(); HelpMarker("Instruct backend to not alter mouse cursor shape and visibility.");
|
||||
ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink);
|
||||
ImGui::SameLine(); HelpMarker("Set to false to disable blinking cursor, for users who consider it distracting");
|
||||
@@ -419,10 +418,10 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
|
||||
// Make a local copy to avoid modifying actual backend flags.
|
||||
ImGuiBackendFlags backend_flags = io.BackendFlags;
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", (unsigned int*)&backend_flags, ImGuiBackendFlags_HasGamepad);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", (unsigned int*)&backend_flags, ImGuiBackendFlags_HasMouseCursors);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", (unsigned int*)&backend_flags, ImGuiBackendFlags_HasSetMousePos);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", (unsigned int*)&backend_flags, ImGuiBackendFlags_RendererHasVtxOffset);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", &backend_flags, ImGuiBackendFlags_HasGamepad);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &backend_flags, ImGuiBackendFlags_HasMouseCursors);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &backend_flags, ImGuiBackendFlags_HasSetMousePos);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &backend_flags, ImGuiBackendFlags_RendererHasVtxOffset);
|
||||
ImGui::TreePop();
|
||||
ImGui::Separator();
|
||||
}
|
||||
@@ -710,10 +709,10 @@ static void ShowDemoWindowWidgets()
|
||||
static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
|
||||
static bool align_label_with_current_x_position = false;
|
||||
static bool test_drag_and_drop = false;
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_OpenOnArrow);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be laid out after the node.");
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_SpanFullWidth);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow", &base_flags, ImGuiTreeNodeFlags_OpenOnArrow);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", &base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick);
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", &base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be laid out after the node.");
|
||||
ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", &base_flags, ImGuiTreeNodeFlags_SpanFullWidth);
|
||||
ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position);
|
||||
ImGui::Checkbox("Test tree node as drag source", &test_drag_and_drop);
|
||||
ImGui::Text("Hello!");
|
||||
@@ -970,11 +969,11 @@ static void ShowDemoWindowWidgets()
|
||||
{
|
||||
// Expose flags as checkbox for the demo
|
||||
static ImGuiComboFlags flags = 0;
|
||||
ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", (unsigned int*)&flags, ImGuiComboFlags_PopupAlignLeft);
|
||||
ImGui::CheckboxFlags("ImGuiComboFlags_PopupAlignLeft", &flags, ImGuiComboFlags_PopupAlignLeft);
|
||||
ImGui::SameLine(); HelpMarker("Only makes a difference if the popup is larger than the combo");
|
||||
if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", (unsigned int*)&flags, ImGuiComboFlags_NoArrowButton))
|
||||
if (ImGui::CheckboxFlags("ImGuiComboFlags_NoArrowButton", &flags, ImGuiComboFlags_NoArrowButton))
|
||||
flags &= ~ImGuiComboFlags_NoPreview; // Clear the other flag, as we cannot combine both
|
||||
if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", (unsigned int*)&flags, ImGuiComboFlags_NoPreview))
|
||||
if (ImGui::CheckboxFlags("ImGuiComboFlags_NoPreview", &flags, ImGuiComboFlags_NoPreview))
|
||||
flags &= ~ImGuiComboFlags_NoArrowButton; // Clear the other flag, as we cannot combine both
|
||||
|
||||
// Using the generic BeginCombo() API, you have full control over how to display the combo contents.
|
||||
@@ -1165,9 +1164,9 @@ static void ShowDemoWindowWidgets()
|
||||
|
||||
static ImGuiInputTextFlags flags = ImGuiInputTextFlags_AllowTabInput;
|
||||
HelpMarker("You can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputTextMultiline() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example. (This is not demonstrated in imgui_demo.cpp because we don't want to include <string> in here)");
|
||||
ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", (unsigned int*)&flags, ImGuiInputTextFlags_ReadOnly);
|
||||
ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", (unsigned int*)&flags, ImGuiInputTextFlags_AllowTabInput);
|
||||
ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", (unsigned int*)&flags, ImGuiInputTextFlags_CtrlEnterForNewLine);
|
||||
ImGui::CheckboxFlags("ImGuiInputTextFlags_ReadOnly", &flags, ImGuiInputTextFlags_ReadOnly);
|
||||
ImGui::CheckboxFlags("ImGuiInputTextFlags_AllowTabInput", &flags, ImGuiInputTextFlags_AllowTabInput);
|
||||
ImGui::CheckboxFlags("ImGuiInputTextFlags_CtrlEnterForNewLine", &flags, ImGuiInputTextFlags_CtrlEnterForNewLine);
|
||||
ImGui::InputTextMultiline("##source", text, IM_ARRAYSIZE(text), ImVec2(-FLT_MIN, ImGui::GetTextLineHeight() * 16), flags);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
@@ -1565,13 +1564,13 @@ static void ShowDemoWindowWidgets()
|
||||
{
|
||||
// Demonstrate using advanced flags for DragXXX and SliderXXX functions. Note that the flags are the same!
|
||||
static ImGuiSliderFlags flags = ImGuiSliderFlags_None;
|
||||
ImGui::CheckboxFlags("ImGuiSliderFlags_AlwaysClamp", (unsigned int*)&flags, ImGuiSliderFlags_AlwaysClamp);
|
||||
ImGui::CheckboxFlags("ImGuiSliderFlags_AlwaysClamp", &flags, ImGuiSliderFlags_AlwaysClamp);
|
||||
ImGui::SameLine(); HelpMarker("Always clamp value to min/max bounds (if any) when input manually with CTRL+Click.");
|
||||
ImGui::CheckboxFlags("ImGuiSliderFlags_Logarithmic", (unsigned int*)&flags, ImGuiSliderFlags_Logarithmic);
|
||||
ImGui::CheckboxFlags("ImGuiSliderFlags_Logarithmic", &flags, ImGuiSliderFlags_Logarithmic);
|
||||
ImGui::SameLine(); HelpMarker("Enable logarithmic editing (more precision for small values).");
|
||||
ImGui::CheckboxFlags("ImGuiSliderFlags_NoRoundToFormat", (unsigned int*)&flags, ImGuiSliderFlags_NoRoundToFormat);
|
||||
ImGui::CheckboxFlags("ImGuiSliderFlags_NoRoundToFormat", &flags, ImGuiSliderFlags_NoRoundToFormat);
|
||||
ImGui::SameLine(); HelpMarker("Disable rounding underlying value to match precision of the format string (e.g. %.3f values are rounded to those 3 digits).");
|
||||
ImGui::CheckboxFlags("ImGuiSliderFlags_NoInput", (unsigned int*)&flags, ImGuiSliderFlags_NoInput);
|
||||
ImGui::CheckboxFlags("ImGuiSliderFlags_NoInput", &flags, ImGuiSliderFlags_NoInput);
|
||||
ImGui::SameLine(); HelpMarker("Disable CTRL+Click or Enter key allowing to input text directly into the widget.");
|
||||
|
||||
// Drags
|
||||
@@ -2324,15 +2323,15 @@ static void ShowDemoWindowLayout()
|
||||
{
|
||||
// Expose a couple of the available flags. In most cases you may just call BeginTabBar() with no flags (0).
|
||||
static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_Reorderable;
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_Reorderable);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_Reorderable", &tab_bar_flags, ImGuiTabBarFlags_Reorderable);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_AutoSelectNewTabs", &tab_bar_flags, ImGuiTabBarFlags_AutoSelectNewTabs);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_NoCloseWithMiddleMouseButton", &tab_bar_flags, ImGuiTabBarFlags_NoCloseWithMiddleMouseButton);
|
||||
if ((tab_bar_flags & ImGuiTabBarFlags_FittingPolicyMask_) == 0)
|
||||
tab_bar_flags |= ImGuiTabBarFlags_FittingPolicyDefault_;
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);
|
||||
|
||||
// Tab Bar
|
||||
@@ -2380,10 +2379,10 @@ static void ShowDemoWindowLayout()
|
||||
|
||||
// Expose some other flags which are useful to showcase how they interact with Leading/Trailing tabs
|
||||
static ImGuiTabBarFlags tab_bar_flags = ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable | ImGuiTabBarFlags_FittingPolicyResizeDown;
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
|
||||
ImGui::CheckboxFlags("ImGuiTabBarFlags_TabListPopupButton", &tab_bar_flags, ImGuiTabBarFlags_TabListPopupButton);
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyResizeDown", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyResizeDown))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyResizeDown);
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", (unsigned int*)&tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
|
||||
if (ImGui::CheckboxFlags("ImGuiTabBarFlags_FittingPolicyScroll", &tab_bar_flags, ImGuiTabBarFlags_FittingPolicyScroll))
|
||||
tab_bar_flags &= ~(ImGuiTabBarFlags_FittingPolicyMask_ ^ ImGuiTabBarFlags_FittingPolicyScroll);
|
||||
|
||||
if (ImGui::BeginTabBar("MyTabBar", tab_bar_flags))
|
||||
@@ -3686,7 +3685,7 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
if (io.ConfigInputTextCursorBlink) ImGui::Text("io.ConfigInputTextCursorBlink");
|
||||
if (io.ConfigWindowsResizeFromEdges) ImGui::Text("io.ConfigWindowsResizeFromEdges");
|
||||
if (io.ConfigWindowsMoveFromTitleBarOnly) ImGui::Text("io.ConfigWindowsMoveFromTitleBarOnly");
|
||||
if (io.ConfigWindowsMemoryCompactTimer >= 0.0f) ImGui::Text("io.ConfigWindowsMemoryCompactTimer = %.1ff", io.ConfigWindowsMemoryCompactTimer);
|
||||
if (io.ConfigMemoryCompactTimer >= 0.0f) ImGui::Text("io.ConfigMemoryCompactTimer = %.1f", io.ConfigMemoryCompactTimer);
|
||||
ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags);
|
||||
if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors");
|
||||
|
||||
14
3rdparty/dear-imgui/imgui_draw.cpp
vendored
14
3rdparty/dear-imgui/imgui_draw.cpp
vendored
@@ -344,21 +344,12 @@ void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
||||
|
||||
ImDrawListSharedData::ImDrawListSharedData()
|
||||
{
|
||||
Font = NULL;
|
||||
FontSize = 0.0f;
|
||||
CurveTessellationTol = 0.0f;
|
||||
CircleSegmentMaxError = 0.0f;
|
||||
ClipRectFullscreen = ImVec4(-8192.0f, -8192.0f, +8192.0f, +8192.0f);
|
||||
InitialFlags = ImDrawListFlags_None;
|
||||
|
||||
// Lookup tables
|
||||
memset(this, 0, sizeof(*this));
|
||||
for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
|
||||
{
|
||||
const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
|
||||
ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
|
||||
}
|
||||
memset(CircleSegmentCounts, 0, sizeof(CircleSegmentCounts)); // This will be set by SetCircleSegmentMaxError()
|
||||
TexUvLines = NULL;
|
||||
}
|
||||
|
||||
void ImDrawListSharedData::SetCircleSegmentMaxError(float max_error)
|
||||
@@ -1429,7 +1420,10 @@ void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
|
||||
IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
|
||||
int old_channels_count = _Channels.Size;
|
||||
if (old_channels_count < channels_count)
|
||||
{
|
||||
_Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
|
||||
_Channels.resize(channels_count);
|
||||
}
|
||||
_Count = channels_count;
|
||||
|
||||
// Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
|
||||
|
||||
27
3rdparty/dear-imgui/imgui_internal.h
vendored
27
3rdparty/dear-imgui/imgui_internal.h
vendored
@@ -844,7 +844,7 @@ struct IMGUI_API ImGuiMenuColumns
|
||||
float Width, NextWidth;
|
||||
float Pos[3], NextWidths[3];
|
||||
|
||||
ImGuiMenuColumns();
|
||||
ImGuiMenuColumns() { memset(this, 0, sizeof(*this)); }
|
||||
void Update(int count, float spacing, bool clear);
|
||||
float DeclColumns(float w0, float w1, float w2);
|
||||
float CalcExtraSpace(float avail_w) const;
|
||||
@@ -897,7 +897,7 @@ struct ImGuiPopupData
|
||||
ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
|
||||
ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
|
||||
|
||||
ImGuiPopupData() { PopupId = 0; Window = SourceWindow = NULL; OpenFrameCount = -1; OpenParentId = 0; }
|
||||
ImGuiPopupData() { memset(this, 0, sizeof(*this)); OpenFrameCount = -1; }
|
||||
};
|
||||
|
||||
struct ImGuiNavMoveResult
|
||||
@@ -1006,7 +1006,7 @@ struct ImGuiColumnData
|
||||
ImGuiColumnsFlags Flags; // Not exposed
|
||||
ImRect ClipRect;
|
||||
|
||||
ImGuiColumnData() { OffsetNorm = OffsetNormBeforeResize = 0.0f; Flags = ImGuiColumnsFlags_None; }
|
||||
ImGuiColumnData() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
struct ImGuiColumns
|
||||
@@ -1027,21 +1027,7 @@ struct ImGuiColumns
|
||||
ImVector<ImGuiColumnData> Columns;
|
||||
ImDrawListSplitter Splitter;
|
||||
|
||||
ImGuiColumns() { Clear(); }
|
||||
void Clear()
|
||||
{
|
||||
ID = 0;
|
||||
Flags = ImGuiColumnsFlags_None;
|
||||
IsFirstFrame = false;
|
||||
IsBeingResized = false;
|
||||
Current = 0;
|
||||
Count = 1;
|
||||
OffMinX = OffMaxX = 0.0f;
|
||||
LineMinY = LineMaxY = 0.0f;
|
||||
HostCursorPosY = 0.0f;
|
||||
HostCursorMaxPosX = 0.0f;
|
||||
Columns.clear();
|
||||
}
|
||||
ImGuiColumns() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -1083,7 +1069,7 @@ struct ImGuiWindowSettings
|
||||
bool Collapsed;
|
||||
bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
|
||||
|
||||
ImGuiWindowSettings() { ID = 0; Pos = Size = ImVec2ih(0, 0); Collapsed = WantApply = false; }
|
||||
ImGuiWindowSettings() { memset(this, 0, sizeof(*this)); }
|
||||
char* GetName() { return (char*)(this + 1); }
|
||||
};
|
||||
|
||||
@@ -1692,9 +1678,9 @@ struct IMGUI_API ImGuiWindow
|
||||
ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1)
|
||||
ImRect NavRectRel[ImGuiNavLayer_COUNT]; // Reference rectangle, in window relative space
|
||||
|
||||
bool MemoryCompacted; // Set when window extraneous data have been garbage collected
|
||||
int MemoryDrawListIdxCapacity; // Backup of last idx/vtx count, so when waking up the window we can preallocate and avoid iterative alloc/copy
|
||||
int MemoryDrawListVtxCapacity;
|
||||
bool MemoryCompacted; // Set when window extraneous data have been garbage collected
|
||||
|
||||
public:
|
||||
ImGuiWindow(ImGuiContext* context, const char* name);
|
||||
@@ -2058,6 +2044,7 @@ namespace ImGui
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, ImGuiSliderFlags flags);
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb);
|
||||
template<typename T, typename SIGNED_T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
|
||||
template<typename T> IMGUI_API bool CheckboxFlagsT(const char* label, T* flags, T flags_value);
|
||||
|
||||
// Data type helpers
|
||||
IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type);
|
||||
|
||||
71
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
71
3rdparty/dear-imgui/imgui_widgets.cpp
vendored
@@ -408,6 +408,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
|
||||
// - Image()
|
||||
// - ImageButton()
|
||||
// - Checkbox()
|
||||
// - CheckboxFlagsT() [Internal]
|
||||
// - CheckboxFlags()
|
||||
// - RadioButton()
|
||||
// - ProgressBar()
|
||||
@@ -1075,6 +1076,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
if (mixed_value)
|
||||
{
|
||||
// Undocumented tristate/mixed/indeterminate checkbox (#2644)
|
||||
// This may seem awkwardly designed because the aim is to make ImGuiItemFlags_MixedValue supported by all widgets (not just checkbox)
|
||||
ImVec2 pad(ImMax(1.0f, IM_FLOOR(square_sz / 3.6f)), ImMax(1.0f, IM_FLOOR(square_sz / 3.6f)));
|
||||
window->DrawList->AddRectFilled(check_bb.Min + pad, check_bb.Max - pad, check_col, style.FrameRounding);
|
||||
}
|
||||
@@ -1093,35 +1095,45 @@ bool ImGui::Checkbox(const char* label, bool* v)
|
||||
return pressed;
|
||||
}
|
||||
|
||||
bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value)
|
||||
template<typename T>
|
||||
bool ImGui::CheckboxFlagsT(const char* label, T* flags, T flags_value)
|
||||
{
|
||||
bool v = ((*flags & flags_value) == flags_value);
|
||||
bool all_on = (*flags & flags_value) == flags_value;
|
||||
bool any_on = (*flags & flags_value) != 0;
|
||||
bool pressed;
|
||||
if (v == false && (*flags & flags_value) != 0)
|
||||
if (!all_on && any_on)
|
||||
{
|
||||
// Mixed value (FIXME: find a way to expose neatly to Checkbox?)
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
const ImGuiItemFlags backup_item_flags = window->DC.ItemFlags;
|
||||
ImGuiItemFlags backup_item_flags = window->DC.ItemFlags;
|
||||
window->DC.ItemFlags |= ImGuiItemFlags_MixedValue;
|
||||
pressed = Checkbox(label, &v);
|
||||
pressed = Checkbox(label, &all_on);
|
||||
window->DC.ItemFlags = backup_item_flags;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Regular checkbox
|
||||
pressed = Checkbox(label, &v);
|
||||
pressed = Checkbox(label, &all_on);
|
||||
|
||||
}
|
||||
if (pressed)
|
||||
{
|
||||
if (v)
|
||||
if (all_on)
|
||||
*flags |= flags_value;
|
||||
else
|
||||
*flags &= ~flags_value;
|
||||
}
|
||||
|
||||
return pressed;
|
||||
}
|
||||
|
||||
bool ImGui::CheckboxFlags(const char* label, int* flags, int flags_value)
|
||||
{
|
||||
return CheckboxFlagsT(label, flags, flags_value);
|
||||
}
|
||||
|
||||
bool ImGui::CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value)
|
||||
{
|
||||
return CheckboxFlagsT(label, flags, flags_value);
|
||||
}
|
||||
|
||||
bool ImGui::RadioButton(const char* label, bool active)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@@ -5449,7 +5461,7 @@ void ImGui::ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags fl
|
||||
if (allow_opt_alpha_bar)
|
||||
{
|
||||
if (allow_opt_picker) Separator();
|
||||
CheckboxFlags("Alpha Bar", (unsigned int*)&g.ColorEditOptions, ImGuiColorEditFlags_AlphaBar);
|
||||
CheckboxFlags("Alpha Bar", &g.ColorEditOptions, ImGuiColorEditFlags_AlphaBar);
|
||||
}
|
||||
EndPopup();
|
||||
}
|
||||
@@ -5924,10 +5936,6 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImGuiStyle& style = g.Style;
|
||||
|
||||
const bool span_all_columns = (flags & ImGuiSelectableFlags_SpanAllColumns) != 0;
|
||||
if (span_all_columns && window->DC.CurrentColumns) // FIXME-OPT: Avoid if vertically clipped.
|
||||
PushColumnsBackground();
|
||||
|
||||
// Submit label or explicit size to ItemSize(), whereas ItemAdd() will submit a larger/spanning rectangle.
|
||||
ImGuiID id = window->GetID(label);
|
||||
ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
@@ -5938,6 +5946,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
|
||||
// Fill horizontal space
|
||||
// We don't support (size < 0.0f) in Selectable() because the ItemSpacing extension would make explicitely right-aligned sizes not visibly match other widgets.
|
||||
const bool span_all_columns = (flags & ImGuiSelectableFlags_SpanAllColumns) != 0;
|
||||
const float min_x = span_all_columns ? window->ParentWorkRect.Min.x : pos.x;
|
||||
const float max_x = span_all_columns ? window->ParentWorkRect.Max.x : window->WorkRect.Max.x;
|
||||
if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_SpanAvailWidth))
|
||||
@@ -5962,6 +5971,15 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
}
|
||||
//if (g.IO.KeyCtrl) { GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(0, 255, 0, 255)); }
|
||||
|
||||
// Modify ClipRect for the ItemAdd(), faster than doing a PushColumnsBackground/PushTableBackground for every Selectable..
|
||||
const float backup_clip_rect_min_x = window->ClipRect.Min.x;
|
||||
const float backup_clip_rect_max_x = window->ClipRect.Max.x;
|
||||
if (span_all_columns)
|
||||
{
|
||||
window->ClipRect.Min.x = window->ParentWorkRect.Min.x;
|
||||
window->ClipRect.Max.x = window->ParentWorkRect.Max.x;
|
||||
}
|
||||
|
||||
bool item_add;
|
||||
if (flags & ImGuiSelectableFlags_Disabled)
|
||||
{
|
||||
@@ -5974,13 +5992,21 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
{
|
||||
item_add = ItemAdd(bb, id);
|
||||
}
|
||||
if (!item_add)
|
||||
|
||||
if (span_all_columns)
|
||||
{
|
||||
if (span_all_columns && window->DC.CurrentColumns)
|
||||
PopColumnsBackground();
|
||||
return false;
|
||||
window->ClipRect.Min.x = backup_clip_rect_min_x;
|
||||
window->ClipRect.Max.x = backup_clip_rect_max_x;
|
||||
}
|
||||
|
||||
if (!item_add)
|
||||
return false;
|
||||
|
||||
// FIXME: We can standardize the behavior of those two, we could also keep the fast path of override ClipRect + full push on render only,
|
||||
// which would be advantageous since most selectable are not selected.
|
||||
if (span_all_columns && window->DC.CurrentColumns)
|
||||
PushColumnsBackground();
|
||||
|
||||
// We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
|
||||
ImGuiButtonFlags button_flags = 0;
|
||||
if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; }
|
||||
@@ -6389,13 +6415,6 @@ void ImGui::Value(const char* prefix, float v, const char* float_format)
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// Helpers for internal use
|
||||
ImGuiMenuColumns::ImGuiMenuColumns()
|
||||
{
|
||||
Spacing = Width = NextWidth = 0.0f;
|
||||
memset(Pos, 0, sizeof(Pos));
|
||||
memset(NextWidths, 0, sizeof(NextWidths));
|
||||
}
|
||||
|
||||
void ImGuiMenuColumns::Update(int count, float spacing, bool clear)
|
||||
{
|
||||
IM_ASSERT(count == IM_ARRAYSIZE(Pos));
|
||||
|
||||
Reference in New Issue
Block a user